Showing posts with label Jacobite Rising. Show all posts
Showing posts with label Jacobite Rising. Show all posts

Sunday, February 14, 2021

Jacobite Rising - The Battle of Dunkeld 1689 - Command and Colors

Another solo outing for Jacobite Rising, The Battle of Dunkeld 21st August 1689.

It was a near run thing not because of the game, but because of Pendragon - I almost ordered their Army pack to covert this to miniature... Damn you Wargames Butterfly and the boredom of lockdown.

The Cameronian Regiment 1200 men strong held the town of Dunkeld, the Jacobites outnumbered the government forces by 4:1 and were determined to force them from the town, the battle raged for 16 hours. On to battle....


The Jacobite's held the high ground outside of the town, with the government troops barricaded in the town, Cathedral and Mansion of the Marquess of Atholl.


By adapting the cards to deal two to the Jacobites and selecting the best I was able to create a degree of AI in the game, the first turn forced them to attack on the left flank and bolstered by a melee bonus card they forced the government troops back and seized the outskirts of town. Not a great start for the defenders.


In the centre Col. Cannon advanced down the main road, but on the right flank a unit of his highlanders broke under musket fire and soon the attackers were three victory banners down. But the Jacobites needed to control the town to win the game.


Two more cards and the Jacobites best choice was to advance in the centre, however Cleland and his Cameronians ambushed the charging highlanders but the highlanders led by Cannon held on. There tight ranks protecting them from a number of flags, which other wise might have resulted in them withdrawing.


The Jacobites pressed the Government troops and in bitter hand to hand fighting the the highlanders destroyed a company of Cameronians, 3:1 to the English. Things were getting tight.


The English counter attack and whilst they succeeded in pushing the Jacobite's back they saw a further section rout - 3:2 on the flag count.

Another turn and concentrated volley fire drove back the highlanders in the centre and killed those that remained. The Government force reach the threshold of 5 flags and Victory was complete.

So the outcome similar to the events of 1689. The Cameronian Regiment held the town and the Jacobite's exhausted themselves attempting to oust them. On the day it is thought around 300 Jacobite's were killed vs 50 Government troops before the Jacobite's retired. 

Colonel Cleland commander of the Cameronian's was shot in the head and liver, passing command to Captain Munro who would hold on to victory. The Cameronian's it was reported striped lead from the roof of Atoll house to keep firing....

A fun encounter, tough for the Jacobite's as they needed to secure the town hexes for victory....

Now back to the brushes before I do something rash like like purchasing more lead.

Thursday, November 12, 2020

The Battle of Killiecrankie 1689 - Jacobite Rising - Command and Colors.

In the absence of face to face gaming time to give Jacobite Rising a run through. Another offering from the guys from Command and Colors that I picked up on Kickstarter recently. 

With 13 scenario's in the rule book I thought I would play out a number of the encounters in solo play, First up the opening Battle at Killiecrankie 1689. 

The English Parliament had replaced the Catholic King James VII with William of Orange and his wife Queen Mary, the Protestant daughter of James. The following year the Scottish Parliament voted in favour of doing the same with the crown of Scotland. Many Scots, mainly the Catholic and Episcopalian Highlanders, took exception to this and in response John Graham of Claverhouse, ‘Bonnie Dundee’ raised a force of mainly Highlanders loyal to James (called Jacobite's) to contest this decision. 

In response, the Scottish government assembled an army of mostly Lowland Scots to counter the rebellion. Under the command of General Hugh Mackay, the Government troops marched to intercept the rebels at the Killicrankie Pass near Blair Castle, on the key route into the Highlands from Perth. 

The forces deploy...


The Jacobite's who had arrived first, took up a position on a ridge above the pass. Mackay formed his troops in a line and simply ordered them to fire their muskets at the enemy. 

The Government army consisted of Dutch, English and (lowland) Scottish troops armed with slot bayonets. The Jacobite's lacked the uniformity - in equipment and clothing mainly armed with sword and shield. The main tactic of the army was the Highland charge. This involved a full speed advance the enemy line before discharging their muskets and pistols before then charging into hand-to-hand fighting with their traditional bladed weapons. 

