A couple of the African games of late have been getting rather larger, to large so that some of the finer details within the THW rules are being lost due to the multiple reaction tests needed to take, so I thought I would give Chris Peer's - "At close quarters" a try. I had heard some go things about how they handle larger games.
Object defend the ridge line until the end of the evening.
The rules layout and design are a little dated than some of the more glossy rules available on the market today but at about a tenner you are paying for the rules and not a load of "filler" they really need a QRS to help them along.
Don't be put off by the finish they are advertised as "fast and enjoyable modern skirmish wargames" and they certainly hit the mark, within 2-3 turns we have the required to hit rules nailed and they easily handled the 60 militia vs 20 regular with very little reference to the rule book.
The rules are based on troops being classified into 6 classes.
Players take it in turns moving one unit at a time, then shooting is resolved for all.