Time to get the freshly painted figures on the table.
I picked up The Swamp Fox from the Too Fat Lardies a few years ago but never had the opportunity or figures to use it. It tells the story of Francis Marion and contains 12 scenario's for the AWI war in the south. It should not take to much of a tweak to convert from Sharp Practice to Rebels and Patriots.
Scenario 1.
With the capture of so many Continental troops after the battle of Camden, Lord Cornwallis is having them moved to Charleston under guard. This is being done in manageable groups to try to stop the spread of disease. Marion has learnt that Captain Jonathan Roberts and a contingent of the of the 63rd Line are using the plantation house and have the prisoners encamped in a field. He is resolved to free his comrades.
This game is won by the force which can break their opponent’s Force Morale.
Colonel Francis Marion, - Ball room dancer - Marion once per game can push his unit to move an extra 3" per game.
Captain Rampton Rigsdale & Provincial Regulars of the Prince of Wales American Regiment - An Officer in poor health who won't take his unit in rough terrain as he can't keep up with his men.
Despite the mass of fire being poured into the Light section they stand their ground allowing a British Reinforcements to move up the road and plug the gap on right.
The stubborn light company refused to budge. Lieutenant Colonel Horry advances his unit and screened by skirmishers finally drives the light company back at the point of the bayonet.
The militia and regulars line out as the British Regulars come into range. The training was beginning to pay off, they go into close order and save their first fire until the very last moment. With Red Coats falling they fall back to regroup.
On the Crown left the Provincials had reached the main road and Captain Rampton Rigsdale and the Prince of Wales American Regiment marched his unit in across the field. Colonel Marion was quick and had reached the fence line firing a blistering volley sending the Loyalists reeling.
First game to the rebels and Colonel Marion.
Learns for both sides, militia need to get to close order to give them a better chance of following orders and for the Brits just because you wear a red cost it does not make you regular.
The conversion from Sharp Practice to Rebels & Patriots was relatively simple, each group of men in SP was a unit in R&P - I gave both sides between 4-6 support points to give some variety on the table top.
Good idea to use these scenarios, Stu! The game started well for the Brits with the stubborn light infantry holding their ground, but then it all seemed to fall apart. I did not quite follow what happened to the 63rd - did THEY go into close order and hold their first fire till the last moment - or was that the yanks?
ReplyDeleteSurprisingly it was the yanks who passed their activation test got the first round off, much to the frustration of my Crown opponent, scenario 2 is likely to be a little bit spicy.
DeleteGame looks fantastic!
ReplyDeleteThanks Bart.
DeleteMy friend and I used the scenarios for a short Sludge campaign.
ReplyDeleteSounds good how did it play out.
DeleteA great campaign in the offing there Stu, but not a good start for our brave boys:(! I'm about to start a mini-campaign using R&P and one commander too has the 'Ballroom Dancer' trait:). I might check out the TFL site to see if there is anything I could download and use...
ReplyDeleteDefinitely worth a look Steve.
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