The stats for your basic undead figure is as follows.
Zombies move 4" and are worth 4 Points Value.
They have no Courage rating and will always fight to the death.
The Living Dead aren't the most agile, so any model must roll two dice for Jump and Climb tests, selecting the lowest score as a result.
Any zombie characters without an active target will move on the random movement of a dice, for each group of undead roll 1D6 this number represents the move distance and number of zombies that my move from the group this turn.
Plague Pits & Burials Mounds.
The starting points for your undead forces. These will be hidden from the players at the start of every game and will be come active once a player comes within "X" inches of the plague pit.
They are worth 120 Points Value.
Each turn a player conducts one of the actions below roll the following dice if the distance reaches the location of the plague pit the pit will be activated and will being spitting out its evil content the following turn.
Sounds Description Dice Modifier
Quite Moving 1D10
Noisy Hand to Hand/Shouting/Musical Instrument 2D10
Loud Firearms 3D10 + 3
Deafening Volley Fire or Cannon Fire 3D10 + 6
I would welcome any feed back as like many rule sets it will take a few more competitive games to iron out any kinks.