Last Sunday saw a further outing in the world of Elizabethan Zombie Nightmare....
Captain's Deacon & Coles had heard tell of a safe haven over the river in a valley to the west, untouched by the plague and the curse of the risen. They had been walking for many days and their morale was already a little low (why do people assume my games are aways a stitch up?) before they come across the small hamlet and the bridge, this time there would be no opportunity to avoid the dead, they would have to break through.
The eastern approaches to the town, all is quiet and no sign of the dead could be seen, but the Human player knows they are lurking some where on the table...
A view from the west, an abandoned encampment can be seen on the west bank.
The trained bands under Deacon and Cole tasked with forcing the river, armed with plenty of Calivers and Muskets, more than a match for the forces of the undead.
The forces of the living advance on table from the East deploying into a skirmish line ready to face the undead drawn from the bridge by the tramp of boot on soil and the clank of armour, with over 30 living souls passage to the bridge should be easy.
The valiant captains decide to skirt the village and approach bridge from the river edge, as they near the barn , moaning and groaning greets their ears, before the doors give way, spilling the fowl undead from their temporary mortuary.
The undead player had 6 plague pits to place on the table and had opted for two on the out skirts of town, the human attackers formed a formal firing line and poured fire into the dead emerging from the barn, but the crash of muskets, served to awaken the dead in the plague pits at a rate of 1d6 per turn.
A ferocious melee ensued as the swordsmen carved into the evil creatures, losing two of their number but dispatching over 12 of the Zombies, but still they came on.
To be sure the human players kill their fallen comrades a second time.
The human lines become stretched, they continue to pour fire into the advancing undead, but the constant firing on serves to attract more and more of the recently departed. Bullets run out, but zombies don't.
The first platoon, led by a band of monks, make a break for the river, the undead distracted by the rattle of musket fire outside the barn, they skirt the first burial pit as a couple of the fowl creatures shamble towards them.
A shot rings out knocking down a single zombie, but the shot is enough to bring more of the dead towards the advancing human's.
Seeing their path blocked the human players decide this is a bridge to far and head for the table edge.... They will have to find another way across the river if they are to reach the safe haven.
Human losses - 5
Undead Losses 43