Well it looks like next week game is off....
So a little less pressure to complete the current ancient lead pile, however I am managing to get in a couple of hours of hobby time in a day, I suppose lockdown has some advantages...
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Well it looks like next week game is off....
So a little less pressure to complete the current ancient lead pile, however I am managing to get in a couple of hours of hobby time in a day, I suppose lockdown has some advantages...
Having posted the assembled Hittite warband last week, first up of phase two, the leaders for the Hittites.
The officers are a mix from, Warlord and Newline Designs, I have not come across the guys at Newline before but they have a wide range of figures for a number of ancient armies and are a lower price than their Warlord and Foundry counterparts.
The Newline castings mix in well with both Warlord and Foundry, they need some cleaning up, with excess flash under the arms or the underside of the base and in some cases the hands need drilling out to insert the weapons, but once based and painted you can see no real difference and do add some variety to the Hittite forces.
With the Dee Sanction at over 800% funded on Kickstarter it got me thinking about kicking off some of the Elizabethan Zombie War Games.
Tempus
Fugit.
The
living play uses all of their Sigma Cards first conducting there actions before
the undead player.
At
the end of a turn, an unactivated undead group will move 1D6 towards the
nearest living unit, if any Sigma Cards are in play these may be used to direct
an undead unit to a target of the players choice.
Human Shock
The
living ignore shock when moving on the table top.
Handguns
Range
24” – To Hit 5,6 – Lower Armour Class by one level if hit. Slow reload (requires 1 action)
Undead - Each
kill inflicted within hand to hand roll on the following chart. Each success
adds a further figure to the unit.
No
Armour |
Light
Armour |
Medium
Armour |
Heavy
Armour |
5 or 6 |
6 |
6 |
6 |
Undead ignore shock up to the point that it stands at double the number of figures in the group. At that point the group is removed from play.
Undead
have a limited ambush of 6”
Necromancer – On two Sigma Cards an additional undead
unit from any deployment/ambush point may be deployed.
Fleet of Foot – All Terrain penalties are ignored (Rats and Crowz etc.)
Slow – Roll 2 Dice and discard the lowest dice for movement. (Zombies)
Finding myself with a spare hour I thought I would get the freshly painted ancients out on the table. Whilst Covid19 has played havoc with so much of the fabric of what we do day to day, it has given many of us far more hobby time than could have been expected. Thank heaven for an immersive hobby.
Having spent much of the spring clearing the backlog of unfinished projects, I was determined that no metal mini should be left behind in this and future projects...
Phase one complete and all mini's painted.
First up the Hittite Forces.
Finally after a couple of weeks the Egyptian chariots roll off the production line.
I need to add shields but these count as done. Slightly inferior to their Hittite counterparts with only two crew rather than three. These are a great addition to the Egyptian forces, I think another 2-4 should be enough to give a true feel to the period. As usual great castings from the Foundry guys... others are available, but I like how sturdy these are....
Chariots will withdraw 2" for any point of shock on the group irrespective of the result of one round of combat.
If an enemy warrior or cavalry/chariot group moves within 4" of a group of warriors in chariots on the flank or rear the chariots may choose to evade.
Movement Light & Medium 2D6 + 6" Heavy 2D6 + 2"
Chariots may not enter broken ground.
Chariots against Open Order Foot receive a +2 in combat
They may carry a group of Chariot Runners who can deploy anywhere up to the limit of the chariots movement.
Ne'Arin Chariots | Type | Elite Warriors | |||
Points Value | 22 | Weapon | Bow | Strength | 8 |
Armour | Step Out | Aggressive Attack | Characteristics | ||
Medium | 1 | Always | Darken the skies |
Medium Chariots | Type | Warriors | |||
Points Value | 16 | Weapon | Bow | Strength | 8 |
Armour | Step Out | Aggressive Attack | Characteristics | ||
Medium | 1 | 1 | Darken the skies |
Light Chariots | Type | Inferior Warriors | |||
Points Value | 14 | Weapon | Bow | Strength | 8 |
Armour | Step Out | Aggressive Attack | Characteristics | ||
Light | 1 | 2 | Darken the skies |
With the first game having to be postponed until we escape lock down it gave me the opportunity to get a couple of extra units out of the lead pile and on to the table.
These are a mix of Foundry and Warlord, the Foundry chaps are slightly bulkier than their warlord counterparts but look ok once based up and give some variety to the Egyptian forces.
New Kingdom Egyptians - Close Combat Troops - Nakhtu-aa | Type | Warriors | |||
Points Value | 20 | Weapon | Hand to Hand | Strength | 8 |
Armour | Step Out | Aggressive Attack | Characteristics | ||
Medium | 2 | 1 | Drilled, Impetuous |
I played Keiff al Vaz some would say a terrible pirate but I would argue a successful businessman and man of the people. Just ask my band of jolly pirates !!!!
The British Marines came to interfere in our business interests by sending in row boats full of sailors and Infantry. The Brits had to storm the beach, secure the fort and rescue the prisoners a tough ask but they went at it in true style.
A tabletop roleplaying game about serving Queen and country in the late Tudor period, in a time where kingdoms vie for power, the Church splinters under the pressure of reform, and creatures of folklore emerge from enforced hiding seeking revenge against those who imprisoned them.
You're a bad person — sentenced to hang for dabbling in magic — given a chance to redeem yourself and earn freedom in service to Queen Elizabeth's newest line of defence.
You can find more details here.
The last club before lock down.... let's hope we can be back F2F gaming in a month....
So the last game at the club saw the heroes of Liangshan Marsh attempting to hold off the government forces who are looking to rescue the evil tax collector who has been pressuring the local population. The rebels had him holed up in the hide out to secure a confession.
Backed by Mongolian mercenaries it looked like a quick capture for Kao Chiu as his troops marched directly towards the rear of the compound. But Lin Chung had other ideas and moved quickly to defend the house.
The riders of Liangshan Po crossed the stream to counter the mercenaries heading there way flanking them as they marched through the corn field.
Sung Chiang - The Good Judge lead reinforcements from their deployment point behind the rice field, they rushed forward knowing that government forces were already at the hide out.
In the court yard Lin Chung fought was an impossible number of Imperial soldiers, he was wounded but held his ground killing several of their number. But slowly was forced back as their numbers began to tell.
Kao Chiu looked to skirt the courtyard and enter the house from the main entrance, but was met by Lu-Ta the Flower priest who sent him packing with a number of blows.
The heroes of Liangshan Po were forced from the house, whilst carrying a number of wounds they could not recover enough stamina (shock) to attack again and had to watch helplessly as the military started to break in. however the armed mob had finally reached the hide out and were rushing to confront the government forces.
As Kao Chis limped back from the front line the cavalry finally made an appearance and rode him down as he attempted to cross the stream.
Once again the walled garden gate was fought over as the men of the marsh attacked the imperial defenders. The attacker had become the defender.
Having danced around the stand of pine tree's the cavalry's mobility finally told and a good turn of the cards and they caught the Mongolian's in the flank pushing them backwards driving the Government Force Morale to Zero.
A great game and good way to finish the month as we prepare to be barricaded in doors for a month.
It got me thinking about bolstering the ranks a little bit with an order to 1st Corp for a couple more foot units and some government cavalry, something else to add to the paint queue. Lot's of projects on the go at the moment.... Great to have an immersive hobby in these very odd times.