Tuesday, November 19, 2019

Warfare Loot and a sound thrasing

Some what later than planned the customary pic of the Warfare loot...
Reading seemed quieter than usual on Sunday, speaking to many of the traders it sounds like most people had done their shopping on the Saturday.


It's been several months since my last show so had I had quite a list.

Some extra walls for from Tablescape to build out the Haitian village, together with some grape vines to fill out the village. A couple of packs from Perry's Cape Wars - They need seem tweaks and adaptions they will make some useful additional to the Haitian loyalists and freed slaves.

Meanwhile plenty of movement trays for Warlords of Erehwon.
Annie at Bad Squiddo Games had kept back good Queen Liz, a great addition to the Elizabethan collection. She is protected by our three valiant ladies who will protect the Queen from the evil hordes or Spanish.

Hopefully not a bad omen for the living but also some casualties from Colonel Bills, these will make some pin markers for Warlords of Erehwon.

The shopping was a success less so the Battle of Mohi.
The figures and terrain are from Paul at Kallistra's personnel collection. A truly epic encounter with hundreds of cavalry sweeping across the European plains.



Playing the Mongols we were soundly beaten by the Hungarian's and the Teutonic Knights who launched a lightening attack pinning the Mongol hordes against the river bank.



Unable to bring our horse archers to bear we lost around 80% of our forces in under 3 hours..... Nasty... History was definitely reversed......
A great days gaming and so great additions to the painting queue.

Saturday, November 16, 2019

Haitian Shock Markers and other ramblings....

A couple of items that have been in the queue for quite a while.

First up Haitian Regular shock markers, as the games have got slightly larger the need for more shock makers has reared it's head, these started out as British Militia from Trent Miniatures, but paint up reasonably well for the Haitian loyalists.


I have opted for two dice spaces to try and reduce the number of counters on the table.
They still need some static grass, something for Warfare tomorrow.


Next up a Warning Beacon from the Too Fat Lardies it fits nicely into the campaign and can serve as a jump off point or simply table clutter. 
The cage needed a repaint as in a moment of madness I painted it as if made of wood, that would not have lasted long once it was alight.


I used real twigs which did not look right so resorted to painting them, how mad is that.
The Insurgents below show the size comparison.

It's the annual trip to Warfare tomorrow as the Wyvern's lend a hand to Paul at Kallista with the Battle of Mohi. Another Hungarian adventure as the Mongols look to take on the might of King Bela IV and his heavy cavalry... More on this in future posts.

Reading is always a very relaxed affair, plenty of room to get around the table and the ability to wander off and make those purchases that you convinced yourself you did not need in the morning but felt the need to buy at 3.00pm

Meanwhile I have decided to have a clear out in the man cave and off load some of the periods that have had little game time over the past couple of years. I have been reasonably focused of late trying to expand existing projects or merging games e.g. V in Africa or Modern Russian - Sci-Fi.

The Spanish Civil War Collection is one of those that has lacked game time and the urge to expand the numbers to a second faction. A shame really as they are probably one of the best paint jobs and include a mix of Empress, Rif Raf and NorthStar, with unique head swaps.

If you can give them a home they are on E-bay now see the link below.

Spanish Civil War - Chain of Command




 


Monday, November 11, 2019

V the Mini Series - The Alamo #2

After painting up the Visitor shuttle craft back in the summer it was high time it got an outing on the table. I say an outing more a crash site.

The rebels in Zikanga had scored a rare victory catching a shuttle craft with an RPG round that had brought it down in a village several miles from the nearest Visitor garrison, 


Julian Leader of the Visitors crawled from the damaged craft, fortunately the crew and passengers were unharmed, the craft carried a valuable cargo in the shape of senior scientist Peter who was developing a vaccine to the Red Dust that the freedom fighters had created in the US.

Julian knew he had very little time to defend the village before the rebels would be upon them.


Throwing up boxes and tyres the Visitors manned the barricades awaiting the attackers advancing through the surrounding jungle.



Meanwhile the rescue column of Shock Troopers under Diana's personal command rushed to rescue Julian and his lead scientist.


The rebels moved through the tall grass and fired wildly, many were cut down by blaster fire.


Rebels filled the road grabbing cover where they could, several were shot down and many were pinned as they tried to close with the Visitors.


