Tuesday, September 30, 2025

17th Light Dragoons - AWI Cavalry.

A couple of take nights but I was determined to get these finished whilst the calendar still said September :-)


The last of the core troops for the AWI project and the 17th Light Dragoons from Pendraken Miniatures. Based 3 to base for Rebels and Patriots.


Given most of the cavalry of the period seems to have been deployed in small detachments 3 units of British cavalry should be fine for most engagements of the war.


A little bored of the mass of scarlet, I thought I might sneak in a unit of British Legion in green. I know the head gear is wrong, but it's 10mm so I can barely make out which way round the infantry are so head gear is not a major concern.

Really pleased which how these have come out.... Now to get them on the table....

Sunday, September 28, 2025

AWI Logistic Corps....

Another batch clear the paint queue for the American War of Independence Project, these could be used for both sides of the conflict and will be useful for ammo markers or niche scenarios.

Two supply wagons and 4 mule trains should be enough for now.

Continuing the mounted theme I dug a few dead horses from the spares box, these will be perfect for extra shock/pinned markers for Rebels and Patriots.


Two days of the month to go, just enough time to finish the last of this project and the British cavalry..
No pressure....

Thursday, September 25, 2025

Monthly games round up.... September.

A glut of games recently, nice to get some of the boxed up collections back on to table.

First up a trip to the back to North Africa and the launch of a mission by British regulars into the slave states to free the local minister and numerous other captives.

Rank and file was the order of day as a number of crashing volleys sent the Arab guards and angry locals heading for the hills.

It been a while since we gave The Men Who Would Be Kings A run out they are subtly different to some of the other rules in the stable. Despite their simplicity, they offer meaningful tactical decisions—especially around unit activation and leadership each leader trait can make a big difference to unit performance.

A cracking game but perhaps a couple of tweaks to allow units to retreat or go to ground once pinned or they simply become target practice. I might explore borrowing pinned results from Rebels and Patriots which forces units backwards when we next play.

Roll on to club day and a mid week conversation about early war gaming turned into AVBCW discussion and next thing you know Operation Sealion was on the cards.

Kenneth Macksey excellent Invasion Book and the what if landing on the South Coast.

German Paratroopers defending the landing grounds behind Hythe hold on awaiting the German break through on the beach head.

British Home Guard grabbed their helmets and rifles and headed to the crashed glider, Bobbies armed with rifles and pistols set out to arrest the invader.

Great fun watching the boys in blue scrambling all over German recon units to shut down the recon units. 

Bolt Action 3 gives a fast game, but I still have a problem with a couple of the improvements over V2. the rules appear to be more lethal with less opportunity for ducking and diving, the rally rules where all the pins are removed on one roll feels a little unfair given the effort that goes in to pinning units down and planning your suppression plans.

Sunday, September 21, 2025

American War of Independence - Hessians

Later into September than I would have hoped for and a determination to complete the last of the 10mm American War of Independence project.

First up Hessian Grenadiers whilst their are lots of choices amongst the German regiments deployed in the colonies, I opted for the classic feel of German Infantry. Painting up the regiment pack from Pendraken gives you for units for Rebels and Patriots, together with an officer base.

I threw in a couple of casualty/shock markers to make them a standalone formation. The flags are from Maverick Models to complete the formation.


Painting all four units in one go was a stretch, but 2 colours and night picking out the rifles, straps or boots and suddenly they are done.

Next up the British cavalry.... assuming all goes to plan.....

Saturday, September 13, 2025

Timecast Terrain 10mm - Return to the AWI.

After a brief detour to the New World, back to the last AWI and a concerted effort to clear the last of the AWI elements to crack the project before the of the month...

I felt the AWI battlefield lacked a little bit of colonial structure tucked in box was a bunch of trees from the guys at Time Cast perhaps some of the best trees on the market in this scale if you don't foliage shedding over years of gaming.


I opted for nice tidy rows so they could be used as an orchard or to line the roads on the approaches to towns or farm lands.


Also some poplar trees on make up sticks with some rounded edges to mirror the troop bases. 



