Whilst no one suffered any deaths, I limped off the table with both Wizard and Apprentice each on one Health point. But the sneaky move sucking the treasure towards me gave me the win... Hurrah..
Although it did feel like I had been soundly beaten.
It does take me back to the 80's and those nights around the kitchen table playing D&D.
To keep a record of my advancements the full Wizard and his followers are recorded here.
Wizard: School: Enchanter.
M6 F+2 S+2 A10 W+4 H14
Level: 2 Experience: +50
Items (max 5): 1 Healing Potion.
M6 F+0 S+0 A10 W+2 H10
Items (max 4): 1 Healing Potion.
Knight, Archer, Archer,Thug, Thug, Thug, Thug, Thug.
With the following Spells available.
Enchanter / 10 / Line of Sight (-1)
Enchanter / 10 / Line of Sight
Enchanter / 8 / Line of Sight (-1)
Enchanter / 8 / Out of Game
The larger the construct, the harder it is to animate, so the following modifiers are applied to his roll to cast the spell: Small -0, Medium -3, Large -6.
Elementalist / 10 / Line of Sight
Illusionist / 10 / Self Only
Witch / 10 / Line of Sight
Sigilist / 8 / Line of Sight
Necromancer / 18 / Line of Sight
With a few more of the club itching to get involved, I figured I can utilise some of the Water Margin Characters to give me a suitable Chinese feel to my Wizard and his crew, I was looking to find a use for them.