Sunday, August 17, 2014

Starship Troopers Terrain - Refinery & Bunkers

Back in January the Wyvern Wargamers attended Minicon down in Gloucester, whilst there was very little to tempt me to part with my cash, being based on the table next to the chaps at Ainsty how could I resist making a few purchases...

So I picked up the refinery set, promptly went home made plans for its layout and all the scenario's it could be used for and put it in the draw for 6 months :-(


But the summer challange has changed all that..... it reaches the summit of Lead Mountain and is complete ready for future installments for the Starship Troopers Campaign and other Modern day or Sci-fi games...



I have given it a liberal wash of chestnut inks to give it that lived in feel and a couple of layers of dry brushing with a light sand colour to fit with the other terrain I have created over the past 12 months.


I quick search on Google gave me some suitable decals warning people to keep away etc, etc.

 

It fits in very well with the 1st Corp Marines, although it would be perhaps a little small for the more popular 28mm figures available on the market, however I did not want something that would be to  dominant a feature on the table top.



The bugs are still very imposing, I am not sure I would want to be hiding under a container when this lot come calling, its introduction will allow me to add some variantions to some of the scenarios, forcing the Mobile Infantry to be less mobile.

All so languishing in the unfinished or not started draw are these bunkers from Void, I picked these up months ago, I figured they would be a perfect addition to the armoury of the Mobile Infantry, a solid resin casting, finished in under 2 hours.....



My thinking was that this might be a company asset, with these portable bunkers either air lifted in or contructed as very early strong points in a perimeter defence when the Mobile Infantry set up camp for the night.


Still not sure I fancied being the chaps sitting inside when the bugs arrive with their tin openers, however its probably a little safer than being out in the open.



Both new additiona fit the style I was looking for and tie in with the Adobe buildings for an arid feel mixing basic and sci-fi technology, for early colonists on far flung planets.
The comparison of size between the vehicles, bunkers and refinery all from different manufacturers works fine.

The SST Campaign is certainly stepping up a gear.

10 comments:

  1. The refinery looks terrific. The use of the wash and the decals really give it the extra five percent to make it truly pop, though I'm not sure those warning labels will keep the bugs out!
    I like the idea of an objective to be secured/defended and force the MI to be less mobile, making those airlifted bunkers (a nice idea) very handy.
    Those bugs still give me the creeps.
    Cheers,
    Michael

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    1. Cheers Michael it certainly throws up some alternative scenario's.
      Regards
      Stuart

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  2. Great looking terrain; love the grubby look of the fuel tanks.

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  3. Always need some good terrain as a mean for scenario.

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    1. Oh so true, as usual Cedric so many project so little time.

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  4. Where do you get those pretty little bugs?

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    1. Kevin thanks for following, they are from the original game, hard to find now unless you want to play silly money - Managed to amass 60 which is more than adaquate.

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  5. Hi Stuart- Fabulous modelling- really like Your choice of colour and wash- do like Your Battles against the Bugs- Troopers and Vehicles! Enjoy Your Postings. Regards. KEV,

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    1. Thanks Kev, thanks for following... Just finishing off a jumpship to add to the MI forces.
      Regards
      Stu

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