Friday, February 19, 2016
Hammerhead 2016 - The Water Margin.
Less than 3 weeks to go and what was a mere title a few weeks ago is now at least a plan.
I had an idea several months back to turn the 70's BBC2 favourite - The Water Margin to a miniatures game, but I needed the push to bring it to life - Why not do at at Hammerhead was the suggestion from fellow club members. Foolishly I agreed.
Hammerhead is different to the main shows on the circuit, every game at Hammerhead is visitor participation, which means that you are very welcome 'to have a go’ at a wide variety of different historical and fantasy based games.
When considering our offering, I thought about my own experiences around shows, how much time would I be prepared to give up to play a game?
How to cater for 3-5 people who all need to be involved from the outset and have a clear winner in each session and what rules to use that allow people to pick up the game mechanics relatively quickly?
The rules were a reasonably easy pick, the release of Advanced Songs of Blades and Heroes gave me a rule system familar to a number of us at the club and small games last around 30-60 minutes.
Just the scenario to pick.
Inspiration can come from a number of sources, several months ago I took part in a speedball tournment it's a darn sight faster than regular paintball and alot more scary for those now not so nimble as they were in their 20's. Points are awarded for capturing a number of flags, in a limited time period.
Could this be re-created on the table top?
I spotted these from Plasti Craft Games - Kensei Range.
I was on the look out for some suitable jump off points for the RJW Project or Dragon Rampant casualty markers for the Song Project, they seemed perfect for what I had in mind.
And so we have it.
Several players competing for loot or resources with the owner of the most markers deemed the winner...
3 weeks to go, no pressure then......
Drop along on the 5th March and become one of the 'Nine Dozen Heroes or One Wicked Man'