Dan Mersey and Osprey have the unique
ability of bringing many of my figure collections out of retirement and back on to
the tabletop, first there was the Narnian Forces with his Dragon Rampant Rules
and now the Boxer Rebellion with The Men Who Would be Kings.
My gaming preferences tend to lean towards larger skirmish and playing the game rather than recreating the real thing in miniature so anyone who opens their rule writing with the compulsory viewing of Zulu at Christmas and Easter gets my vote... (53 viewings and counting just for the record..).
Although the wife and kids are
getting rather annoyed by me quoting the lines before they are actually said.
The Men Who Would be Kings Rules landed on
the door step this Saturday morning and it's fair to say I am not disappointed
by Dan's latest offering. 64 Pages of Colonial goodness, with plenty of
Illustrations and eye candy to get the juices following.
The unit sizes are very much in
keeping with his earlier rule sets and my own collection for that matter and Dan
has made the troop types fairly generic allowing them to fit most conflicts.
- Regular and Irregular infantry: 12 models per unit.
- Regular and Irregular cavalry: 8 models per unit.
- Tribal infantry: 16 models per unit.
- Tribal cavalry: 10 models per unit.
- Crewed weapons: 1 gun plus 4 crew models.
Each unit must have a leader and
keeping them intact appears to be key to keeping your troops in order and pin
free to win the the scenario's of which 8 are included in the book.
A typical field force consists of 24
points with unit costs broken down as follows.
- Regular units: 6 points per unit.
- Irregular units: 4 points per unit.
- Tribal units: 3 points per unit.
- Crewed weapons: 4 or 6 points per weapon.
Units can be adjusted by upgrading or
downgrading unit abilities which gives you the national variants - e.g. Zulu's
with Fieldcraft at +1, but perhaps poor shots at -1 if you follow the movie....
After sneaking off for a quiet read in a pub at
lunch time no less.
They appear to be a rule set where leaders of units
are the key to winning the game.
Each unit of troops has to 'activate' each turn
using their leaders Leadership Score, however some actions for each troop type
can take a Free action these are different for each unit type.
The unit Leaders quality is rolled for and will be
influenced by whether you are Regular or Tribal and extra colour is added by
applying traits for officers, very similar to those found within the Sharp
Practice Rules another favourite of mine.
There are some nice features within the rules such
as the ability to fire through pinned units which allows you to spread your
fire and keep the sword welding hordes at bay rather than having to break or
destroy the closest enemy before you can turn your attention on the unit hiding
behind it...
A whole chapter is dedicated to playing against
"Mr Babbage" or Solo play which takes me back 20 years when
"Soldiers of the Queen" was popular and everyone wanted to be British
sitting in a square. :-)
Dan has
included 30 army lists to allow you to build your forces for various encounters
from the likes of The Sudan and Zululand through to the Plains Wars in America.
(tempting...)
My only
niggle is that with a number of references and illustrations relating to the
Boxer Rebellion it would have been nice to see an army list for the conflict.
But it
does give me an excuse to dust off my own collection and with 7 days before the
first real outing it will allow me to draw up the forces for both sides and
play around with the troop traits, with only a small number of generic unit
types it should not take long to create such a list.
It's nice
to get the Boxers back out of storage, just as I was thinking about letting the
collection go.
You get mail delivery on a Saturday!? Which Utopia do you in?
ReplyDeleteA pleasqnt surprise on both fronts Rich.
DeleteU.S. Postal Service always runs on Saturday, and even special deliveries on Sundays!
DeleteMy copy is coming from Amazon, not expected till release date 🙁
ReplyDeleteGuess you get a preview on Sunday then.
DeleteNice to put a game on without having to paint the units first.
Cheers
Stu
Not ordered my copy yet (too many current projects that need attention) but useful to have an early review.
ReplyDeleteI know what you mean Steve.
DeleteAnd with show season starting up it can only get worse.
Cheers
Stu
Have not ordered a copy so will wait to see with interest how other get on 😀
ReplyDeleteMatt First outing on Wednesday night so I should have something on the blog by Friday.
DeleteCheers
Stu
I'm also looking forward to giving these rules a go!
ReplyDeleteTomorrow night Gordon - Stay tuned...
DeleteTempted to give it try...
ReplyDeleteFirst Anglo Burmese war would be nice to see in the next addition
ReplyDeleteThanks this old review of yours is just what I wanted to hear!
ReplyDelete