The plan was to try Force on Force for the larger Chechen encounters, but the recent nostalgic review of Laserburn Imperial Commander gave us an excuse/opportunity to go old skool and give them a try for ultra modern gaming.
The Chechen's are holed up in the local council house on the far side of town, the Russians are tasked with breaking through local defences and capturing the council house, they are attacking on the two main access roads in a mixture of APC's.
On the right flank the Russian's converge on the T junction, the Chechen defenders are nowhere to be seen, but the Russians know they are out there.
The Chechen front line is outflanked as the Russian AFV's race towards to the council house, forcing the defenders to fall back from their original positions.
All troops we classed as Armoured Infantry and the Russian's as conscripts but even so, being caught in the open is not a good idea the Chechen militia are caught in the road and are wiped out.
A cracking nights gaming, AFV's move swiftly around the table, Infantry are difficult to shift from buildings if dug in. The rules worked well and the two movement phases allowed the defenders to break off before they face concentrated fire.
A couple of tweaks are needed around burst circles for Assault rifles perhaps limiting the damage to a single figure, but overall it gave for a fast moving game with a number of figures and vehciles on the table but the game was wrapped up in 2-3 hours.