Saturday, December 12, 2020

Infamy Infamy - The Elizabethan Zombie Chronicles #6 Return to the Bridge.

Having been beaten back from the bridge at Barnford, a week later the Spanish try again to stem the tide of the risen who were a constantly wandering into town in ever increasing numbers.

A new day, a new plan..... Last time the slow methodical approach had allowed the dead to mass against the Spanish forces, so this time Alvar Fanez opted for speed and punch (it also allowed me to try out the tweaked cavalry stats for Infamy Infamy.)


Skirting the main road the cavalry force flanked the dead massed to the front, approaching the barn from the open fields on the left, the cadavers slowly stumbled to face off against the advancing living.


The heavy cavalry picked up speed and cantered towards the empty shells blocking their path. They should be able to sweep the former living aside.


However the Witches and her evil coven called forth more undead to slow the cavalry advance. (The Witches used command points and their sigma cards to raise additional undead and bolster their numbers)


As the dead rose up from the burial pits the cavalry reached the first of the undead, the dead were nothing but resilient and whilst the cavalry broke the fervour and took the unit down to all but 2 undead, they managed to kill one of the heavy cavalry, who returned and turned on his former comrades. (Similar to a kill stats on shooting the casualty returns to the other side on a 6 on a 1D6)



Having fought two rounds of combat the cavalry withdrew and charged again riding through the remains of the first zombie unit and catching the second unit in flank, riding them down. (that felt better.)


Whilst the first wave of dead had been cleared the time to clear them had allowed a number of the forces of darkness to rush to plug the gap, a company of wolves charged forwards to attack the cavalry. (Led by a Status II leader who can only command the same species.)


However the cavalry were ready to counter this new treat, firing their muskets as they charged forwards to meet the wild beasts. (Two command cards to fire their pistols on the way in.) The wolves were beaten back.


With the path open, Alvar called forward his infantry who fired into the shambling dead. (they moved on a 1D6 on the Tempus Card towards the nearest living unit...)


Meanwhile the cavalry spotted one of the Witches caught in the open, stripped of her undead bodyguard, she was struck down by the heavy horse. driving the force morale below zero. With the head of the snake dead, the remaining undead were uncoordinated and were mopped up by the living. (The Witch characters can activate units in command range or trigger fresh undead from any burial pit if within range.)


With the field open the Spanish grabbed the wagon and moved it into place before the dead could recover their composure. That should slow their incursions for a while.
A minor victory for the living.


A good solo encounter allowing me to test out some of the alternative rule mechanisms, reducing the undead fervour to 3 makes them a little weaker and restricting the command range for the their evil controllers makes for a tighter game... As with other encounters within Infamy2 hitting the flanks makes the world of difference to clearing units from the table.

Next up the forces of darkness strike back.... and some more of the odder units....

9 comments:

  1. Great stuff Stu - I am not really a fan of all the Zombie Apocalypse type TV series and movies that have proliferated over the last decade or so but I am really enjoying these encounters!

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    1. Keith if you have Netflix check out Kingdom a Korean offering a really nice take on the usual zombie offering.
      Cheers
      Stu

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  2. I dont really know what I'm looking at but this is BRILLIANT! A fusing of great ancient rules with a horror based Elizabethan vibe? Fantastic! Surely at least some of the dead are drowned Spanish Armada sailors washing ashore? I was pondering an alt history Elizabethan setting where the Spanish invasion takes place, but this blows that idea well out of the water! I await the next instalment with great interest!

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    1. Paul
      One of those projects that kind of grew out of the a plan to refight a "what if" landing following defeat of the armada, coupled with getting more toys on the table.
      Here's a little more background.
      http://dusttears.blogspot.com/2020/01/elizabethan-zombie-wars-revisited.html
      Cheers
      Stu

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  3. Always good to see this setting get an outing on the table Stu and look forward to the next offering:)

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    1. Got an idea for a last of the Mohican's type scenario ;-)

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  4. A colourful, Grim-style scenario with colourful figures and terrain. You must be enjoying yourself immensely with this series?!
    Regards, James

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    1. Not to bad at all James, but I could do with a F2F opponent :-)
      Cheers
      Stu

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  5. Nice to see the undead back into action. I do like the grim inevitability that the dead will win in the end just a matter of time !đź‘Ť

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