Starship Troopers Army List.


These army lists are an attempt to blend the original SST miiatures game with the Two Hour Wargames Rules - Chain Reaction for a forthcoming campaign at the Wyvern Wargamers. Sadly the Starship Troopers Miniatures game is out of production, but the war against the Arachnids goes on !!!

The Mobile Infantry Army List

The Mobile Infantry form one of the most flexible forces available in Starship Troopers.  With access to many different units across several different types of platoon, there are few fights they cannot win – and win decisively!  From the massed forces of the Light Armour troopers to cutting edge technology of Exosuits, the Mobile Infantry are Mankind’s first and best line of defence.

Platoon Structure
The standard, just out of boot camp squad size for most Mobile Infantry platoons is three squads consisting of eight troopers, a Sergeant and seven Troopers. The platoon Headquarters contains a Lieutenant, Radio Operator and Master Sergeant.

MI elements are broken down into specific asset types.
Command Assets, Squad Assets, Company and/or Fleet Assets.

Command Assets.

Platoon Headquarters – 150 points
The Invasion companies were thought to be the best way to defeat the bugs, bringing to bear emence Fire Power and masses of troopers to supress the bug hordes. These Troopers do not receive the full training of their armoured counterparts but, by numbers alone, they are the most significant force within the Mobile Infantry.

Field Headquarters is made up of a Lieutenant, his Radio Operator and a verteran Master Sergeant.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Lieutenant

Sergeant

Radio
Operator
5

5

4
8”

8"

8"
2xD6

2xD6

2xD6
Soft

Soft

Soft
75

55

20
1

1

1
Morita assault rifles, each equiped with a M902F Frag Grenade.


  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • Each trooper can be upgraded to the M-1A4 Power Suit at a cost of 30 pts each (classing the troopers as Hard Body.)
  • RO has the ability to call in off table air support ot artillery if purchased as a support asset under orders from the Lieutenant or Master Sergeant.
  • One man, One grenade and a whole bunch of bugs.
    Anytime a figure finds himself alone and no friends within 6" and in sight he can choose to use a grenade on himself and the attacking bugs, instead of testing on the being charged table use the Game Over Man Test.
Fed Net Reporter & Film Crew – 30 points
Would you like to know more, embeded news crew tell the story of the invasion for the folks back home.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Reporter

Cameraman

3

3

8”

8"

2xD6

2xD6

Soft

Soft

15

15


1

1

None.

None.
  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • Each trooper can be upgraded to the M-1A4 Power Suit at a cost of 30 pts each (classing the troopers as Hard Body.)
  • "Hey mom!" For better or worse a cameraman gets it all on film, troopers can often play up for the camera, causing them to fight with bravado which might not normally exist. Whilst the report and cameraman are still alive any squad member my ignore all runaway results.
Military Intelligence Agent - 60 Pts
With wide-ranging powers and authority, Military Intelligence is the darker side of SICON.  Many have awesome psychic talents at their disposal.

Usually only available for special missions or the hunt for targets of interest, High command will advise you of their specific skills.

Squad Assets.

Light Armour Squad – 190 points
The Invasion companies were thought to be the best way to defeat the bugs, bringing to bear emence Fire Power and masses of troopers to supress the bug hordes. These Troopers do not receive the full training of their armoured counterparts but, by numbers alone, they are the most significant force within the Mobile Infantry.

Consisting of a Sergeant and seven troopers. 
Each armed with the Morita assault rifle, Frag Grenades and supported by a Private armed with the MW206 Derringer Auto Cannon.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Sergeant


Trooper

Hvy Weapon
Trooper
4

3

3
8”

8"

8"
2xD6

2xD6

2xD6
Soft

Soft

Soft
55

15

30
1

6

1
7 x Morita assault rifles, 1 MW206 Derringer Auto Cannon, each trooper supplied with a M902F Frag Grenade.


  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • One Trooper can be upgraded to a medic at the cost of 15 pts.
  • Each trooper can be upgraded to the M-1A4 Power Suit at a cost of 30 pts each (classing the troopers as Hard Body.)
  • One man, One grenade and a whole bunch of bugs.
    Anytime a figure finds himself alone and no friends within 6" and in sight he can choose to use a grenade on himself and the attacking bugs, instead of testing on the being charged table use the Game Over Man Test.
Recruit Squad – 155 points
Some times troopers were called into action fresh out of boot camp, each recuit squad consists of a Sergeant and seven troopers. 
Each armed with the Morita assault rifle, Frag Grenades and supported by a Private armed with the MW206 Derringer Auto Cannon.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Sergeant

Trooper

Hvy Weapon
Trooper
3

2

2
8”

8"

8"
2xD6

2xD6

2xD6
Soft

Soft

Soft
55

10

25
1

6

1
7 x Morita assault rifles, 1 MW206 Derringer Auto Cannon, each trooper supplied with a M902F Frag Grenade.


