Sunday, November 12, 2023

Tactic II - Campaign game one - Patrol.

Despite the mass manoeuvre on the map the wargaming gods only spat out a Patrol game with the 14th Foot - The Yorkshire Regiment probing enemy territory and bumping into elements of the 2nd German Mountain Division.


Orders from the higher ups are simple sweep the table visiting the 4 corners and give the Germans a bloody nose if they encounter any enemy combatants.


I opted for a mix of light supports and 3 Bren Carriers to give me some mobility. A low roll on the support table give me a support element with an FAO. The table was rather open but fortunately a couple of adobe buildings were on my side of the table.


Despite the desert expanse the random deployment of Axis forces put them right opposite the British forces.


The Germans were slow to deploy, allowing the Brits to take up strong positions amongst the buildings and crops.


The mountain troops being veterans of previous campaigns they were on the wrong end of some lucky British rolls. The light mortar put the debussing Germans under fire, whilst a lucky 25 pdr shell off table hit the Sdkfz 222 before it could bring it's Auto Cannon into play. 
The Germans withdrew as quick as they had appeared.


The Bren Carriers and a section of Infantry set off to complete their patrol.

A good opening encounter for the Brits losing a mere 30 points to the Germans 180 Points. The Mountain unit are pushed back from the settlement of Abu Qir.
Advantage to the Allies as Abu Qir gives them a strong position to defend or strike out from as the campaign opens up. 

Thursday, November 09, 2023

Tactics II - A WW2 Desert Campaign.

Back in the height of lock down I had the idea to play this over zoom, it went back in the cupboard as we got back to normal. Every now and again I have opened the box and thought about turning it into a fully fledged table top game, but never had the volumes or variety of troops to cover all the units. 

IMG 2134

Then chatting after the last club night I raised the idea of a campaign to link the games together, up until now we have linked the leaders in games, which is great for a big skirmish type affair but it does not give you that strategic feel, I mentioned Tactics II the 1950's classic and one bright spark suggest  it did not have to be western Europe - It could be a desert kingdom, so there you have it Vichy French and Axis Forces vs Commonwealth. Mixing in elements of Platoon Forward, Chain of Command and Bolt Action.

This could be a solo campaign or a mix of club night games to keep it flowing... Not sure right now but it should keep the brushes working... and give the figures a run out.

Tactics II is a real piece of board game history. It was first published in 1954 and whilst lacking the mechanics of more recent games it has a simplicity to it, with matches forces of Infantry, Armour and specialist units of Amphibious, Parachutists and Mountaineers. 

The board is squares with than hexes, Infantry units only have a rating of 1 point, with Armour a 2, it's a simple IGO - UGO with some variation for movement based on a simple weather chart. You cannot stack units so areas of control are important.

I thought I would tweak things a little, with each HQ holding a zone of command which can influence troops moving, so not all troops could be guaranteed actions and force players to protect HQ counters. Useful when adding in that solo map movement as plans can quickly fall apart. A HQ nearby would give you off board artillery in game, counters would only move if passing an order test, this would improve if close to the HQ's.

Every counter would carry a 1000 point value in Bolt Action and games, maps and opposing forces would be generated using Platoon Forward.

So on with the game.
The Commonwealth obtained the initiative and manage to activate a number of their forces more quickly to move forward although frustratingly one of the main forces in the centre failed to moved, which allowed the Axis forces in red to seize the small city in the centre of the board, although they had their own similar troubles with their main force also failing to activate, so were left with only a single counter to defend the river line.


On the right flank I opted for a swift advance seizing the port city of Karalaan before the axis troops could get a garrison inside. I also dropped parachutists behind the Axis troops to block any reinforcements getting to the city.

The forests on the map represent dense scrubland and rocky undulating terrain definitely not tank country. The rivers some a kin to the Nile, others Wadi's and the like.


Focusing on the centre whilst the Axis forces had managed to bring limited forces up to the river line, my Commonwealth troops outnumbered them 2-1 and had a HQ and Artillery in support. The 14th Infantry The Yorkshire Regiment are first to the fray,


Rolling on the mission chart a very limited scenario - a Patrol. The Terrain was classed as moderate as it contained a river. The randomly generated terrain below - The allied patrol will need to visit the Oasis, rocks, road and village..... Some where out there is a German patrol from the 2nd Mountain Division.
Whoever wins the game pushes the opposing counter back on the map.


Before we play that out, over in the mountainous west the Axis forces had reinforced the city but were facing my advancing Infantry down the coast road with Armoured forces picking there way though the narrow mountain passes. Now that does feel like Operation Exporter.


Not a bad way to spend an evening..... Now to put some toys on the table.

Saturday, November 04, 2023

Warlord Games Bren Carrier Patrol.

