Saturday, May 16, 2026

Operation Sealion - S Day +1

An opportunity to give Xenos a run out for WW2 and iron out a couple of kinks in the rules to go beyond the typical 24 points. With the German player looking to try out his newly painted forces, I pulled together a scratch force of Police & factory workers (from the AVBCW) to block the enemy forces. 

Scenario: Operation Seelöwe – Day 2 Breakout

Date: 23 September 1940 (alternate timeline)
Location: South‑East England

Against expectations, Germany has successfully landed forces in southern England. A combination of temporary Luftwaffe air superiority, poor weather grounding elements of the Royal Navy, and operational surprise has allowed the Wehrmacht to establish three fragile but continuous beachheads.

The German Primary Goal is to break out of the beachhead, seize key road and rail hubs, and prevent British forces from forming a continuous defensive line, the Germans look to cross a small bridge as they push towards Ashford.



A small wooden bridge facing a Y junction is where the British choose to make their stand, lightly armed Police with the Smith Gun and AT Rifle, would it be enough?


The invader has 2-3 sections plus a couple of Panzers, Armour can only cross the bridge, there is also a ford which the infantry can use.



Despite landing a number of blows, the armour crosses the bridge intact, reinforcements for the Brits attempt to slow the advance, but the Germans aided by BUF allies were across the obstacle.


On the far right the Germans had crossed the meadow but were countered by strange bed fellows of Coppers and Union Men.


In the centre the only British armour available was a 'funny' which rushed forwards it's heavy machine guns chewing up the hedge row only for a couple of AP shells to blow it to bits.

The defenders had no choice but to fall back - Hopefully the Stop Lines will be better a few miles back.

Good fun and Xenos Rampant make for a fun encounter with a decent result in a couple of hours.

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