The Wyre Forest Club and a chance to give What a Cartel a run out.
The coco sales reps always keen on a deal but have perhaps over done it this time, venturing into the hinterland they are forced to hide out in the village from a competitor company's merc's and vengeful coco farmers.
What started out as a balanced game soon swung in the favour of the local faction, with an improvised IED killing one of the hired guns as he rushed into one of the huts looking for the sales reps. In a modern twist another of the Merc's was killed by a single person drone before he could fire a shot.
The Reps are found and 'escorted' from the hut.
Despite being out numbered 4:1 a rash move can ruin your day as one of the militia men ran round the corner only to be slotted by the last western gunman, who in turn was beaten to the ground by the fella in the white vest with his empty RPG.





A lovely looking table Stu and sounds like a fun, low level game too!
ReplyDeleteYou certainly won't need long to paint up a faction.
DeleteGreat looking game Stu and a different ruleset to your usual norm:).
ReplyDeleteNice to have some one run the game, just needed to provide the figures and terrain.
DeleteA very different sort of game. Inspiring!
ReplyDeleteA fun couple of hours John....
DeleteGreat looking game. I had not heard of these rules until now. Sounds interesting.
ReplyDeleteA variant of the Too Fat Lardies - Cowboy Rules.
DeleteVery inspiring! I'll have to pick up What A Cartel.
ReplyDeleteA fun encounter, but definitely not a game where you want to be standing in the noon sun for a quick draw.
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