Not really sure why it's taken so long to get them on the table but in the spirit of getting Sh*t done. On to the next unit.

Sunday, September 07, 2025

Ia Drang Valley 1965 - Force on Force.

Wyre Forest Club Day and the opportunity for a big game.

Ia Drang Valley 1965 

U.S. forces have inserted via helicopter into LZ X-Ray to engage North Vietnamese regulars. What begins as a reconnaissance-in-force escalates into a brutal three-day battle. The U.S. must hold the landing zone while repelling waves of NVA assaults. The NVA aims to encircle and annihilate the isolated American battalion before reinforcements arrive.

U.S. Victory Conditions

  • Hold LZ X-Ray during the day

  • Evacuate wounded units via helicopter

  • Prevent NVA from breaching command post perimeter

  • Enter the gulley clear of enemy troops

NVA Victory Conditions
  • Eliminate U.S. infantry units

  • Capture or destroy the U.S. command post

  • Prevent helicopter reinforcements from landing



The US forces stepped down from the helicopters and moved to cover the contact line and protect the LZ.


1st contact the US Fire Teams blaze away at the hidden NVA. 



Across the extended battle field units of North Vietnamese rushed to pressure the US landing zone. Numerous helo's were forced off the table as they attempted to bring in additional reinforcements to bolster the line.



The NVA were nimble and managed to pin a number of US units forcing them to rush across the LZ to plug multiple gaps as the NVA platoons concentrated on weak points, even over running a fire team who were wounded and unable to bring enough fire to bear on the attackers.


With casualties mounting across the LZ and a number of fire teams down to less than 50% the US fell back as the NVA moved down the ridge line to enter the open landing zone.

A tough day in the field for the US, the NVA's fluid movement and reluctance to leave dense cover until they have a concentration of forces put the Americans under pressure. the M60 Weapons teams were unable to get into an optimum firing position. When they did get set up they often lost the initiative which allowed the NVA to drop out of sight again...

I suspect next time the US will come in a lot harder with off table support. Sometimes games mirror reality..... 

Monday, September 01, 2025

Conquistadors vs Aztec - First Encounters

A detachment of Spaniards having landed on the coast with Cortez have been guided by the Totonac tribes inland looking for signs of the Aztec empire. Having burnt their ships on the coast the Conquistadors are here to stay.

When the inlet can no longer be passed by row boat, time to press inland on foot.

The first outing for the Aztec's and an opportunity to give the Spanish some table time using an adapted version of Lion Rampant using David Sullivan's adaption I Live with Cats: Quetzalcoatl Rampant

The Spanish are split between the river and hinterland, somewhere on the table the Aztec are hidden looking to stop the invaders advance. Two units push towards the highway.

Natives appear from the undergrowth throwing slings at the Europeans they are met with a Boom! which sends them heading for cover. 

As a detachment of Conquistadors head for the high ground they are confronted by a units of young warriors. (I am a little lite on foot figures for the Aztecs but the great thing about the Rampant rules is their point values is either 6 or 12 points making the number of figures a mute point.) 

Elsewhere... At the river bank a unit of Sword and Buckler men push forward and are engaged by another group of young warriors, keen to grab a hostage. A Spaniard is captured but the Aztec's are soon beaten back and the captive freed.

In the centre Jaguar warriors rush forward keen to push their advantage.

Taking to the high ground the more Aztec warriors charge forward looking to secure hostages. Their wild charge made their assault a little disjointed.

The Conquistadors stand firm their steel blades hacking down multiple attacks, the Aztecs were unable to defeat the closely packed ranks of Spanish, the Aztec's were nearing breaking point. 


The fire sticks shook the Aztec's morale as they massed for a final attack. They were unable to close with the invaders. The Aztec's fell back into the jungle. The Spanish held the high ground but were nervous to pursue.

A great encounter the curse of freshly painted figures continues. The rules tweaks give the right feel for the period, with the black power weapons impacting the morale of the Aztec's, Their focus on seizing hostages make for an interesting challenge giving the Spaniards a chance to recover their losses.

Looking forward to getting a few more encounters in the coming weeks.