Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Sunday, May 31, 2020
Dispatches from the Front IX
Thursday, May 28, 2020
Elizabethan Zombie Project.... Yet more rats....
Sunday, May 24, 2020
English Demi Lancers - Thoroughbreds and Ponys.....
These three are from Foundry's Elizabethan range I already had one painted up from when I first started the Irish project several years back so this should give me a complete unit to field and counter the Spanish cavalry.
Thursday, May 21, 2020
Elizabethan English - Warlords of Erehwon.
The ENGLISH Army
The QUEEN OF ENGLAND
Warlord Warrior Unit
Points Value: 122
Unit: Queen Bess |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x Queen Bess |
6 |
6 |
5 |
5 |
8 |
9 |
Tough 2, Wound, Fast 8 (Mounted) Command, Dread |
2 x Maidens |
6 |
6 |
5 |
5 |
8 |
8 |
Sword SV 1 +1 Str |
SIR DANIEL FANSHAW
Warlord Warrior Unit
Points Value: 108
Unit: Hero |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x Hero with sword, light armour |
6 |
6 |
6 |
6(7) |
8 |
9 |
Tough 2 Hero 3 x HtH, Wound |
2 x Bodyguards with swords. |
6 |
6 |
6 |
6 |
8 |
8 |
Sword SV 1 +1 Str |
CAPTAIN HENRY MILTON
Warlord Warrior Unit
Points Value: 108
Unit: Hero |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x Hero with sword, light armour |
6 |
6 |
6 |
6(7) |
8 |
9 |
Tough 2 Hero 3 x HtH, Wound |
2 x Bodyguards with swords, light armour. |
6 |
6 |
6 |
6(7) |
8 |
8 |
Sword SV 1 +1 Str |
CAPTAIN WALTER PASCO
Warlord Warrior Unit
Points Value: 108
Unit: Hero |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x Hero with sword, light armour |
6 |
6 |
6 |
6(7) |
8 |
9 |
Tough 2 Hero 3 x HtH, Wound |
2 x Bodyguards with swords, light armour. |
6 |
6 |
6 |
6(7) |
8 |
8 |
Sword SV 1 +1 Str |
ARTHUR GATFORD
Warlord Warrior Unit
Points Value: 108
Unit: Hero |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x Hero with sword, light armour |
6 |
6 |
6 |
6(7) |
8 |
9 |
Tough 2 Hero 3 x HtH, Wound |
2 x Bodyguards with swords |
6 |
6 |
6 |
6 |
8 |
8 |
Sword SV 1 +1 Str |
Begley Trained Band – CALVIERS (1)
Warrior Unit
Points Value: 100
Unit: Handgunners |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, handgun, |
4 |
5 |
6 |
6 |
6 |
8 |
Tough Sword SV 1 +1 Str Handgun 10”20” SV3 |
4 x handgunners with swords |
4 |
5 |
6 |
6 |
6 |
8 |
Sword SV 1 +1 Str Handgun 10”20” SV3 |
Begley Trained Band – CALVIERS (2)
Warrior Unit
Points Value: 100
Unit: Handgunners |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, handgun, |
4 |
5 |
6 |
6 |
6 |
8 |
Tough Sword SV 1 +1 Str Handgun 10”20” SV3 |
4 x handgunners with swords |
4 |
5 |
6 |
6 |
6 |
8 |
Sword SV 1 +1 Str Handgun 10”20” SV3 |
Begley Trained Band – PIKEMEN
Warrior Unit
Points Value: 223
Unit: Pike Block |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, pike, heavy armour |
4 |
5 |
6 |
6(8) |
6 |
8 |
Tough Sword SV 1 +1 Str Pike SV 1 Cancels charge bonus |
11 Pikemen with sword, pike, heavy armour |
4 |
5 |
6 |
6(8) |
6 |
8 |
Sword SV 1 +1 Str Pike SV 1 Cancels charge bonus |
GATLEY Trained Band – CALVIERS (1)
Warrior Unit
Points Value: 100
Unit: Handgunners |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, handgun, |
4 |
5 |
6 |
6 |
6 |
8 |
Tough Sword SV 1 +1 Str Handgun 10”20” SV3 |
4 x handgunners with swords |
4 |
5 |
6 |
6 |
6 |
8 |
Sword SV 1 +1 Str Handgun 10”20” SV3 |
GATLEY Trained Band – CALVIERS (2)
Warrior Unit
Points Value: 100
Unit: Handgunners |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, handgun, |
4 |
5 |
6 |
6 |
6 |
8 |
Tough Sword SV 1 +1 Str Handgun 10”20” SV3 |
4 x handgunners with swords |
4 |
5 |
6 |
6 |
6 |
8 |
Sword SV 1 +1 Str Handgun 10”20” SV3 |
oakley Trained Band – CALVIERS
Warrior Unit
Points Value: 118
Unit: Handgunners |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, handgun, |
4 |
5 |
6 |
6 |
6 |
8 |
Tough Sword SV 1 +1 Str Handgun 10”20” SV3 |
5 x handgunners with swords |
4 |
5 |
6 |
6 |
6 |
8 |
Sword SV 1 +1 Str Handgun 10”20” SV3 |
Fair Green trained Band – PIKEMEN
Warrior Unit
Points Value: 178
Unit: Pike Block |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, pike, medium armour |
4 |
5 |
6 |
6(7) |
6 |
8 |
Tough Sword SV 1 +1 Str Pike SV 1 Cancels charge bonus |
10 Pikemen with sword, pike, medium armour |
4 |
5 |
6 |
6(7) |
6 |
7 |
Sword SV 1 +1 Str Pike SV 1 Cancels charge bonus |
Cannon
Artillery Unit
Points Value: 96
Unit: Cannon |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
3 x Crew, light armour, small cannon |
4 |
5 |
6 |
6 |
6 |
8 |
Large, Slow 3 Cannon 20”30”40” SV5 Unstoppable |
demi- lancers Cavalry
Mounted Unit
Points Value: 216
Unit: Cavalry |
Ag |
Acc |
Str |
Res |
Init |
Co |
Special |
1 x leader with sword, lance, Heavy armour, riding warhorse. |
4 |
5 |
6 |
6(9) |
6 |
8 |
Tough, Fast 8, Zealous, Warhorse, 1xHtH SV1 Lance SV3 on charge. |
5 x Cavalry with sword, lance, Heavy armour, riding warhorse. |
4 |
5 |
6 |
6(9) |
6 |
7 |
, Fast 8, Zealous, Warhorse, 1xHtH SV1 Lance SV3 on charge. |
Special Rules |
|||
Command |
Friendly units within 10” can use the model’s Co Stat to take command based tests. |
||
Tough |
Re-roll a failed Res test. |
||
Dead Eye Shot |
Can re-roll one miss. |
||
Wound |
Can lose the 'wounds value' of lives before a further Res fail slays. Can't recover pins beyond wounds suffered. |
||
Divine Intervention |
Can steal an order dice from an enemy unit within 20” with successful command test. If fail take 1 pin instead. |
||
Fast |
Move the basic rate indicated 8” |
||
Large |
+1 to hit shooting, can draw line of sight to body. Can draw LOS over non large bodies. |
||
Slow 3 |
Make the move at a rate of 3” |
||
Zealous |
Ignore pins when taking break test. Re-roll failed order test. |
||
Dread |
|
||
Unstoppable |
Shot Penetrates the unit hit and can strike others beyond so long as the target is hit each time. |