Danes raiding party advances on to the table, archers and mounted Samurai cover all approches to the temple, each character has stats for healthy and injured, we are still giving some consideration on how best to note these stats during game play.
By turn 10 the last monk has fallen, a single ronin holds the gate but Yari have broken into the building. - A slight victory to the attackers.
Time to swap sides and avenge the warrior monks.
Turn 8 - Banking on the offensive power of the mounted Samurai I break through the gate, the court yard is crowded, but with combat odds of 3:1 the defenders are injured and then dispatched, without any losses to the attackers...