Sunday, October 28, 2018

The dead are rising - Elizabethan Zombie Wars.

All Hallows Eve is nearly upon us, so time to raise the dead and dust off the Elizabethan forces for a club zombie outing. Three groups of the living, The English looking to rescue their comrades from the clutches of the evil Spanish, The Spaniards have landed in England looking to cleanse the land they have heard rumours of witches holding the locals in their evil grasp and finally the locals seeking to secure their food stocks before the opposing armies loot them....

The only problem all objectives are in the barn unknown to each player.....

Each player selects a table edge to approach the village, no cadavers are in sight, but each player is aware that the village is surrounded by six burial pits and any noise will awaken the dead.

The Spanish head down the road on mass believing in safety in numbers. However this only serves to awaken the plague victims as the ground gives up the recently passed.

The English fair little better as the burial mound spits out its content driving them towards the village.

The English head for the cornfield looking to hide amongst the corn, out of sight and ear shot.
Will the dead lose interest?

Meanwhile the Spaniards greated by a wall of zombies outside the blacksmiths make a dash across the enclosure, looking to lose their opponents, however this triggers a further plague pit, many of the Spaniards slip past but one poor soul is caught.

Taking several of the dead with him Pedro falls and the zombies are briefly distracted as they feast on their opponent.

The forces of Spain reach the barn doors first and whilst battling the dead hack at the barn door without success the noise echoes across the village.

The locals somewhat late to the party rush down the road having seen that the undead were distracted by the Spanish despartely trying to force the barn doors open.

Finally with the dead massing the Spanish finally break the barn door down to reveal the awful truth.... The dead and their foul coven of witches, the dead shamble forwards seeking the flesh of the invaders.

So close to their goal the Spanish are forced backwards by the sheer weight of the dead rushing towards them. With Sword, Dagger and Musket Butt the Spaniards set about cleansing the land.

The English seize their opportunity and spotting the side door charge forward firing into the Witches who now have no zombies to protect them and their prisoners.

Many of the Spaniards and locals join the ranks of the dead as they struggle in vain to reach their objective as the sneaky English finish off the witches and rescue their comrades.

With a number of casualties the Zombies gorge on the recently killed allowing the remainder of locals and Spanish to leave the table to the dead, as the English take their prize and head for home.

A great club game with plenty of fun as each side tried to draw the zombies on to their opponents. Played using LOTR with a couple of adaptions A link can be found here.

It's just a shame no one entered Werewolf Wood :-)

Until next time....

Saturday, October 13, 2018

Dux Brittaniarum - The return of the Irish

After the bloody encounter a few weeks ago, time once again to venture into the world of Dux Brittaniarum this time with the Irish taking to the field and an Irish Raider force looking to sack a village on the mainland.

Short of skirmish and missile troops, my Elizabethan arquebus were pressed into service to fill the ranks of the attackers.

I decided to form all of my raiders into a central block they are pretty niffy in attack but take on shock rather to quickly if caught.

The village looked deserted but then the local lord and his heavy horse made an appearance, freshly painted and looking to crack some Irish heads.

More defenders appeared on the rise above the village, missile men and levy, a quick dart in and plunder was begining to look unlikely.

I pushed on up the centre of the field whilst the enemy cavalry moved to take the high ground on the right flank, I had to counter this calling forward my noble cavalry.

Battle lines are formed. My skirmish units on the left started chipping away at the enemy formation, I can't inflict kills but the shock can break them if you pour enough fire on them. In the centre my raiders face off against the enemy cavalry whilst on the high ground we both stare each other down with our heavy horse.

The Irish stand off continues neither side looking to commit, whilst the defenders bring up further foot to protect the village from the raiders. Something had to give.

It's not very often that you have the perfect card combination, but every now and again :-)
Now one thing you need to remember with raider cavalry is, the greater the shock the enemy have the more attack dice you get..... ouch....

The defenders were slaughtered like pigs!!!!
The enemy cavalry were wiped from the field without any losses on my side.
(Sorry SWF. but I could not help myself and had to include the pic when you went and made the tea.. you should never have left the pigs in the box :-)....)

Despite the loss of the noble cavalry it was to be a short lived victory, the raiders faced by two solid shield walls and with most of the skirmish troops having been driven off, the Irish could make little head way in their goal of sacking the village.

The Irish line contracted and started to fall back under increasing shock. The raiders in a final gamble charged the levy shield wall only to be forced back with multiple points of shock. There would be no loot to be taking home this evening.

Another cracking enounter going on way past midnight... I might even be tempted by some of the new footsore miniatures to bolster the Irish ranks...

Right back to Haiti....

Sunday, September 30, 2018

Terminator Genisys - 1st outing.

