The English are out numbered at least 4:1 but are generally a better quality than the bulk of the Irish forces.
Further back I deployed a unit of Flanders veterans armed with Muskets they carried a longer range and bigger punch than the Calivers and some good dice rolls again took several more Irish from out of the attack.
The Irish light cavalry push forward looking to outflank my advance units, but I counter this by bringing a detachment of Pistol armed Reiters to slow their advance. This heavy cavalry should smash through the javelin armed Irish Cavalry thought I.
I unleash the last of my cavalry hoping to split the Irish command, being heavily armoured I gambled on their mobility and firepower, coupled with a saving through on a 3-6 would break the Irish lines. My infantry were falling back being harried by the advancing Spanish and I needed to distract the left wing of the Irish Army.
On the right flank Irish light cavalry leap the defences and close with the defenders from the hill, I am now under attack from all sides and the day is lost, it's now a fight for pride....
My Colonel heads into the thick of battle cutting down several of the unarmoured Kern and a Spanish Captain.
Ok so an Irish victory, once I started to fall back, I lost a significant proportion of fire power which saw the Irish casualties slow and the English mount, killing the kern was easy, but the armoured foot was more of a challenge, perhaps I could have used my cavalry elsewhere to hit and run the advancing Irish, but I gambled on a full blood and guts charge which simply did not pay off.
A cracking days gaming for once played to completion.....
Just the push I need to finish those extra couple of Foundry units sitting on the painting table.
Played using the LOTR rules with a few minor adaptions for the Irish Plantation Wars, figures a mix of Foundry, Gripping Beast, Crusader, Pendraken Miniatures and Sgt Major Miniatures the old Vendal range.