Club game from a few weeks ago and the Battle of Germantown, the scenario is taken from a old edition of Wargames Illustrated. Played using Rebels and Patriots and the first outing for the Germans.

British forces under Howe face off against Washington's continentals. We had to scale the table down to 10mm which left a little bit of room to place the units on the table.

The US player attacks on multiple fronts hindered by the fog one brigade approaches Luken Mill securing 4 victory points if they can seize it. Additional bonus points are awarded for each unit destroyed or routed and -1 point to the owner of the lost unit.

On the far right the main force approaches Chew House also defended by British regulars.

The Crown forces defending Crew House awaiting the advance of the Americans. The British and Hessian main force is in Germantown will need to gather their forces to support the defenders.
The Continentals reach the outskirts of Chew House and line out preparing to assault the building if they can secure it, it will be worth 6 Pts.
British reinforcements crest the hill and poor fire into the advancing mounted militia, driving them backwards.
Back at the mill the massed ranks of the militia succeed in driving back the original defenders, but fresh troops in the shape of 2 companies of Light Infantry start to make their presence felt. The Americans press forward.
Meanwhile in Germantown the Hessians advance towards Chew House as the attackers are making slow progressing in forcing the British out.
Finally multiple bayonet charges forces the British to withdraw, but casualties are mounting on the American side making activations more difficult.
Chew House is finally in the Hands of the US and in the same turn the Mill is seized. The victory points are balanced at 10 points each (10 for Germantown firmly in British hands.
But the Crown forces are now fully deployed in front of the Crew House and it feels only a matter of time until it is back in British Hands.
As the game draws to a close it's a victory for the British 16 points to 14. The US simply lost too many units in their assault on the main house.
A cracking afternoons gaming with some real back and forth between the two sides. You really need to prepare your attack stepping into close order and preparing a volley to break the British line, all to often the US opened up at long range which did limited damage to the Brits with the advantage of hard cover in the buildings.
We added in chits for each brigade which gave a random element to activations which made for an interesting challenger for each commander.
Next up.... Lexington and Concorde hopefully over the Christmas break....
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