The rules look very professional are well laid out 30 pages full of fantastic photographs, artwork, and "bumf" to keep you interested it also includes army lists for the US, The Martians, and The British Expeditionary Forces.
Players roll off for initiative to decide who goes first. When you activate, you move all your models, fire and move them again, the next turn you roll for initiative again but you modify this by how much you destroyed in the previous turn, a nice touch all very nice and simple....
Each unit has a Fire Factor and Combat Factor. Bases take different numbers of hits depending on unit type, and casualties are measured in terms of whole bases, which means painted figures stick around on the table longer.
The larger Tripods and Human Steam tanks have a damage system similar to AQOTMF, but can be repaired in game.
The dice mechanics use two six-sided dice throughout, with a 2 always being a success and an 11 or 12 being a failure.
The rules lack the depth of the fighting forces available in AQOTMF, but tweaking the Fire and Combat scores new units are easily created with house rules, besides does anyone really need a model the size of a dinner plate on a 6ft table :-)
Despite playing numerous sci-fi/fantasy games I guess I am a traditional historical gamer at heart even if it does come on 3 legs....