  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • One Trooper can be upgraded to a medic at the cost of 15 pts.
  • Each trooper can be upgraded to the M-1A4 Power Suit at a cost of 30 pts each (classing the troopers as Hard Body.)
  • One man, One grenade and a whole bunch of bugs.
    Anytime a figure finds himself alone and no friends within 6" and in sight he can choose to use a grenade on himself and the attacking bugs, instead of testing on the being charged table use the Game Over Man Test.
Pathfinder Squad – 270 points
Trained and equiped to be the elite of the Mobile Infantry, they are often tasked with ranging ahead of the landing zones to reconnoitre enemy dispositions, each recuit squad consists of a Sergeant and seven troopers. 
Each armed with the Morita assault rifle, Frag Grenades and supported by a Private armed with the MW206 Derringer Auto Cannon.


Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Sergeant

Trooper

Hvy Weapon
Trooper
5

4

4
8”

8"

8"
2xD6

2xD6

2xD6
Soft

Soft

Soft
65

25

40
1

6

1
7 x Morita assault rifles, 1 MW206 Derringer Auto Cannon, each trooper supplied with a M902F Frag Grenade.


  • React on the SA reaction table.
  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • One Trooper can be upgraded to a medic at the cost of 15 pts.
  • Each trooper can be upgraded to the M-1A4 Power Suit at a cost of 30 pts each (classing the troopers as Hard Body.)
  • Sergeant has the ability to call in off table air support ot artillery if purchased as a support asset.
  • One man, One grenade and a whole bunch of bugs.
    Anytime a figure finds himself alone and no friends within 6" and in sight he can choose to use a grenade on himself and the attacking bugs, instead of testing on the being charged table use the Game Over Man Test.

Company Support Assets.

Light Armour Support Squad – 150 points

Equipped with a range of powerful weaponry, these Troopers adopt static positions on the battlefield to guard key areas and objectives or can be attached to squads for specific missions.

Consisting of four troopers with a variety of support weapons.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Trooper

Trooper

2 x Troopers
3

3

3
8”

8"

8"
2xD6

2xD6

2xD6
Soft

Soft

Soft
55

35

60
1

1

2
Javalin Missile Launcher armed.
SW226F Hel Infantry Flamer armed.
Longbow Missile Launcher armed.
  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • One Trooper can be upgraded to a medic at the cost of 15 pts.
  • Each trooper can be upgraded to the M-1A4 Power Suit at a cost of 30 pts each (classing the troopers as Hard Body.)
  • Troopers can be down graded to recuits costing -5Pts or Increased to pathfinder status +10Pts.
  • One man, One grenade and a whole bunch of bugs.
    Anytime a figure finds himself alone and no friends within 6" and in sight he can choose to use a grenade on himself and the attacking bugs, instead of testing on the being charged table use the Game Over Man Test.
Exo-Suits
The heavyweights of the Mobile Infantry, originally designed to give the MI additional protection from the Bug onslaught. Regulary attached to squads for close support or defending key locations.

Each armed with the Morita assault rifle altough squad members can also add additional weopon systems as the mission dictates.


Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Trooper

Trooper

Trooper

Trooper 
3

3

3

3
8”

8"

8"

8"
2xD6

2xD6

2xD6

2xD6
Exo

Exo

Exo

Exo
95

115

105

125
1

1

1

1
Morita assault rifles, interchangable SW226F Hel Infantry Flamer.
Derringer Auto Cannon
Javalin Missile Launcher armed.

  • MI are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not. 
  • Targeting modifer when shooting.
  • Enhanced Protection 3D6 rolled when taking a recover from Knockdown Test.
  • Troopers can be down graded to recuits costing -5Pts or Increased to pathfinder status +10Pts. 

Marauder Troopers
The goliaths of the battlefield, these Battle Tactical Armour Suits can deploy an incredible amount of firepower to key locations in a firefight
Marauders Armour is specifically designed to combat the Arachnid treat they are bigger, tougher and even more powerful than your average bug. Dominating the battlefield whenever they appear.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
Trooper

Trooper

Trooper
3

4

5
12”

12"

12"
2xD6

2xD6

2xD6
BTA

BTA

BTA
200

225

250
1

1

1
9 Javalin Missile Launcher Rounds.      4 Grenade Launcher Rounds. 2 x LMG's
2 Claws (+1 Dice in HtoH)

  • Marauder's are issued with an internal comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not. 
  • Marauder's have the ability to call in off table air support ot artillery if purchased as a support asset under orders from the Lieutenant or Master Sergeant.
  •  Ignores NE hits and does not take a Received Fire Test. 
  • Ignore all Duck Back results unless outgunned.
  • Any movement over 8" classed as move fast.
  • Targeting modifer when shooting.
  • May fire any two weapons if stationary.
  • Enhanced Protection 3D6 rolled when taking a recover from Knockdown Test. 
  • Subject to the Trapped Mech rule if "out of the fight".

XM - 550 CHAS Unit.
Still officially classed as experimental, SICON’s efforts into battlefield artificial intelligence have already saved the lives of many Troopers.
 
Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
CHAS
XM - 550
5
8”
3xD6
BTA

2751
Morita assault rifles, interchangable SW226F Hel Infantry Flamer. Javalin Missile Launcher

  • The CHAS has an inbuilt comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • May not move fast.
  • Alpha Strike. The CHAS unit has the ability to call in off table air support ot artillery if purchased as a support asset.
  • Troopers can be down graded to recuits costing -5Pts or Increased to pathfinder status +5Pts.
  • Deathwish Circuit. The CHAS unit may voluntararily self-destruct on there activation using 3D6 on the table Game Over Man Test.
Komodo IFV – 250 pts
The Komodo Infantry Fighting Vehicle is designed to give the Mobile Infantry a support Vehicle capable of extended operations without the need for a re-supply from fleet. The Komodo has the ability to recharge power suits and oxygen tanks along with  additional ammo and weapon storage. As an IFV it is armed with a pair of Rotary Six Gun cannons and optional Javelin or Rapier Missile launcher.
  • A defence value of 2
  • May carry upto 8 personnel
  • Crew of 1 Leader, 1 Driver & 1 Gunner. (Rep 3)
  • A pair of Roatry Cannons (Targets 6, Impact 3)
  • A Javalin Missile Launcher may be added for 40 Pts.
GK-12 Gecko Armored Personnel Carrier – 125 pts
Usually found alongside Light Armor platoons, the Gecko is one of the tools that keeps infantry “mobile.” An armored personnel carrier, the Gecko is an eight wheeled vehicle capable of traversing rugged terrain while maintaining a healthy road speed. The Gecko, in its standard configuration, can hold an entire squad of Mobile Infantry along with additional ammo, weapons, power packs and recharge stations.
  • A defence value of 1
  • May carry upto 8 personnel
  • Crew of 1 Leader, 1 Driver & 1 Gunner. (Rep 3)
  • A pair of Roatry Cannons (Targets 6, Impact 3)
GK-22 Heavy Gecko (aka Gila Monster) - 250 pts
Designed as a cheap to produce “Tank Hunter”, the Heavy Gecko is often used against larger Arachnids, suchas Tanker Bugs, as well as the armored vehicles of other races, armed with the Thunderstrike 140mm cannon, the Heavy Gecko is capable of utilizing a number of different shells which enables it to engage different targets with ease.
  • A defence value of 2
  • Crew of 1 Leader, 1 Driver & 1 Gunner. (Rep 3)
  • A single Rotary Cannon (Targets 6, Impact 3)
  • 140mm Thunderstrike Cannon - APW Heavy Weapon.

Fleets Assets.

Orbital Bombardment - 25 pts per Bombardment.
By utilising the weapons onboard the massive warships high in orbit, a platoon leader can rain down laser and missile fire onto an enemy at critical points during a battle.
  • Orbital rounds are treated as per medium mortars and as such use the Mortar deviation table for each round in each fire mission.
  • Fire missions will commence in the players next activation.
Skyhook Retrival Boat - 125 Pts
The standard squad retrieval transport, there are thousands of these shuttles spread throughout the Fleet.
  • The Skyhook can carry up to 12 personnel.
  • The Skyhook may use its Twin-Fifty autocannon when landed.
Viking Retrival Boat - 195 Pts
Based on the same principles as the Skyhook, the Viking is much larger, and is capable of transporting entire platoons too and from a planet’s surface.

  • The Viking can carry up to 30 personnel.
  • The Viking may use a single Twin-Fifty autocannon when landed.

Thunderbolt TAC Fighter - 250 Pts
The standard multi-role space-borne fighter of the Fleet, the Thunderbolt is a powerful instrument of destruction and pilots revel in its use.  
  • Sixgun rotary cannon and 2 Rapier AA missile launchers.
  • May deploy Two ordnance munitions in a single round.
  • Upto 4 Scatter Bombs at 25 pts each.
  • Crew of 1 Pilot and 1 Co-Pilot.
  • May conduct up to 3 passes in a single game.

Fleet Landing Party – 190 points
Familiar to Troopers as the iron hand that keeps them quiet while on board cruisers, Fleet Landing Parties are the security personnel that handle hostile situations on alien worlds.


Consisting of a Senior Ensign and seven ensigns. 
Each armed with the Morita assault rifle, Frag Grenades and supported by a Private armed with the MW206 Derringer Auto Cannon.

Type
Rep
Move
Close Combat
Armour
Cost No.
Equipment
S Ensign


Ensign

Hvy Weapon
Ensign
4

3

3
8”

8"

8"
2xD6

2xD6

2xD6
Soft

Soft

Soft
55

15

30
1

6

1
7 x Morita assault rifles, 1 MW206 Derringer Auto Cannon, each trooper supplied with a M902F Frag Grenade.


  • FLP are issued with a helmet mounted comm link, which allows squad members to communicate the length of the table if in LOS or 24" if not.
  • One ensign can be upgraded to a medic at the cost of 15 pts.
  • Senior Ensign has the ability to call in off table air support ot artillery if purchased as a support asset and a Radio communication channel is available.
  • One man, One grenade and a whole bunch of bugs.
    Anytime a figure finds himself alone and no friends within 6" and in sight he can choose to use a grenade on himself and the attacking bugs, instead of testing on the being charged table use the Game Over Man Test.

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