The insurgents reached the outskirts of the village and swept the village with machine gun and RPG rounds, the Visitors dived for cover as the attackers closed.


The Shock Troopers continued their advance spreading out across the village looking to secure Peter and his brief case.


The rebels had started to infiltrate the village but could not get a clean shot at the defenders they lost several of their number as they tried to find better firing positions. But finally one of the rebel leaders fired a burst and caught one of the aliens squarely in the chest.....


The Shock Troopers reached the village, Karl one of the field commanders called for Peter to come forwards. The package was secured...

A fun encounter perhaps a little two large for an evenings game and the militia perhaps needed to be given a couple of improved stats as the Visitors were just a little bit too tough under the Flying Lead rules.

The news from Crooked Dice has gone quiet around bringing the resistance figures into production. So until then it looks like the African rebels are on their own.

Saturday, November 09, 2019

Dispatches from the front III

Time to upgrade the blog front page as all the Kickstarter's have now landed. 

Just in time for the BBC's adaption of the War of the Worlds, Grey Fox Game's two player card building game landed. Each encounter lasts around an hour and it certainly been the game of the month, although its damned hard for the alien invaders to win although each game came down to the last 4 points.


Talking with fellow board gamers, its good to know that the same mindset stretches across both ends of the hobby when we look to justify the outlay for figures, paint time or board games.
Having played War of the Worlds at least 5 times now in my own mind I have already covered the cost of the game if you measure it in terms of a good meal out or a few pints and a curry.



On the strength of this the War of the Worlds project might get a bit of a make over or at least a couple of bunkers to help protect the earthly defenders.


The models within the Kickstrater are a lovely touch and really bring the game to life, they may even get a lick of paint over the Christmas period.

Meanwhile a couple of days later these fine fellows landed, as with many Kickstarters a number of months late, the will be a great addition to the Elizabethan Zombie Wars.
Although I could have done with swapping the cavalry with more dead villages to plague the land. 


Just the fun of putting the damn things together.
I can see the price justification for plastics but having just replaced some of Perry's plastics in the Haiti range as over prolonged game play they have lost bayonets and swords I think I shall be largely sticking with metals.

E-bay has produced some extra reinforcements for the Army of the Witch Queen which should add some more colour to the Army of Darkness Forces..... more on that soon.  

Right back to the brushes.... those e-bay packages won't paint themselves.

Monday, November 04, 2019

QH Miniatures - Havana Volunteers

I spotted these a few months back when looking to bolster the Spanish forces for the Haitian Campaign produced by QH Miniatures out of Spain. 


One of the benefits of playing one of those periods that lacks source material is you can be a little more flexible in the forces you field so why not draft in reinforcements from Cuba and Havana Volunteers, a black light infantry unit.


They are some way off others on the market in terms of sculpts, but they have a certain charm about them, they remind me a little of Peter Laing from the early 80's. 
An extra unit of light Infantry will help bolster the Spanish forces in their continued assault on the Haitian loyalists. 


Next Up Spanish Command.

Saturday, November 02, 2019

Warlords of Erehwon Army List - Forces of Darkness.

After last weeks horror outing I thought it would be useful to post up the Army of Darkness, which I have priced up using Rick Priestley's latest fantasy rule offering. Warlords of Erehwon.

Given the demise of Yahoo Groups in the week ahead at least publishing the list on the blog will give people an outlet to share ideas especially if your not a fan of Facebook. 

I will look to post up the English and Spanish listings in the weeks ahead, but would welcome any feedback or suggested amendments or additions for the Witches and their undead hordes.


