Saturday, October 13, 2018
After the bloody encounter a few weeks ago, time once again to venture into the world of Dux Brittaniarum this time with the Irish taking to the field and an Irish Raider force looking to sack a village on the mainland.
Short of skirmish and missile troops, my Elizabethan arquebus were pressed into service to fill the ranks of the attackers.
I decided to form all of my raiders into a central block they are pretty niffy in attack but take on shock rather to quickly if caught.
The village looked deserted but then the local lord and his heavy horse made an appearance, freshly painted and looking to crack some Irish heads.
More defenders appeared on the rise above the village, missile men and levy, a quick dart in and plunder was begining to look unlikely.
I pushed on up the centre of the field whilst the enemy cavalry moved to take the high ground on the right flank, I had to counter this calling forward my noble cavalry.
Battle lines are formed. My skirmish units on the left started chipping away at the enemy formation, I can't inflict kills but the shock can break them if you pour enough fire on them. In the centre my raiders face off against the enemy cavalry whilst on the high ground we both stare each other down with our heavy horse.
The Irish stand off continues neither side looking to commit, whilst the defenders bring up further foot to protect the village from the raiders. Something had to give.
It's not very often that you have the perfect card combination, but every now and again :-)
Now one thing you need to remember with raider cavalry is, the greater the shock the enemy have the more attack dice you get..... ouch....
The defenders were slaughtered like pigs!!!!
The enemy cavalry were wiped from the field without any losses on my side.
(Sorry SWF. but I could not help myself and had to include the pic when you went and made the tea.. you should never have left the pigs in the box :-)....)
Despite the loss of the noble cavalry it was to be a short lived victory, the raiders faced by two solid shield walls and with most of the skirmish troops having been driven off, the Irish could make little head way in their goal of sacking the village.
The Irish line contracted and started to fall back under increasing shock. The raiders in a final gamble charged the levy shield wall only to be forced back with multiple points of shock. There would be no loot to be taking home this evening.
Another cracking enounter going on way past midnight... I might even be tempted by some of the new footsore miniatures to bolster the Irish ranks...
Sunday, September 30, 2018
Having made an impulse purchase in Warlord sale for Terminator Genisys in the thinking that the rules might work for my Russian Sci-fi project, I thought I would put them through there paces.
I already had the buildings for a modern table with plenty of rubble and ruins should be easy to recreate the world according to skynet...
I felt the original release price was excessive, but £10 which equates to not even a blister pack of cavalry these days you do get quite a lot for your money.
- Colour rulebook: 128 pages including modelling guide and points system.
- A Kyle Reese figure.
- 10 Terminators.
- 5 Crawling Terminators.
- 16 Resistance Fighters.
- A gaming surface.
- a number of card barricades and tokens
- Dice to play the game.
Each player takes it in turns to roll the 'Fate' dice this either gives you one or two figures to move or your miss a go and pass the dice to your opponent, in the begining this felt a little heavy going when you are simply closing but in close action it becomes pretty important.
The counters signify characters yet to move and can be very tactical espically if you are the resistance and have more figures than the mighty machines as once they have exhausted all their figures you move the rest.
Each class of miniature is given a quality dice D6, D8, D10 etc, etc. The Terminators are tough even if destoryed there is a change that they will turn into a crawler and keep on coming.
However they don't seek cover where the humans do which does help to even the sides up.
Characters that are hit but survive, receive 'reeling' markers, you are only able to remove one per character per turn, so concentrated fire can surpress tough figures for quite a while.
A simple and effective rule mechanism even if it was spread over 7 or 8 pages.
As you expect with licence products their is plenty of film images in the book, modelling tips and painting guides, strip this back and the core rules take up around 4-6 pages. You have some movie based rules options - Time travel, OK if you want to play the full game experience I guess.
I plan on giving my modern russians vs insurgents an outing next time to see if they work.
With at least three of my gaming circle the proud owner of a £10 Terminator Box set, I guess could be persuaded to paint the figures.
Saturday, September 29, 2018
I finished these a couple of weeks back and hoped to have them available for the Plantation game, but felt the Cuban dog handlers would have been better suited for defending the grounds.
During the early years of the revolution, dragoons were sent to Saint-Domingue from France, as well as being recruited locally. The colonial dragoons wore all green jackets with green dragoon housing and make a useful addition to the French forces for Haiti.
In 1799, during the early years of the revolution, also known as the War of the Knives (Haitian Loyalists Toussaint vs Rigaud), Toussaint was known to have fielded cavalry who were a mix of French and newly-freed Africans slaves, so some further head swaps will be needed in the future good job the Trent Miniatures come with separate heads.
