Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming.
If you fancy gaming periods off the beaten track then this is the place for you.
I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford.
All players welcome.
Saturday, August 10, 2019
Ghost Archipelago - #7 The Gateway.
According to locals the Chappata live in a mountain city high where the only why in is through a large gate in the bottom of the mountain, all the parties have to do is push open the gate and enter the city, where a bounty of treasure awaits.
The Chappata are peaceful people and not known for their warrior skills so they should be easy to push aside.
The winner in today's outing is the first player to push open the gate.
The Gateway is defended by three warriors of the Chappata people, however a further warrior will join the defenders for every 18 rolled on the initiative table. They won't engage the parties until anyone gets within 10" of the gate or they are fired upon.
Littered along the road to the temple is various piles of treasure, the players will gain rewards for collecting them, but this is a race to the gate..... Remember guys a race.....
Turn one and it would appear blood feuds run deep, as the freebooters open fire on the Atlantians who are sandwiched on the main highway between to the two opposing forces.
Whilst the Marines look to skirt the fighting the Guardians blaze away at anyone in sight.
Heritor Rasco is taken out of the fight by a blunderbuss blast from the nasty pirates... this brings a lull in the fighting with both sides content that a small amount of recompense had been done.
A few turns tick by and the Marines and the Pirates make it to within sight of the gateway, the native numbers had been growing slightly but they continue to observe the invaders. The Freebooters make a break for one of the piles of gold, only for the Marines to break from cover and let loose a volley.
Captain Masters let's his releases his war hound who tears into the burly pirate, his large axe is no match for gnashing teeth,
Meanwhile at the gate the native numbers continue to swell.
Having regrouped the Atlantians now led by Atmir move up the road, the Warden throwing up clouds of mist to cover their advance.
The Marines having triggered the Chappata fall back into the hinterland in the hope that they will take out the other gangs leaving the way clear for them to reach the gate.
Atmir takes the opportunity to grab a a pile of treasure before another bloody exchange between them and the Marines.
The clock ran down and all players agreed to fall back each party having lost a number of comrades, with their numbers reduced and the natives growing numbers. They would have to try another day to breach the gate,
Another fun outing but perhaps next time we all should save our powder for the natives.....