Saturday, January 25, 2025

The Swamp Fox - Scenario 1

Time to get the freshly painted figures on the table.

I picked up The Swamp Fox from the Too Fat Lardies a few years ago but never had the opportunity or figures to use it. It tells the story of Francis Marion and contains 12 scenario's for the AWI war in the south. It should not take to much of a tweak to convert from Sharp Practice to Rebels and Patriots.

The Swamp Fox | TOOFATLardies

Scenario 1.

With the capture of so many Continental troops after the battle of Camden, Lord Cornwallis is having them moved to Charleston under guard. This is being done in manageable groups to try to stop the spread of disease. Marion has learnt that Captain Jonathan Roberts and a contingent of the of the 63rd Line are using the plantation house and have the prisoners encamped in a field. He is resolved to free his comrades. 

This game is won by the force which can break their opponent’s Force Morale. 

The Rebel's advance using the wood to shield their approach the POW comes into sight. The US is made up of two commands.

Lieutenant Colonel Hugh Horry - A Ruthless Commander driven by personal glory.  

Colonel Francis Marion, - Ball room dancer - Marion once per game can push his unit to move an extra 3" per game.

Instead of Big Men within Sharp Practice we rolled for officer traits using Rebels & Patriots and with 4 chits for the officers pulled these randomly at the beginning of each turn to decide the order of commands activating.


The Rebel's advance using the wood to shield their advance. They spot the Light Infantry acting as pickets, Not knowing that the British can not activate until the alarm is raised they fire on the pickets as soon as they spot them.


The Light section activate and sound the alarm and the regulars and Loyalist spill out from their barracks. Two commands. 

Captain Jonathan Roberts of the 63rd Regiment of Foot. - A Brutal Officer who can rally once per game if they lose a figure from the unit.

Captain Rampton Rigsdale & Provincial Regulars of the Prince of Wales American Regiment - An Officer in poor health who won't take his unit in rough terrain as he can't keep up with his men.

Despite the mass of fire being poured into the Light section they stand their ground allowing a British Reinforcements to move up the road and plug the gap on right.

The stubborn light company refused to budge. Lieutenant Colonel Horry advances his unit and screened by skirmishers finally drives the light company back at the point of the bayonet.

The militia and regulars line out as the British Regulars come into range. The training was beginning to pay off, they go into close order and save their first fire until the very last moment. With Red Coats falling they fall back to regroup.

On the Crown left the Provincials had reached the main road and Captain Rampton Rigsdale and the Prince of Wales American Regiment marched his unit in across the field. Colonel Marion was quick and had reached the fence line firing a blistering volley sending the Loyalists reeling.

With the right flank open and Americans amongst the tents, the British fell back abandoning the POW camp.

First game to the rebels and Colonel Marion.

Learns for both sides, militia need to get to close order to give them a better chance of following orders and for the Brits just because you wear a red cost it does not make you regular.

The conversion from Sharp Practice to Rebels & Patriots was relatively simple, each group of men in SP was a unit in R&P - I gave both sides between 4-6 support points to give some variety on the table top.

8 comments:

  1. Good idea to use these scenarios, Stu! The game started well for the Brits with the stubborn light infantry holding their ground, but then it all seemed to fall apart. I did not quite follow what happened to the 63rd - did THEY go into close order and hold their first fire till the last moment - or was that the yanks?

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    1. Surprisingly it was the yanks who passed their activation test got the first round off, much to the frustration of my Crown opponent, scenario 2 is likely to be a little bit spicy.

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  2. My friend and I used the scenarios for a short Sludge campaign.

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  3. A great campaign in the offing there Stu, but not a good start for our brave boys:(! I'm about to start a mini-campaign using R&P and one commander too has the 'Ballroom Dancer' trait:). I might check out the TFL site to see if there is anything I could download and use...

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