Friday, June 26, 2020
Chronicles of Narnia Campaign - A Dragon Rampant Campaign
Several years ago before this blog existed I ran a HOTT campaign using the Age of Wonders computer software, it generated some great games and some interesting scenario's.
Having a clear out last week I came across a copy of Risk Junior for the Chronicles of Narnia movie franchise, I never played it but it had a wonderful map... which sparked an idea for a campaign.
It's been a few years since the Narnia armies have had an outing and hopefully with the return of social gaming in the coming weeks a chance to play some smallish games using Dragon Rampant.
The campaign is relatively simple which draws on some of the experiences of the recent diplomacy game. Written orders by each side and dictating the move required and a simple move one territory and battle scenario.
I lifted the lead character's from the movie with one alteration Rumblebuffin has had to switch sides and now becomes an evil giant residing in the Stonelands in the north of Narnia leading forces loyal to the White Witch.
The prize is Narnia it's self and an eternal winter or the return of Aslan and a new age....
Each counter contains the following points within Dragon Rampant.
Aslan - 24 Points
Peter - 24 Points
Edmund 12 Points
Lucy - 12 Points
Susan - 12 Points
Mr Tumnus - 12 Points
Mr & Mrs Beaver - 12 Points
The White Witch - 24 Points
General Otmin - 24 Points
Maugrim - 24 Points
Ginarrbrik - 24 Points
Giants of the Stonelands - 24 Points
Using the usual risk formula territories can be seized or won in battle.
At the start of the 3rd turn reinforcements are awarded at a value of 5 points per territory controlled by their forces. Reinforcements can be added to a named army as long as the army is not isolated from the main faction capital.
If a regions has a bordered by a river armies my only cross using the bridges shown. The woodland regions contain heavier terrain on the table top.
Characters killed in battle are considered captured and returned to the opposing factions capital. That being the Witches Castle or Aslan's Camp. The characters can be freed by capturing the enemy capital.
The campaign is won by controlling more regions than the enemy.
Hopefully the campaign should create a number of interesting engagements starting with the standard points for Dragon Rampant but rising as reinforcements swell the ranks of both sides.
Aslan's forces are more numerous but are smaller in number within each counter.
Booking keeping should be minimal with a status sheet for both players to record the points available, armies will be created on the day of battle with only the named character having to be included in the force orbit.
Can Aslan's followers capture the White Witches territories, or will Narnia remain forever in her evil power?