On the day as the sun sank on the horizon on 27th July 1689, Dundee ordered his men to advance and, true to form, the Highlanders charged the Government line. Surprised by the rapid change in tactics, Mackay’s troops did not have time to fix bayonets and so were ill equipped for the close quarter hand to hand fighting that would follow. 

In this encounter the same was true, I pushed the lowland scots forward in the centre of the table to enable them to bring the Highlanders into range only for the Highlanders to draw a centre sector card and rush forward contacting the government line. 


On the day the battle quickly turned into a rout. Although the Jacobite's had secured their first victory of the rebellion, they had lost a third of their number as well as their inspirational leader Bonnie Dundee, who had been killed alongside his men in the charge. 

In the refight as the government centre crumbled under the assault, I rushed the cavalry forwards only for them to be defeated before they could stem the charging highlanders.... (losing to yourself in hand to hand is not fun :-)) 



Six flags to three the government forces are swept from the field. 


On the day the Jacobite's won in under thirty minutes. Government casualties were in excess of 1,200 whilst hundreds more were killed in the pursuit. Jacobite casualties were around 1,000, most of whom had been killed in the initial Government volley. 

A good opening game I need to brush up on the rules a little bit, solo play worked reasonably well 
drawing two cards for the Highland command and selecting the most appropriate, the Highlanders are aggressive in attack and the government troops really need to soften them up before they get into combat.

A fun afternoon's gaming - now back to the brushes.

Sunday, October 04, 2020

Dispatches from the front XII

October already where has time gone.

This time out a couple of new projects to take me into the winter months and hopefully not another lockdown. The latest offering from the Command and Colours Stable is Jacobite Rising.


I have played a few of there offerings before, but some one should have told me about the sticker party, a full day of peeling and sticking. The larger stickers were fine, but the infantry could be a touch fiddly with the the yellow packing paper coming away with the a number of the infantry.

That aside the quality of the game is superb, the blocks are uniform in design and colour and the terrain pieces really well drawn. The scenario's range from Killiecrankie 1689 to Culloden in 1746. I had always fancied gaming the period but until someone invents tartan paint the thought of painting hundreds of highlanders put me off... So Jacobite Rising is the next best thing.

The only thing that knocked the shine of this excellent game was the flaming customs charge and handling fee almost half the cost of the original game..... ouch.



First game tonight, I recon it needs to get out of the box and on the table at least 8 times to justify the outlay...

Meanwhile a home grown classic is looking to make a come back - Pony Wars "B Troop ain't coming back".
One of my first ever collections was a 15mm Plains War force from Freikorp now owned by QRF Models, painting was rather basic and I never had quite enough to put on all elements of these excellent rules on to the table maybe this time around 30 years later..

You can back it here - http://ponywars.uk/
They need 1500 backers so take a look.


I was trying to think what started off my interest in the Plains Wars and it has to be the children's classic ladybird books and in particular the art work on the Fetterman Massacre print. I have to be honest I even brought a copy off e-bay recently just for nostalgia's sake.

As I got older it was the art of Frank McCarthy that kept this fire burning the perfect inspiration for future gaming. There are some great ranges in 28mm perfect for skirmish gaming, but I wanted to go that slightly larger encounter and the expanse of the prairie.


I can't quite bring myself to start the project again in 15mm besides I wanted to really explore the plains, with villages and 7th Cavalry columns, so with some trepidation I have decided on 6mm!!!!

This should be able to allow me to field a number of companies and war parties together with Indian villages all on a 6x4 table.

Baccus have released the first images of their forthcoming pony wars range which will mirror the rules and all the elements needed, I am not sure if I will have the patience for 6mm, but I do like a challenge and typically around 100 figures for less than a tenner, its not too much of a risk. 



The Baccus cart opens in a few weeks... 
Sgt Tyree I'm ordering you to volunteer again. Yee Haw.

Until Next time....