Wyre Forest Club Day and 02 Hundred
My default gaming experience is normally larger and louder O2 Hundred requires a different mind set. Instead of thinking about how many enemy figures I can kill, its more about can I slip past a sentry, plant charges and get out before the alarm sounds.
The answer was a clear no :-)
Lovely looking table from Mike at the club, our mission simple sneak in slip past the guards, plant charges on the Armoured Car, the Bunker (Top Left), flushing out the commander and kill or capture him - Simple.
Some of the guards have a fixed patrol route others wander around listening for noise or other things to investigate.
From the outset things went wrong, at the bottom of the table as the first squad entered the table, one man and his dog wandered to close so had to be dispatched, wasting valuable time.
Hemmed in by other random guards, the SAS Sergeant was separated from the rest of the squad was forced to kill another wandering guard, raising the alarm threat.
Meanwhile at the other end of the table my fellow commando faired not better, the explosive expert was caught in the open creeping towards the bunker entrance, a burst of MP40 fire and he was down. The SAS Captain returned fire killing a number of the defenders, but the bell was now ringing.... and he to was killed having failed to clamber over the stone wall.
With the squad down to half their number, the remaining squad members fled around the farm house as the German garrison spilled out, in a minor victory a small arms dump was destroyed which only served to attract more guards. The last squad member dived into the outhouse and chicken coop only to be hunted down and killed in a flurry of feathers.
Meanwhile the German commander wandered into the open and despite the SAS team in the bottom field getting a bead on him with a sniper missed on 5 occasions, the officer unaware of the bullets whistling over his head simply walked out of range.
With half the attackers killed or captured and the other squad still languishing in the muddy fields time to leave the table.
A very cinematic game, with some great moments or failures, troops caught in the undergrowth when they should have laid low, multiple grenades that missed their target at the arms dump, bumping in to bunker guards who appeared in the doorway at the wrong time. To top it all an explosives man fumbling a charge on the Puma and blowing himself up :-(
Based on the shambolic mission, I worry the remaining squad members might find themselves in a POW camp rather than a back in blighty.







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