An English observer noted that Toussaints cavalry lacked carbines and were armed with pistols and sabres only, and dressed in blue coats, cocked hats and half boots, with a minority uniformed as hussars so plenty of scope to adapt further figures from their range.
Plans for the campaign is coming along nicely and I should have the Orbats complete for each faction over the weekend, I am hoping to have around 6-8 potential factions all looking to capture and control St Domingue and its valuable plantations.
Sunday, September 23, 2018
Thursday, September 20, 2018
Just as lead mountain was starting to shrink along comes a few more extra purchases.
Warlord had a sale recently offering up their Terminator rules for £10.00 who could resist, rules, figures and a playing surface... I am not sure how much game time they will get but could be fun to paint and the rules might suit my 15mm modern sci-fi stuff for a quick 1 hour outing.
Meanwhile on the same day a fresh batch of reinforcements for the Haiti project, plenty of new infantry to flesh out the ranks, the plans for the campaign are well underway so these can double up as forces for the slave armies or French.
I had a few spare african heads in the spares pot so made a couple of changes to give them less of a european feel. Let's see how these shape up in the weeks ahead.
Saturday, September 15, 2018
A rather short post this weekend.
A good friend of mine gave me the heads up of some Shroud Mages Submarines going cheap on the wargamers friend ebay a few weeks ago, they took a while to arrive and where badly in need of a new paint job, but the good news is they don't take long and if they sink in combat I will simply claim that was the plan.
What a difference a re-paint makes.
With a few more human ships to tidy up. I am looking forward to getting these on the table.
The blub claims the following.
This large submarine was designed by the Shroud Mage Artisans with one purpose: intimidation! Its massive cutting blades are designed to rip the bottoms out of enemy ships, sinking them in the blink of an eye. And if that’s not enough, short range clockwork torpedoes have been added to this model to cause even more damage.
Monday, September 10, 2018
Major Chevrolet stumbled into the grounds of the Oiseaux Moelleux Plantation to find Gareth Chasse standing on his manicured lawn staring at the ragged troops now filling his orchard.
"Duport is lost, you ran away Major and you brought Bosou Delaroo here to my door. Get out of my sight I will deal with him myself!"
"Maurice fetch me my hounds".......
No sooner had he yelled his orders, African drums and chanting could be heard from the hinterland, the women walked out from their huts and looked towards the tree line. Delaroo was coming to free them.
After his victory a few days before Bosou Delaroo knew he held the initiative he had over 70 men under his command including the plantation slaves in the barns and huts spread out across the coffee fields. He had amassed muskets from the fleeing Guard Nationale and from the Spanish and planned on burning Oiseaux Moelleuxto the ground killing any whites he could lay his hands on.
Major Chevrolet called his men to stand to. Ordering them to line the low stone wall of the Orchard, he was out numbered but was keen to avenge his fallen men from the last bruising encounter. Besides with Chasse watching his every move, he needed his men to put up a good fight or he would be back in chains.
The slaves of Oiseaux Moelleux saw their chance for freedom and broke out of their chains, grabbing knives and sharpened sticks from their hiding places and rushed to join the attack.
Gareth Chasse seeing his flanks being turned, called forward his Cuban handlers and their war hounds, they had not been fed for a number of days and were straining on their chains.
Corporel Houlte ordered his men up stairs in the plantation house to getter angle on the mob of slaves threatening the left flank, he had never been upstairs in the house and certainly not in the bedrooms, as he fired a musket shot towards the advancing slaves a flash in the pan caused the drapes to catch fire which soon began to engulf the whole room.
Meanwhile on the right flank Chasse sent his dogs forwards having seen more of his property break free and pour out of the barn looking to over throw their masters he needed to teach them a lesson. Major Chevrolet was powerless to support the ensuing melee he was heavily involved in a long range fire fight with Delaroo in the centre of the table.
The slaves rushed forward head long into the snarling dogs neither side looking to give any quarter.
In the coffee fields, both man and dog fell.
The slaves broke and ran their force morale falling backwards as they fell back to the cover of the barn. With the house now well ablaze Delaroo ordered his men to fall back.
He had wanted to be the one to torch the plantation but he was pleased with his days work even if he had not been able to drive off the French, who now only had ruins to defend.
Sharp Practice at it's best, random events caused the fire and the first chapter end the following turn caused the building to collapse in on itself. The plantation was destroyed without an attacker getting within 100 yards of the building.
It was nice to get some new toys on the table even if the new house was burnt to the ground and most of the dogs were killed, the curse of fresh painted stuff lives on.
Talking with the guys at the club, there is enough interest to create a wider campaign with French, British, Spanish, Plantation Owners, Freemen of Colour and Slaves Armies to make for an interesting background, with perhaps some part players over the web if people are interested?