Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Sunday, May 10, 2026
Eureka Miniatures - Mujahideen Fighters.
Tuesday, November 12, 2024
Chechnya - New Xenos Rampant Vehicle Damage rules.
Having painted up a number of in fills an excuse to give them a first outing.
The additional Russian and Chechen support units will come in handy and will give both sides that extra punch.
Now to break the freshly painted curse.
Looking back of previous scenario's I thought about giving the original scenario a run out a mere 8 when it first landed on the table, at the time with less figures using Chris Peers at close quarters rules. I was interested to see if Xenos Rampant gave a better feel.
It did not disappoint.
June 1995 somewhere between Benoi and Vedeno - Chechnya.
A Russian BM21 has broken down on a major supply route, a couple of sections of infantry and supports have been left behind to protect the rocket launcher whilst reinforcements arrive with a repair party. The area is known for insurgent activity who would like nothing more to get their hands on the extra fire power. The Federal forces must protect the vehicle and drive off the Chechen fighters.
The table looks a little better than 8 years ago with more rural looking buildings and repurposed woods. The BM21 can be seen in the centre of the table with the access road at the bottom of the picture. The Chechens will enter randomly on the table edges, with the reinforcements for the Russians appearing on 1d6 turns.
With the defenders awaiting the column, Chechen militia appear on the wood lined hill tops over looking the valley and the stranded rocket launcher. The Russian HMG and Sniper covering this flank to hold back the fighters.
Thursday, August 08, 2024
Russian Invasion of Chechnya 1994 - Battle for Lomaz.
The smallest of paragraphs can become inspiration for a game.
COLONEL HUSEIN ISKHANOV
The first fighting took place in the village of Lomaz Yurt in Nadterechny raion where we had some defences to protect the frontier. We managed to delay the advance of the Russians for a few days. Our men blew up 2 APCs but because of lack of ammunitions were forced to withdraw. We did not plan any large-scale operations – trying to stop the Russians columns near the border would have been pointless because we did not have enough troops. Our “army” was a joke compared to the invading army. We decided to fight in Grozny.
I was looking over Xenos Rampant to convert Russian vehicles to the stats in the book and there is a scenario which seems to fit the initial attack into Lomaz.
Could the Russians break through the Chechen lines and drive into Grozny to end the war. The Russians can draw upon units from the Mozdok Contingent which was made up of elements of the 106th Airborne Division and the 56th Airborne Brigade.
With unlimited points the Russians need to destroy the defenders, whilst the Chechen's get a point for every turn they stay on the table.
Thursday, October 13, 2022
1st Chechen war 1994 - Part 2 - The defence of the FOB.
With the Russians having pushed through the Chechen defensive lines, they set about defending their forward operating base.
The BTR's had been sent away with the wounded and the Infantry set about their defensives. They are bolstered by a Heavy Machine Gun and Sniper Team. Would it be enough to hold the line?
The Chechen's wanted them out and supported by a unit of National Guard they advanced on the FOB from all sides.
Monday, August 29, 2022
1st Chechen war 1994 - Bolt Action meets Ambush Alley - Part 1
Chechnya 1994.....
A two player game with lots of fog of war....
A Russian Federation Armoured column has orders to secure a Forward Operating Base (FOB) at the far end of the table neither player no the make up of each others forces or their orders. The Chechens have orders to damage the any Russian forces but to keep their own loses light.
The game Russians win once the target building is secure or they are forced to turn back due to losses.
The Russian objective is revealed and with Armour and infantry 50 yards from the large concrete two story building the Chechen out of position and with rising casualties are forced to fall back. The Russians have their FOB.
A short but bloody encounter, we used a mixture of Ambush Alley, Modern Bolt Action and Order Dice from Blucher to restrict the number of actions available each turn. A couple of rule errors which we will correct for the next game.... (It would help if the BA rules were better layout.....)
Next up the remaining Russians need to hold the FOB...










































