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Saturday, June 29, 2024

Tactics II - Turn 3 Allied - Game 5 Shoot and scoot.

Another game in the Tactics II campaign rather thin on Pic's I am afraid - The sign of a good game.

The allies were feeling confident they heavily outnumbered the Italian defenders as they pushed forward towards the main front. 


The Italian were already at 3/4 strength and were out numbered by at least 2:1 together with Headquarter support but they had rolled well on the scenario table - Ambush an the terrain was in their favour.

What seemed like an endless stream of allied troops snaked their way on to the table, looking in the dice bag there seem to be very few red dice for the Italian side, troops hugged the terrain in ambush awaiting their moment.

In the forward position the Italians waited.


The first Indian troops reach the killing zone and were wiped out to a man - that's 120 points in the favour of the Italians.

Protected by the mud wall they were proving difficult to winkle out even with the introduction of the A10 a risky move as anti-tank and Auto Cannon rounds narrowly missing it, that would have been expensive.

Many of the Italians were quite a way back, forcing them to bring forward the Armoured Car - The A10 fired and boom!!! - suddenly it was game on 105 points for the allies.

Turn 5 came and by now the Italians in the village were providing covering fire allowing the defenders to fall back slipping out of the walled field before the allies could mass enough troops. A few Italians fell scrambling over the wall, whilst the allies saw a number of casualties from a nasty sniper somewhere off in the distance.

Losses 205 allied to 165 axis an unlikely Axis victory. The allies are forced to fall back.


Initiative switches to the Axis but activation orders were poor and the Italians above were unable to withdraw which may make the next turn rather nasty for them.

As stalemate continues on the right flank reinforcements make their way up from the rear area for the Axis forces, there are sure to be some large fights ahead. The only significant engagement is the arrival of the Germans and elements of 1st Panzer Division who are looking to break through the allied parachute screen who is blocking access to the port city of Karalaan.


So next up an interesting encounter as the Germans hit the landing fields - quite telling the random roll with Platoon Forward is a Platoon attack - Take and hold a settlement on the main road to the port - To win the game.

Let's see if the Axis willing streak continues.

Sunday, June 23, 2024

Perry Miniatures - Muslim Armoured foot.

 After a few weeks away time to get back on the brushes..

The seems to be a distinct lack of Islamic armoured foot in the market, these are from Perry's Crusades range and are very nice, they might be slightly larger than the Footsore castings but will be just fine in a unit on their own.



When used within Lion Rampant they form up in units of 6, which makes use of the pack from the Perry Twins, Shield designs are transfers from Little Big Man Studio, such a time saver.



Next up..... more Saracen heavy cavalry.

Wednesday, June 12, 2024

Lion Rampant - Desert Raid

After a number of months on the paint table, enough models have come off the production line to put on a large game. 30 points aside with the Arab player tasked with attacking the camp and burning down the various tents. The Christian defenders had a scratch force defending the outskirts of the camp long enough for the rescue party to arrive.


The Muslim forces came on across a broad front looking to overwhelm the defenders. The camp was in the centre of the table, but the Arab forces were move mobile due to their light cavalry and Infantry.


The Christians held the line with a unit of spearmen, pilgrims and a skirmish unit, the bulk of the Christian forces were rushing to support the defenders.


The Arab forces pushed through the oasis looking to flank the defenders with medium cavalry and sneaky fire grenades. The Christian forces could do nothing but stand their ground.


The fire bombs did their work and whilst they missed their target the scrub around the spearmen caught fire and a number of men fell to the sticky flaming substance.... The balance was now with the Arabs.


Help was on the way with Templar cavalry rushing forwards.


The cavalry could not help themselves they charged forwards, the Arabs fell back which resulted in the cavalry crashing into the wall of spears, the cavalry fell backwards the Templars were peppered by a storm of arrows, the counter attack was blunted.


The Arabs had a new tactic and turned their attention to the spear unit still holding their ground their padded armour making them difficult to shift. The Arab stood off and fired into the defenders eventually their morale failed and they routed from the table.


Arab medium cavalry swept from the high ground on the left flank crashing into the pilgrims left in the camp, who were unable to stand against the cavalry.


Revenge was close at hand as the second Templar unit charged the Muslim mounted men beating them and sending them packing.


Muslim spearmen filled the centre of the camp, but were badly beaten getting to the outskirts and were driven back by the fresh Christian billmen and Templars.


Time was running out for both sides to secure a win and the leaders in a last throw of the dice entered into a personnel challenge.


Victory went to the righteous and the Arab leader was felled.


A great game with so many 'what if' moments, the concentration of missile fire within the Arab forces makes the Christians go on to the attack. They will definitely need more missile men to combat the Arab threat.

The perfect inspiration to crack on the reinforcements coming through the post this week.