Just before the weather got to the point where paint was drying on the brush, the last of the Kyoushuneko prints roll off the paint table production line finishing off - Chinese month for June.
Dust, Tears & Dice
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Friday, June 26, 2026
The last of the Kyoushuneko Chinese (for now).
Monday, June 22, 2026
Tobruk 1941 - Bolt Action
Wyre Forest Club Day and the Battle for Toburk.
April 1941. The British fortress of Tobruk stands alone on the Libyan coast, held by the battle‑hardened Australian 9th Division, supported by British artillery and a handful of tanks.
Rommel’s newly arrived Afrika Korps, fighting alongside the Italian Ariete and Brescia Divisions, launches its first probing assaults. Dust storms, poor maps, and fierce resistance turn the attack into a brutal, confused struggle across wadis, wire, and minefields.
A 6 player game with 3 Allied Players & 3 Axis Attackers - Forces listed below for those who are interested.
Player A – Australian Infantry Company
• 3× Veteran infantry sections, 1× Vickers MG, 1× 2‑inch mortar
Player B – Australian Infantry Company
• 3× Veteran infantry sections, 1× Boys AT rifle, 1× Vickers MG, 1× Forward Observer (artillery)
Player C – Australian Support & Reserves
• 2× Infantry sections, 1× 3‑inch mortar, 1× AT gun (2‑pdr), 1× Carrier section (2 carriers)
Pooled Troops - British Armour & Artillery
• 1× Matilda II, 1× Cruiser Mk IV, 1× 25‑pdr artillery, 1× Bren carrier with engineers
Axis Attackers (3 Players)
Player E – German Afrika Korps (Assault Group)
• 2× Veteran infantry squads, 1× Panzer III, 1× Panzer II, 1× MMG, 1× Light mortar
Player F – German Afrika Korps (Mobile Group)
• 2× Mechanised infantry squads (trucks), 1× Panzer II, 1× 81mm mortar, 1× Sniper
Player G – Italian Ariete Division
• 3× Regular infantry squads, 1× L6/40 light tank, 1× Breda MG team, 1× Medium mortar
Italian Brescia Division
• 3× Infantry squads, 1× 47mm AT gun, 1× Autoblinda AB41 armoured car, 1× Engineer squad (demolitions)
Axis Objectives
• Primary: Capture at least two Allied strongpoints (bunkers, trenches, or artillery pits).
• Secondary: Exit one unit off the Allied table edge (representing a breakthrough).
• Bonus: Destroy the Matilda II.
Allied Objectives
• Primary: Prevent Axis forces from capturing two strongpoints.
• Secondary: Destroy at least one Axis armoured vehicle.
• Bonus: Keep the perimeter line intact for 10 turns.
On the day a score draw, the Axis forces were lucky destroying the Matilda in the opening exchange having massed their armour on the right flank, a strong advance from the Italians in the centre was held up by Mortar and Bren fire.
The Australians continued to funnel troops into the forward damaged bunker, the Italians got close but were unable to break in to it. The German Armour reached the lip of the trench line, but the clock ran down.
A fun game with everyone engaged from the first turn. Thanks to Steve the War Photographer for the excellent shots of the game.
Monday, June 15, 2026
Chinese 88th Infantry Division (2)
It's June and back to the Sino-Japanese conflict.
Opted for the apple green colour for this unit, I had seen it on some 'dress' units but they do like rather different to the other units completed.
The 88th Division was part of the “German-trained” elite units formed in the 1930s, and as such it represented the closest China came to a standardised, modern infantry organisation at the start of the war. While still subject to shortages and battlefield attrition, its structure was more consistent and better equipped than typical Nationalist units.
The backbone of section firepower, was centred on a ZB‑26 light machine gun, the most widely used automatic weapon in Chinese service during this period, together with several riflemen. Although for very early war units I might strip the LMG team and replace with additional riflemen.
Friday, June 12, 2026
D Day - Fox Green, Omaha Beach (Wyre Forest Club)
Friday, June 05, 2026
Sino-Japanese War - Xenos Rampant - Scenario Delta - Ceasefire.
Welcome to June and finally an opportunity to give the Chinese and Japanese a run out, still plenty more on the paint table, but enough now to get a game together.
Flicking through the Xenos Rampant Scenario's - Cease fire felt like the perfect game to kick off the string of battles, 6 numbered markers with both sides not wanting to be the one to fire first. - Once the balloon goes up Victory Points for being closest to the markers at the end of the game +5 Victory Points if your Opponent fired first.
In the tense outskirts of a remote Manchurian village, both Imperial Japanese Army (IJA) forces and Chinese National Revolutionary Army (NRA) units are conducting live-fire exercises.
The situation is already volatile—patrols overlap, nerves are frayed, and neither side trusts the other’s intentions.
Played across the table both sides manoeuvrer looking to get close enough to grab the makers but conscious that being in the open is not good for one's health if the firing starts.
The BA 10 having taken care of the Tankette grabbed the left hand marker with the Japanese too few in number to cover all 6 markers with any concentration of force.
Tuesday, May 26, 2026
Dust & Tears Campaign - Game 3
Stripped of a number of their heavy cavalry this encounter might be more challenging within only one unit of Knights.
Thursday, May 21, 2026
Outremer - Christian Missile Units
What comes first, the painting or the gaming?
Sometimes you need to keep the games going, to drive the painting on. Only a few more Crusader Units left before the decks are clear.






















































