A couple of take nights but I was determined to get these finished whilst the calendar still said September :-)
Dust, Tears & Dice
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Tuesday, September 30, 2025
17th Light Dragoons - AWI Cavalry.
Sunday, September 28, 2025
AWI Logistic Corps....
Another batch clear the paint queue for the American War of Independence Project, these could be used for both sides of the conflict and will be useful for ammo markers or niche scenarios.
Two supply wagons and 4 mule trains should be enough for now.
Continuing the mounted theme I dug a few dead horses from the spares box, these will be perfect for extra shock/pinned markers for Rebels and Patriots.
Thursday, September 25, 2025
Monthly games round up.... September.
A glut of games recently, nice to get some of the boxed up collections back on to table.
First up a trip to the back to North Africa and the launch of a mission by British regulars into the slave states to free the local minister and numerous other captives.
Rank and file was the order of day as a number of crashing volleys sent the Arab guards and angry locals heading for the hills.
It been a while since we gave The Men Who Would Be Kings A run out they are subtly different to some of the other rules in the stable. Despite their simplicity, they offer meaningful tactical decisions—especially around unit activation and leadership each leader trait can make a big difference to unit performance.
A cracking game but perhaps a couple of tweaks to allow units to retreat or go to ground once pinned or they simply become target practice. I might explore borrowing pinned results from Rebels and Patriots which forces units backwards when we next play.
Roll on to club day and a mid week conversation about early war gaming turned into AVBCW discussion and next thing you know Operation Sealion was on the cards.
Kenneth Macksey excellent Invasion Book and the what if landing on the South Coast.
German Paratroopers defending the landing grounds behind Hythe hold on awaiting the German break through on the beach head.
British Home Guard grabbed their helmets and rifles and headed to the crashed glider, Bobbies armed with rifles and pistols set out to arrest the invader.
Great fun watching the boys in blue scrambling all over German recon units to shut down the recon units.
Bolt Action 3 gives a fast game, but I still have a problem with a couple of the improvements over V2. the rules appear to be more lethal with less opportunity for ducking and diving, the rally rules where all the pins are removed on one roll feels a little unfair given the effort that goes in to pinning units down and planning your suppression plans.
Sunday, September 21, 2025
American War of Independence - Hessians
Later into September than I would have hoped for and a determination to complete the last of the 10mm American War of Independence project.
First up Hessian Grenadiers whilst their are lots of choices amongst the German regiments deployed in the colonies, I opted for the classic feel of German Infantry. Painting up the regiment pack from Pendraken gives you for units for Rebels and Patriots, together with an officer base.
I threw in a couple of casualty/shock markers to make them a standalone formation. The flags are from Maverick Models to complete the formation.
Saturday, September 13, 2025
Timecast Terrain 10mm - Return to the AWI.
After a brief detour to the New World, back to the last AWI and a concerted effort to clear the last of the AWI elements to crack the project before the of the month...
I felt the AWI battlefield lacked a little bit of colonial structure tucked in box was a bunch of trees from the guys at Time Cast perhaps some of the best trees on the market in this scale if you don't foliage shedding over years of gaming.
Sunday, September 07, 2025
Ia Drang Valley 1965 - Force on Force.
Wyre Forest Club Day and the opportunity for a big game.
Ia Drang Valley 1965
U.S. forces have inserted via helicopter into LZ X-Ray to engage North Vietnamese regulars. What begins as a reconnaissance-in-force escalates into a brutal three-day battle. The U.S. must hold the landing zone while repelling waves of NVA assaults. The NVA aims to encircle and annihilate the isolated American battalion before reinforcements arrive.
U.S. Victory Conditions
Hold LZ X-Ray during the day
Evacuate wounded units via helicopter
Prevent NVA from breaching command post perimeter
Enter the gulley clear of enemy troops
Eliminate U.S. infantry units
Capture or destroy the U.S. command post
Prevent helicopter reinforcements from landing
Monday, September 01, 2025
Conquistadors vs Aztec - First Encounters
A detachment of Spaniards having landed on the coast with Cortez have been guided by the Totonac tribes inland looking for signs of the Aztec empire. Having burnt their ships on the coast the Conquistadors are here to stay.
When the inlet can no longer be passed by row boat, time to press inland on foot.
The first outing for the Aztec's and an opportunity to give the Spanish some table time using an adapted version of Lion Rampant using David Sullivan's adaption I Live with Cats: Quetzalcoatl Rampant
The Spanish are split between the river and hinterland, somewhere on the table the Aztec are hidden looking to stop the invaders advance. Two units push towards the highway.
Natives appear from the undergrowth throwing slings at the Europeans they are met with a Boom! which sends them heading for cover.
As a detachment of Conquistadors head for the high ground they are confronted by a units of young warriors. (I am a little lite on foot figures for the Aztecs but the great thing about the Rampant rules is their point values is either 6 or 12 points making the number of figures a mute point.)
Elsewhere... At the river bank a unit of Sword and Buckler men push forward and are engaged by another group of young warriors, keen to grab a hostage. A Spaniard is captured but the Aztec's are soon beaten back and the captive freed.
In the centre Jaguar warriors rush forward keen to push their advantage.
Taking to the high ground the more Aztec warriors charge forward looking to secure hostages. Their wild charge made their assault a little disjointed.
The Conquistadors stand firm their steel blades hacking down multiple attacks, the Aztecs were unable to defeat the closely packed ranks of Spanish, the Aztec's were nearing breaking point.