They have some quite neat rule ideas, you never quite know what you will have to play with or the scenario you are playing.
You will need a deck of cards as this decides the forces on offer and turn sequence.
Dane pulled a lot of Face cards - Kings, Queens and Jacks which gave him plenty of Russian Armour, whilst I pulled low number cards which gave me infantry with the occasional RPG apart from an Ace which gave me some armour support...
On face value the Chechen's looked hard pressed.
Pretty much everything hits on a 4+ on a D6 and RPG's get three shots so we soon had smoking wreaks all over the place.
The single Russian section could not stand up to the numerous infantry against them, which mean't the Chechen's could nip in and steal the supplies.
The tank hunting certainly gave the feel of the armour being vunerable to sneaky infantry which is what the rule read up suggested but it feels like a few tweaks are need to separate AFV's to Tanks and perhaps limit the number of rounds or AT hits (As I type I have received an update which looks like it does exactly this.)
I fun evenings gaming but I suspect people will add house rules to reflect their own view of the conflict.