I finished the Bren Carriers a few weeks ago, but they were lacking crew and did not look the part as empty shells. As I near the end of the Operation Exporter project time to clear up some of the last elements and clear the extras.


Nice simple kits to put together from Warlord Games, I mixed up the head gear with a mix of slouch hats, tin bins and turbans for the Indian troops.


Each of the carriers is armed with a Bren gun rather than a Boyes AT rifle. A great addition to the allied forces, I do have a couple of extra Bren Gun's to add to the top for air defence but worry that protruding out of the top of the vehicle they might imply drop off vs game play. Let's see......


Fire up the V8's and let's see how they do in battle.

Monday, October 30, 2023

Dispatches from the Front XXX - Prague Special.

A weekend away in the wonderful city of Prague amongst the usual touristy visits a quick trip to the Czech Resistance Museum. The Museum tells the story of the brave Czech paratroopers who dropped into their homeland to support the resistance effort and under Operation Anthropoid assassinate SS Obergrupenfuhrer Reinhard Heydrich.

Jan Kubis and Josef Gabcik escaped to the church of Saint Cyril and Methodius which now housed the museum, hiding out in the crypt under the Cathedral for 20 days with five more paratroopers they later died in a battle with over 700 German Troops.


The memorial on the outside of the church and the only natural light afforded to the paratroopers.










Well worth a visit if you are in the city, a little off the beaten track but well worth seeking it out, we went on a Sunday morning which was rather sobering to hear hymns being sung in the church above the crypt. I should add it's free to enter which was rather surprising, well worth a donation if you can afford it.


After that a rather leisurely walk to the Vytopna restaurant a wonderful steakhouse which houses a 400m miniature railway which runs around the entire restaurant, which delivers your food and drinks to your station stop....  I could get into model railways if this was the regular gathering.

Friday, October 27, 2023

Commonwealth Support Elements - Bolt Action

How time flies...

I put these together back in July, but it's taken a couple of months to get these to the front of the paint queue. All models from Warlord Games.



First up, the ever reliable Boyes Anti-Tank Rifle, a mix of head gear gives the Commonwealth chaps a little extra to stop the enemy armour. 



A touch of kit bashing with Afrika Korps Arms on Bitish bodies, do you really need a map reader for a 2" mortar? - But he will double up as an FAO when required.


How the heavy stuff, mounted on single bases with a sabot for kills.


A 3'inch Mortar with the troopers in shorts only, it's hot work manning a mortar in the desert.


The 2 pdr AT Gun is a great kit the Quick Firing weapon was pretty good at blunting the early war German and Italian Armour.

Bring on the Germans....

Sunday, October 22, 2023

2nd Section of Commonwealth Infantry

Yet another section of Commonwealth Infantry clear the paint table.

This time with a mix of tin hats and slouch hats and all wearing back packs so I can identify these on the table from other sections.

10 Australians to help break the Vichy French all figures from Warlord Games. A mix of an NCO armed with a SMG and a Bren team in support.


Next support the long awaited support weapons.

Friday, October 20, 2023

Cotswold Day 2023 - Dust up in the Desert.

Thanks to Keith Flint for organising another great day of gaming in the heart of the Cotswolds. A fantastic bunch of gamers with some wonderful games on offer. Nice to meet up with some friendly faces and catch up on what projects are underway.

We opted for a big dust up in the desert with a combined German/Italian force taking on the British and Free French more on that later on. Sadly I was tethered to the table I did not get round to taking photo's but fortunately there are some great blog entries from fellow gamers here.

Wargames With Toy Soldiers: 1685 - 1985: Cotswold Wargames Day 2023 (wargameswithtoysoldier1685-1985.blogspot.com)

https://notjustoldschool.blogspot.com/2023/10/cotswold-wargaming-day-2023-vibrant-and.html

A relaxing day with plans already afoot for next year..... 


With plenty of space in the hall, it's a great opportunity to put on a large game. The Free French were holding the settlement with the German and Italian forces coming on three different axis roads, the allies had to hold the majority of the buildings by 4.00pm


Whilst the Axis forces planned their advance in the early morning sunshine, they returned to the hall to find the allies had placed wire and minefields to hinder their advance.




The Italians came on from the left and right flank a mix of light armour and infantry.



The allies were unmasked as the axis forces pushed at the perimeter 


As the hours ticked by the allies were being to be thinned out, but they hung on.



The cavalry arrives in the shape of a flying column of British light tanks and infantry, skirting the edge of the table they clattered into the flank of the Italians who threw everything they could at the attackers from engineers to flame tanks, but the tide was turning and the Italians and Germans were unable to secure the objective.

Fantastic fun with every player fully involved from start to finish with plenty of laughs along the way, what more can you ask for on a day out......