Army of DARKNESS

The Risen

Warrior Unit
Points Value: 50
Unit: Zombies
Ag
Acc
Str
Res
Init
Co
Special
10 x Zombies
2
2
3
3
2
5
Zombie, 1 x HtH SV0, Undead

BEGUILED Peasants

Warrior Unit
Points Value: 32
Unit: Peasants
Ag
Acc
Str
Res
Init
Co
Special
1 x Yeoman with cudgel
5
5
5
5
6
7
Tough, Surly
4 x Peasants with cudgels
5
5
5
5
6
6
Surly

The ReTURNED

Warrior Unit
Points Value: 30
Unit: The Returned
Ag
Acc
Str
Res
Init
Co
Special
5 x Zombies
2
2
3
6
2
5
Zombie, 1 x HtH SV0, Undead

CROWZ

Swarm Unit
Wild Points Value: 125
Unit: Swarm
Ag
Acc
Str
Res
Init
Co
Special
5 x Crowz Swarm
   6
-
4
5
3
8
3 x HtH SV1, Flies, Fast 7

RAT Swarm

Swarm Unit (Wild)
Wild Points Value: 75
Unit: Swarm
Ag
Acc
Str
Res
Init
Co
Special
3 x Rat Swarm
   6
-
4
5
3
8
3 x HtH SV1, Venomous

GIANT RATS

Swarm Unit 
Wild Points Value: 46
Unit: Swarm
Ag
Acc
Str
Res
Init
Co
Special
3 x Giant Rats
   6
-
4
4
7
7
2 x HtH SV1, Venomous

Werewolf

Monster Unit (Allied)
Points Value: 97
Unit: Werewolf
Ag
Acc
Str
Res
Init
Co
Special
1 x Werewolf
5
5
6
8
2
8
3x HtH SV3, Irresistible charge, Frenzied charge, 2 Wounds

WOLF PACK

Monster Unit (Beast)
Points Value: 98
Unit: Wolves
Ag
Acc
Str
Res
Init
Co
Special
7 x Wolves
5
-
6
7
5
5
Savage, Rapid Sprint

VAMPIRE

Warrior Unit
Points Value: 127
Unit: Vampire
Ag
Acc
Str
Res
Init
Co
Special
Vampire
5
5
6
7(8)
5
9
Tough, 2 wound, 3 x HtH, Venomous, Dread, Fast 8

WITCH Queen

Warlord Warrior Unit
Points Value: 158
Unit: Witch Queen
Ag
Acc
Str
Res
Init
Co
Special
1 x Witch Queen
5
5
5
5
7
10
Tough, Command, Zombie Master, 2x HtH, Wound, Magic Level 2

Chill Wind 20” CV 8
Wake the Dead 20” CV 8
4 x Zombie Bodyguard
2
2
3
6
2
5
Zombie, 1 x HtH SV0, Undead

WITCH

Warlord Warrior Unit
Points Value: 131
Unit:
Ag
Acc
Str
Res
Init
Co
Special
1 x Witch
5
5
5
5
7
10
Tough, Command, Zombie Master, 2x HtH, Wound, Magic Level 1

Chill Wind 20” CV 8
Wake the Dead 10” CV 8
4 x Zombie Bodyguard
2
2
3
3
2
5
Zombie, 1 x HtH SV0, Undead

WITCH on Bromstick

Warlord Warrior Unit
Points Value: 148
Unit: Flying Witch
Ag
Acc
Str
Res
Init
Co
Special
1 x Flying Witch
5
5
5
5
7
10
Tough, Command, Flies, Fast, 2x HtH, Wound, Magic Level 1

Chill Wind 20” CV 8
Wake the Dead 10” CV 8
3 x Crowz Swarm
   6
-
4
5
3
8
3 x HtH SV1, Flies, Fast 7

Special Rules
Command
Friendly units within 10” can use the model’s Co Stat to take command based tests.
Flies
Moves over any terrain/obstacle without test or penalties. Enemy cannot charge or follow-on in combat unless they can also fly, or if flyers are down.
Fast
Move the basic rate indicated.
Ferocious Charge
+1SV Bonus when charging.
Irresistible Charge
D3 SV bonus when charging.
Rapid Sprint
Sprint at 4 x Movement
Savage
Re-roll Str to hit in the first round of combat only
Tough
Re-roll a failed Res test.
Dread
-1 to hit shooting/close combat, -1to break test if defeated by a Dreaded Enemy.
Venomous
+1 hit if at least one hit is scored.
Wound
Can lose the 'wounds value' of lives before a further Res fail slays. Can't recover pins beyond wounds suffered.
Zombie
A failed order test is an advance order and not down, Cannot sprint, Cannot benefit from the Hero, Follow or Command unless character is Zombie Master.
Zombie Master
Can use Hero, Follow or command rules for Zombie units.