Another distraction.
The plan was to try Force on Force for the larger Chechen encounters, but the recent nostalgic review of Laserburn Imperial Commander gave us an excuse/opportunity to go old skool and give them a try for ultra modern gaming.
The Chechen's are holed up in the local council house on the far side of town, the Russians are tasked with breaking through local defences and capturing the council house, they are attacking on the two main access roads in a mixture of APC's.
On the right flank the Russian's converge on the T junction, the Chechen defenders are nowhere to be seen, but the Russians know they are out there.
The Chechen front line is outflanked as the Russian AFV's race towards to the council house, forcing the defenders to fall back from their original positions.
All troops we classed as Armoured Infantry and the Russian's as conscripts but even so, being caught in the open is not a good idea the Chechen militia are caught in the road and are wiped out.
A cracking nights gaming, AFV's move swiftly around the table, Infantry are difficult to shift from buildings if dug in. The rules worked well and the two movement phases allowed the defenders to break off before they face concentrated fire.
A couple of tweaks are needed around burst circles for Assault rifles perhaps limiting the damage to a single figure, but overall it gave for a fast moving game with a number of figures and vehciles on the table but the game was wrapped up in 2-3 hours.
The plan was to try Force on Force for the larger Chechen encounters, but the recent nostalgic review of Laserburn Imperial Commander gave us an excuse/opportunity to go old skool and give them a try for ultra modern gaming.
The Chechen's are holed up in the local council house on the far side of town, the Russians are tasked with breaking through local defences and capturing the council house, they are attacking on the two main access roads in a mixture of APC's.
On the right flank the Russian's converge on the T junction, the Chechen defenders are nowhere to be seen, but the Russians know they are out there.
The defenders pop up and fire off a number of RPG and AT rounds, stopping one BTR70's in it's tracks it wheels shot out, a second one is destroyed killing over 70% of the occupants.
The second part of the Chechen move allows them to move away from the building front leaving on one fighter behind having been pinned by the Russian return fire.
On the left flank the Russian advance is blunted by Chechen artillery, firing over open sights it destroys the leading BMP, but it's crew are wiped out before it can take a second shot.
The Chechen front line is outflanked as the Russian AFV's race towards to the council house, forcing the defenders to fall back from their original positions.
All troops we classed as Armoured Infantry and the Russian's as conscripts but even so, being caught in the open is not a good idea the Chechen militia are caught in the road and are wiped out.
The Chechen's only AFV is unmasked behind the headquarter building, it fires misses suffers an ammo failure and loses a track to the return fire.
A Chechen HMG opens up on the advancing Russian infantry, before being silenced by the Auto-cannons of the Russian BTR's.
In the centre of town the Russian Infantry and debus entering into close combat with the Chechen defenders, a number of "lucky" 5 and 6's allows the attackers to throw a number of grenades and fire off several concentrated rounds of Assault Rifle fire.
The Russians close in on the council house, the Chechen's fire off a number of AT rounds, but are not able to hit home.
Russian infantry pour through the breached defences and wipe out the defenders, who are unable to stop the Russian close assault.
A cracking nights gaming, AFV's move swiftly around the table, Infantry are difficult to shift from buildings if dug in. The rules worked well and the two movement phases allowed the defenders to break off before they face concentrated fire.
A couple of tweaks are needed around burst circles for Assault rifles perhaps limiting the damage to a single figure, but overall it gave for a fast moving game with a number of figures and vehciles on the table but the game was wrapped up in 2-3 hours.
Great game report. Nice to see the old ruleset held up well to a modern setting.
ReplyDeleteCheers,
Pete.
Refreshingly simple and really fast paced.
DeleteCheers
Stu
Great idea here, I've got to give this a try.
ReplyDeleteCould be the game of the year, 30 years to late :-)
DeleteCheers
Stu
That was a good read Stu thanks for posting .
ReplyDeleteRegards Gav .
Think we have landed on the right set Gav.
DeleteIt will give you an excuse to start your ultra moderns/sci-fi as well.
Cheers
Stu
very nice and the rules seemed to work ok. We tried FoF but they just didn't work for us. Skirmish Sangin works ok but really only for quite small actions.
ReplyDeleteI know what you mean Steve. Some nice mechanic's in FoF but kept finding the need to reference the book, that could be my age though...
DeleteNot tried Sangin but was after larger games.
Now looking at moving the Russians on 50 years and adding in some more modern items.
Cheers
Stu
Interesting Modern Battle Stuart- with the old Lazerburn Rules adding for a pleasurable and workable game - great pix and battle report- well done. Regards. KEV.
ReplyDeleteThanks Kev.
DeletePerhaps one of the best games in recent months.
Cheers
Stu
Great report. Thanks Stu.
ReplyDeleteThanks Bart - sometimes it's good to go back to earlier rules just for fun.
DeleteCheers
Stu
Enjoyable read. Don't do moderns (post 1950, say) myself, but enjoy what other people do with it. Impressive!
ReplyDeleteThanks for stopping by Piccolo.
DeleteAll the best
Stu
Excellent report. Thanks for sharing. It's great to see this game getting some more love out there. What stats did you use for the AFVs and APCs?
ReplyDeleteRuaridh thanks for commenting given the only vehicles on the table were AFV's we made them all Heavily Armoured, but with Auto rangers as the firing into buildings was to ineffective.
DeleteThe BTR's we equipped with Support Bolters and the BMP's with a Laser Cannon.
I do need to tweak these a little bit espically if adding in bigger armour.
Cheers
Stu
Cool, thanks.
DeleteGreat report Stu and the terrain has the right look for period.
ReplyDeleteThanks Pat.
DeleteNice to get all the toys out.
Cheers
Stu
Played a game a couple of years ago, its still a fun game.
ReplyDeletegreat news I am going to put on Imperial Commander at at Convention in October. Big fan of the rules.
ReplyDeleteGreat news in deed lets hope it sparks a few more people taking up the rules.
DeleteCheers
Stu