A glut of games recently, nice to get some of the boxed up collections back on to table.
First up a trip to the back to North Africa and the launch of a mission by British regulars into the slave states to free the local minister and numerous other captives.
Rank and file was the order of day as a number of crashing volleys sent the Arab guards and angry locals heading for the hills.
It been a while since we gave The Men Who Would Be Kings A run out they are subtly different to some of the other rules in the stable. Despite their simplicity, they offer meaningful tactical decisions—especially around unit activation and leadership each leader trait can make a big difference to unit performance.
A cracking game but perhaps a couple of tweaks to allow units to retreat or go to ground once pinned or they simply become target practice. I might explore borrowing pinned results from Rebels and Patriots which forces units backwards when we next play.
Roll on to club day and a mid week conversation about early war gaming turned into AVBCW discussion and next thing you know Operation Sealion was on the cards.
Kenneth Macksey excellent Invasion Book and the what if landing on the South Coast.
German Paratroopers defending the landing grounds behind Hythe hold on awaiting the German break through on the beach head.
British Home Guard grabbed their helmets and rifles and headed to the crashed glider, Bobbies armed with rifles and pistols set out to arrest the invader.
Great fun watching the boys in blue scrambling all over German recon units to shut down the recon units.
Bolt Action 3 gives a fast game, but I still have a problem with a couple of the improvements over V2. the rules appear to be more lethal with less opportunity for ducking and diving, the rally rules where all the pins are removed on one roll feels a little unfair given the effort that goes in to pinning units down and planning your suppression plans.
Couple of great looking games there Stu! Lovely tables and figures, and the crashed glider is excellent. Funny you dislike the "clear all" result in Bolt Action....our mate Andrew used to have the same if 12 was rolled on 2 D6, but has recently reduced it to removing 2 hit markers rather than all of them!
ReplyDeleteIt does feel a little too rewarding for the defender, you could have thrown multiple rounds at a unit over a number of turns only for them to cleared up in one go.... Very frustrating ;-(
DeleteTwo great looking games
ReplyDeleteThanks Neil
DeleteTwo very fine games there Stu, with the Sealion one being the favourite:). Macksey's book is excellent for sure!
ReplyDeleteYour so right a great book with so many scenarios to bring to the table top.
DeleteCool looking games!
ReplyDeleteThanks Ray.
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