Dust, Tears & Dice
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Friday, June 12, 2026
D Day - Fox Green, Omaha Beach (Wyre Forest Club)
Friday, June 05, 2026
Sino-Japanese War - Xenos Rampant - Scenario Delta - Ceasefire.
Welcome to June and finally an opportunity to give the Chinese and Japanese a run out, still plenty more on the paint table, but enough now to get a game together.
Flicking through the Xenos Rampant Scenario's - Cease fire felt like the perfect game to kick off the string of battles, 6 numbered markers with both sides not wanting to be the one to fire first. - Once the balloon goes up Victory Points for being closest to the markers at the end of the game +5 Victory Points if your Opponent fired first.
In the tense outskirts of a remote Manchurian village, both Imperial Japanese Army (IJA) forces and Chinese National Revolutionary Army (NRA) units are conducting live-fire exercises.
The situation is already volatile—patrols overlap, nerves are frayed, and neither side trusts the other’s intentions.
Played across the table both sides manoeuvrer looking to get close enough to grab the makers but conscious that being in the open is not good for one's health if the firing starts.
The BA 10 having taken care of the Tankette grabbed the left hand marker with the Japanese too few in number to cover all 6 markers with any concentration of force.
Tuesday, May 26, 2026
Dust & Tears Campaign - Game 3
Stripped of a number of their heavy cavalry this encounter might be more challenging within only one unit of Knights.
Thursday, May 21, 2026
Outremer - Christian Missile Units
What comes first, the painting or the gaming?
Sometimes you need to keep the games going, to drive the painting on. Only a few more Crusader Units left before the decks are clear.
Saturday, May 16, 2026
Operation Sealion - S Day +1
An opportunity to give Xenos a run out for WW2 and iron out a couple of kinks in the rules to go beyond the typical 24 points. With the German player looking to try out his newly painted forces, I pulled together a scratch force of Police & factory workers (from the AVBCW) to block the enemy forces.
Scenario: Operation Seelöwe – Day 2 Breakout
Date: 23 September 1940 (alternate timeline)
Location: South‑East England
Against expectations, Germany has successfully landed forces in southern England. A combination of temporary Luftwaffe air superiority, poor weather grounding elements of the Royal Navy, and operational surprise has allowed the Wehrmacht to establish three fragile but continuous beachheads.
The German Primary Goal is to break out of the beachhead, seize key road and rail hubs, and prevent British forces from forming a continuous defensive line, the Germans look to cross a small bridge as they push towards Ashford.

















































