Saturday, November 15, 2025

RJW Campaign - 'Not' Boxers Revenge - Game 3

After game 2 the Russians really needed to take the fight to the Japanese this game. They needed to win and defeat a number of the Japanese units. The scenario borrowing again from Mark Fatso's Colonial campaign book This scenario sees a Japanese column attempting to reach the edge of the table with 6 prisoners.

The table represents a valley with two roads forking left and right the Russians could be anywhere on the table.

A challenge for both sides as the hill in the centre blocks line of sight and the Russians have to in effect split their forces or hold them all at the very rear of the table.

The Japanese pushed up the centre of the table, all the prisoners were clustered amongst the dismounted cavalry who had the limited range. They were giving nothing away. No sign of the Russians as the Japanese hit the half way mark.

On the right flank dismounted cavalry appeared and are swiftly engaged by the advancing Japanese who were starting to be rather strung out.

Valuable time was wasted scouting the right hand wood and building only to reveal no Russian defenders.

On the right the main defence was revealed Sailors lined the tree line to bolster the cavalry who were hotly engaged with the Japanese Infantry.

The Russian command having learnt from the previous encounter through multiple Infantry units forward from the rear wood looking to block the path of the Japanese advance parties.

The Japanese at the double move left hoping that the poor command scores for the Russians would slow their ability to move to the defence and block their move.

Russian infantry know they have the edge in hand to hand and advance across the centre of the table.

In a bruising round of hand to hand the Russians are defeated but not before disordering two units of Japanese including the guard unit, more time is wasted rallying them, when they should have been moving forwards. 

The Japanese guard through themselves forward the cavalry charged and drove off one unit of Infantry only to be sent to the rear down to two men, as the clock ticked on more Russian Infantry and their own Guard unit stepped into the gap, stopping the Japanese in their tracks. The Japanese battered units would not be numerous enough to defeat the fresh Russians and the dismounted cavalry and their charges from themselves in the front rank.

Game over - A great game down to the final turn.

Points from the final linked game.

Japanese Results.
1 Russian units destroyed - 1 Points.

Russian Results.
Russians fulfil their victory conditions - 3 Points
4 Japanese units reduced to half strength or less - 4 Points.

A victory to the Russian player although not quite enough to win the first phase of the campaign.

The final campaign results Russian Points - 12 Pts vs the Japanese 13 Pts.

So close.... Next up in the year the next set of 3 games and Skirmish on the Rails. :-)

1 comment:

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