Having made an impulse purchase in Warlord sale for Terminator Genisys in the thinking that the rules might work for my Russian Sci-fi project, I thought I would put them through there paces.
I already had the buildings for a modern table with plenty of rubble and ruins should be easy to recreate the world according to skynet...

I watched the game play on Beasts of War and the rules seemed to flow quite nicely.
I felt the original release price was excessive, but £10 which equates to not even a blister pack of cavalry these days you do get quite a lot for your money.

  • Colour rulebook: 128 pages including modelling guide and points system.
  • A Kyle Reese figure.
  • 10 Terminators.
  • 5 Crawling Terminators.
  • 16 Resistance Fighters.
  • A gaming surface.
  • a number of card barricades and tokens
  • Dice to play the game.
I pulled together a quick 500 points to give the rules a work through.

Each player takes it in turns to roll the 'Fate' dice this either gives you one or two figures to move or your miss a go and pass the dice to your opponent, in the begining this felt a little heavy going when you are simply closing but in close action it becomes pretty important.

The counters signify characters yet to move and can be very tactical espically if you are the resistance and have more figures than the mighty machines as once they have exhausted all their figures you move the rest.

Each class of miniature is given a quality dice D6, D8, D10 etc, etc. The Terminators are tough even if destoryed there is a change that they will turn into a crawler and keep on coming.
However they don't seek cover where the humans do which does help to even the sides up.

Characters that are hit but survive, receive 'reeling' markers, you are only able to remove one per character per turn, so concentrated fire can surpress tough figures for quite a while.
A simple and effective rule mechanism even if it was spread over 7 or 8 pages.

As you expect with licence products their is plenty of film images in the book, modelling tips and painting guides, strip this back and the core rules take up around 4-6 pages. You have some movie based rules options - Time travel, OK if you want to play the full game experience I guess.

I plan on giving my modern russians vs insurgents an outing next time to see if they work.
With at least three of my gaming circle the proud owner of a £10 Terminator Box set, I guess could be persuaded to paint the figures.

Saturday, September 29, 2018

French Dragoons st. Domingue - Trent Miniatures

I finished these a couple of weeks back and hoped to have them available for the Plantation game, but felt the Cuban dog handlers would have been better suited for defending the grounds.

During the early years of the revolution, dragoons were sent to Saint-Domingue from France, as well as being recruited locally. The colonial dragoons wore all green jackets with green dragoon housing and make a useful addition to the French forces for Haiti.

In 1799, during the early years of the revolution, also known as the War of the Knives (Haitian Loyalists Toussaint vs Rigaud), Toussaint was known to have fielded cavalry who were a mix of French and newly-freed Africans slaves, so some further head swaps will be needed in the future good job the Trent Miniatures come with separate heads.

An English observer noted that Toussaints cavalry lacked carbines and were armed with pistols and sabres only, and dressed in blue coats, cocked hats and half boots, with a minority uniformed as hussars so plenty of scope to adapt further figures from their range. 

Plans for the campaign is coming along nicely and I should have the Orbats complete for each faction over the weekend, I am hoping to have around 6-8 potential factions all looking to capture and control St Domingue and its valuable plantations.

Sunday, September 23, 2018

Antediluvian Miniatures - Kickstarter - Conquerors of Mictlan

It's been a while since the Elizabethan Zombie wars have been out of the box but I spotted these on Kickstarter on Friday, how could I resist.
Roll on January.

Thursday, September 20, 2018

The Postman Always Rings Twice

Just as lead mountain was starting to shrink along comes a few more extra purchases.

Warlord had a sale recently offering up their Terminator rules for £10.00 who could resist, rules, figures and a playing surface... I am not sure how much game time they will get but could be fun to paint and the rules might suit my 15mm modern sci-fi stuff for a quick 1 hour outing.

Meanwhile on the same day a fresh batch of reinforcements for the Haiti project, plenty of new infantry to flesh out the ranks, the plans for the campaign are well underway so these can double up as forces for the slave armies or French.


I had a few spare african heads in the spares pot so made a couple of changes to give them less of a european feel. Let's see how these shape up in the weeks ahead.

Saturday, September 15, 2018

Uncharted Seas - Shroud Mages Ripper Class Submarine

A rather short post this weekend.
A good friend of mine gave me the heads up of some Shroud Mages Submarines going cheap on the wargamers friend ebay a few weeks ago, they took a while to arrive and where badly in need of a new paint job, but the good news is they don't take long and if they sink in combat I will simply claim that was the plan. 

What a difference a re-paint makes.

With a few more human ships to tidy up. I am looking forward to getting these on the table.

The blub claims the following.
This large submarine was designed by the Shroud Mage Artisans with one purpose: intimidation! Its massive cutting blades are designed to rip the bottoms out of enemy ships, sinking them in the blink of an eye. And if that’s not enough, short range clockwork torpedoes have been added to this model to cause even more damage.