With half the attackers killed or captured and the other squad still languishing in the muddy fields time to leave the table.
Dust, Tears & Dice
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Thursday, July 09, 2026
02 Hundred Hours - Might as well taken a bell with me :-)
With half the attackers killed or captured and the other squad still languishing in the muddy fields time to leave the table.
Sunday, July 05, 2026
Dogs of War - Conquistadors.
Welcome to July and a change of focus on the paint table -
Back to the Aztecs the occasional project that tends to grow in size on Fathers day or Birthdays when they get picked from the amazon wish list :-)
These are a nice surprise, as it was a little too warm lately I thought I would get some prep done in the snipping and gluing department, I opened up the box of Conquistador cavalry only to find that there are 8 War Dogs in the box - Wonderful.
Monday, June 29, 2026
Breakthrough at the Yangcheng Line – Autumn 1937 Sino-Japanese War
Another outing for the Sino-Japanese War and the next game using Xenos Rampant.
With the main defense weapon committed a Japanese armoured column breaks right and rushes the for the wire in the open ground.
Friday, June 26, 2026
The last of the Kyoushuneko Chinese (for now).
Just before the weather got to the point where paint was drying on the brush, the last of the Kyoushuneko prints roll off the paint table production line finishing off - Chinese month for June.
Monday, June 22, 2026
Tobruk 1941 - Bolt Action
Wyre Forest Club Day and the Battle for Toburk.
April 1941. The British fortress of Tobruk stands alone on the Libyan coast, held by the battle‑hardened Australian 9th Division, supported by British artillery and a handful of tanks.
Rommel’s newly arrived Afrika Korps, fighting alongside the Italian Ariete and Brescia Divisions, launches its first probing assaults. Dust storms, poor maps, and fierce resistance turn the attack into a brutal, confused struggle across wadis, wire, and minefields.
A 6 player game with 3 Allied Players & 3 Axis Attackers - Forces listed below for those who are interested.
Player A – Australian Infantry Company
• 3× Veteran infantry sections, 1× Vickers MG, 1× 2‑inch mortar
Player B – Australian Infantry Company
• 3× Veteran infantry sections, 1× Boys AT rifle, 1× Vickers MG, 1× Forward Observer (artillery)
Player C – Australian Support & Reserves
• 2× Infantry sections, 1× 3‑inch mortar, 1× AT gun (2‑pdr), 1× Carrier section (2 carriers)
Pooled Troops - British Armour & Artillery
• 1× Matilda II, 1× Cruiser Mk IV, 1× 25‑pdr artillery, 1× Bren carrier with engineers
Axis Attackers (3 Players)
Player E – German Afrika Korps (Assault Group)
• 2× Veteran infantry squads, 1× Panzer III, 1× Panzer II, 1× MMG, 1× Light mortar
Player F – German Afrika Korps (Mobile Group)
• 2× Mechanised infantry squads (trucks), 1× Panzer II, 1× 81mm mortar, 1× Sniper
Player G – Italian Ariete Division
• 3× Regular infantry squads, 1× L6/40 light tank, 1× Breda MG team, 1× Medium mortar
Italian Brescia Division
• 3× Infantry squads, 1× 47mm AT gun, 1× Autoblinda AB41 armoured car, 1× Engineer squad (demolitions)
Axis Objectives
• Primary: Capture at least two Allied strongpoints (bunkers, trenches, or artillery pits).
• Secondary: Exit one unit off the Allied table edge (representing a breakthrough).
• Bonus: Destroy the Matilda II.
Allied Objectives
• Primary: Prevent Axis forces from capturing two strongpoints.
• Secondary: Destroy at least one Axis armoured vehicle.
• Bonus: Keep the perimeter line intact for 10 turns.
On the day a score draw, the Axis forces were lucky destroying the Matilda in the opening exchange having massed their armour on the right flank, a strong advance from the Italians in the centre was held up by Mortar and Bren fire.
The Australians continued to funnel troops into the forward damaged bunker, the Italians got close but were unable to break in to it. The German Armour reached the lip of the trench line, but the clock ran down.
A fun game with everyone engaged from the first turn. Thanks to Steve the War Photographer for the excellent shots of the game.
Monday, June 15, 2026
Chinese 88th Infantry Division (2)
It's June and back to the Sino-Japanese conflict.
Opted for the apple green colour for this unit, I had seen it on some 'dress' units but they do like rather different to the other units completed.
The 88th Division was part of the “German-trained” elite units formed in the 1930s, and as such it represented the closest China came to a standardised, modern infantry organisation at the start of the war. While still subject to shortages and battlefield attrition, its structure was more consistent and better equipped than typical Nationalist units.
The backbone of section firepower, was centred on a ZB‑26 light machine gun, the most widely used automatic weapon in Chinese service during this period, together with several riflemen. Although for very early war units I might strip the LMG team and replace with additional riflemen.

















































