Saturday, September 07, 2013
Chain of Command - Too Fat Lardies
Wow September already, August was a washout on the gaming front due to the warm weather and holiday's fortunately Rich Clarke has come along with a fine set of rules to kick start the remainder of 2013 and restore the balance of the universe......
Like many wargamers I always seem to end up back at WW2, whether it's micro armour rolling across the Russian Steppe or the Far East with 28mm Marines holding out against the Japanese onslaught.
Having played out the first game of CoC over at our club the Wyvern Wargamers last week I am hooked. A great excuse to dust off the 15mm collection which has been in cold storage for over 3 years.
The basic force composition within Chain of Command is "platoon plus" which should give you 3 sections units with a limited amount of weapons support and perhaps a couple of vehicles, perfect for a evenings gaming.
The game comes with a fantastic patrol or pre-game phase this is almost as much fun as the game itself as players jockey for the best launch point for their attack.
Rich has designed a new command and control mechanism using command dice to generate the set number of phases in a turn really forcing you to make command choices when you only have limited activations available all this building to the triggering of a "Chain of Command" score which allows you to make game changing moves.
I thought I would try late war and the closing stages of WW2 with fanatic German defenders holding out on all fronts as the allies push into the Fatherland, with a little bit of tweaking I should have the first elements on the table within a couple of weeks.
September could be a busy month......