Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Sunday, May 10, 2026
Eureka Miniatures - Mujahideen Fighters.
Tuesday, November 12, 2024
Chechnya - New Xenos Rampant Vehicle Damage rules.
Having painted up a number of in fills an excuse to give them a first outing.
The additional Russian and Chechen support units will come in handy and will give both sides that extra punch.
Now to break the freshly painted curse.
Looking back of previous scenario's I thought about giving the original scenario a run out a mere 8 when it first landed on the table, at the time with less figures using Chris Peers at close quarters rules. I was interested to see if Xenos Rampant gave a better feel.
It did not disappoint.
June 1995 somewhere between Benoi and Vedeno - Chechnya.
A Russian BM21 has broken down on a major supply route, a couple of sections of infantry and supports have been left behind to protect the rocket launcher whilst reinforcements arrive with a repair party. The area is known for insurgent activity who would like nothing more to get their hands on the extra fire power. The Federal forces must protect the vehicle and drive off the Chechen fighters.
The table looks a little better than 8 years ago with more rural looking buildings and repurposed woods. The BM21 can be seen in the centre of the table with the access road at the bottom of the picture. The Chechens will enter randomly on the table edges, with the reinforcements for the Russians appearing on 1d6 turns.
With the defenders awaiting the column, Chechen militia appear on the wood lined hill tops over looking the valley and the stranded rocket launcher. The Russian HMG and Sniper covering this flank to hold back the fighters.
Monday, August 29, 2022
1st Chechen war 1994 - Bolt Action meets Ambush Alley - Part 1
Chechnya 1994.....
A two player game with lots of fog of war....
A Russian Federation Armoured column has orders to secure a Forward Operating Base (FOB) at the far end of the table neither player no the make up of each others forces or their orders. The Chechens have orders to damage the any Russian forces but to keep their own loses light.
The game Russians win once the target building is secure or they are forced to turn back due to losses.
The Russian objective is revealed and with Armour and infantry 50 yards from the large concrete two story building the Chechen out of position and with rising casualties are forced to fall back. The Russians have their FOB.
A short but bloody encounter, we used a mixture of Ambush Alley, Modern Bolt Action and Order Dice from Blucher to restrict the number of actions available each turn. A couple of rule errors which we will correct for the next game.... (It would help if the BA rules were better layout.....)
Next up the remaining Russians need to hold the FOB...
Saturday, July 21, 2018
White Dragon Miniatures - Battlefield Clutter
Meanwhile the metal fencing gives troops the opportunity to rush from dead ground to dead ground perfect for taking on the alien invaders when they are looking the other way.
You can't have a run down backyard part of town without someone taking a spray can to the walls, the occasional flash of red and blue on the fencing, gave the kind of feel I was looking for.
They should add a little more depth to the games and mix in well with the other modern terrain and burnt out cars, now for a suitable scenario to get them in play.
Friday, May 25, 2018
Cornered Wolf - Rule review and 1st outing.
They have some quite neat rule ideas, you never quite know what you will have to play with or the scenario you are playing.
You will need a deck of cards as this decides the forces on offer and turn sequence.
Dane pulled a lot of Face cards - Kings, Queens and Jacks which gave him plenty of Russian Armour, whilst I pulled low number cards which gave me infantry with the occasional RPG apart from an Ace which gave me some armour support...
On face value the Chechen's looked hard pressed.
Pretty much everything hits on a 4+ on a D6 and RPG's get three shots so we soon had smoking wreaks all over the place.
The single Russian section could not stand up to the numerous infantry against them, which mean't the Chechen's could nip in and steal the supplies.
The tank hunting certainly gave the feel of the armour being vunerable to sneaky infantry which is what the rule read up suggested but it feels like a few tweaks are need to separate AFV's to Tanks and perhaps limit the number of rounds or AT hits (As I type I have received an update which looks like it does exactly this.)
I fun evenings gaming but I suspect people will add house rules to reflect their own view of the conflict.
Sunday, May 20, 2018
15mm Russian Buildings - The Weekend Challenge.
The pic's are a little iffy as I am trying out a new camera.
The railway station fits in nicely with the track which I own from Battlefield in a Box and can also be used for my Boxer Rebellion collection. I opted for an off white which makes it quite generic with any period or setting.


























