Showing posts with label Perfectsixminiatures. Show all posts
Showing posts with label Perfectsixminiatures. Show all posts

Saturday, November 06, 2021

Perfect Six Miniatures - Pony's & Buffalo's

As the ticker clicks down on the latest order from Baccus, a quick turn around from the guys at Perfect Six Miniatures and their latest releases in the form of Buffalo and Dead Pony's.


These ponies are great to add additional shock markers for the natives or civilian units,


Two dice frames which gives me up to 12 shock points against each unit.


Three to four packs of Buffalo gives me quite a herd, I based them on warbases circular bases to give me several choices for the great hunt.


Another tick box for the Pony War's rule set, but also the occasional interruption for a random event within Sharp Practice.

That's all Folk's.......

Friday, October 22, 2021

Wargaming the Battle of Powder River 1876.

After several weeks of painting, the troops to finally hit the table in their first proper outing and perhaps my first actual refight in over 30 years of gaming.... With the Battle of Powder River March 17th 1876


Having picked up two excellent books. Paul Hedren's Great Sioux War Orders of Battle and Jerome Greene's Battles and Skirmishes of the Great Sioux War, I had the idea to refight each of the 28 most significant encounters of the Great Sioux War.
The first engagement was the Battle of Powder River or the Reynolds Fight when Colonel Reynolds attacked the camp of Old Bear, destroying the camp, but the attack was poorly executed and Colonel Reynolds was later court marshalled for dereliction of duty.

You can read more about it here.


Greene's book has a great map of the battle and direction of attack, our table starts just across the first creek and the north approach to the village.


Meanwhile Hedren's book details the officers and make up of each of the attacking forces, the level of detail is perfect for Sharp Practice. I kept the status levels low to represent the quality of officers with only Reynolds and the Leader of the Scouts greater than level 1.

The US Player had the option to take additional support options in terms of additional scouts and mule trains, however this would increase the Indian defenders. The US player was unaware of the number of Indian defenders (60% vs the US 100%)

Colonel Joseph J Reynolds - Third Cavalry Commanding. (Big Man 1-II)
Asst Surgeon - Capt Curtis E Munn.

First Battalion 
Capt Anson Mills Commanding Battalion (Big Man 2-I )
Co M Third Cavalry
Co E Third Cavalry

Second Battalion
Capt Henry E Noyes Commanding Battalion (Big Man 3-I)
Co I Second Cavalry
Co K Second Cavalry

Fifth Battalion
Capt Alexander Moore Commanding Battalion (Big Man 4-I)
Co F Third Cavalry
Co E Third Cavalry

Maj Thaddeus H Stanton Chief of Scouts (Big Man 5-II)
Mule Train (Big Man 6-I)

Can the new Col Reynold's succeed were the original Colonel failed?
To try and represent the friction in the field we introduced written orders for each battalion commander, orders that could only be changed by Reynolds sending out a rider, although each command could make tactical decisions based on their own circumstances. 




Moore's Fifth Battalion following history was sent across the shallow's of the Powder River to round up the Indian's pony herds. They crossed the river with no sign of any hostile activity.


The Cavalry closed on the village with Mill's first Battalion skirting the river, when Indian pickets opened fire from the tree line. The Indian fire was largely ineffective but it was a distraction to the approaching cavalry. The Indian Big Man (I) - Little Wolf urged his young braves in defence of the village and pony herds.


Mill's turned his Battalion to face the hostiles, the Indian fire rifle and musket fire continued to snipe at the men in blue, a trooper fell from his saddle, out of the fight. With Mill's battalion drawn into a firefight, the attack on the village was left to the Noyes.

To keep the Indian player focused on defending the village, every lost section of the village would cost the Indians a roll on the force morale table with a roll for loss of face, should a section be burnt to the ground then a roll for loss of a support unit should be rolled.


Irregular Skirmishers were no match for mounted dragoons - He Dog was beaten back. The Indian force morale slipped backwards as section after section of the village fell to the cavalry.


The cavalry swept through the village, Old Bear the head man headed for the bluff and the tree line, while other Cheyenne fled across the river to the safety of the woods. 


Noyes's Battalion exited the village but found themselves under increasing pressure from the quickly regrouping hostiles. With fire pouring in from both flanks Capt Noyes struggled to reduce the shock steadily rising in his unit as horses and men were slowly worn down despite having whipped any Indians who had tried to stand their ground.


Mill's 1st Battalion had finally extracted themselves from the gunfight with Little Wolf's pickets and rode into the village to support the 2nd Battalion. Indian fire was increasing from the high ground and the arrival of Wooden Leg another senior leader in the Indian camp.
Both battalions now had a number of casualties to tend to. There was little time to collect or destroy the Indian provisions from the lodges. The cavalry turned about and headed south.



Meanwhile Moore's 5th Battalion had rounded up the Pony herds and were also heading south away from the village. A dust cloud was seen approaching from the North, Moore did not stop to see what or who it was.



The approaching dust cloud was Two Moons (Big Man II) racing to recapture their ponies critical if they were to survive the winter.


The ponies were difficult to control, Moore considered dismounting but opted to run the horses, Two Moons was fast and with the benefit of 4 flags enabled him to get the drop on E Co. who lost several men as they where caught in the rear and driven backwards. Captain Moore took a bullet to the head which knocked him back in the saddle. (lowering his status by a single level.)


The sacrifice of E Co was enough to buy time for the injured Moore to drive the Indian herds off the table. Two Moon's warriors were spent and he was nursing a serious wound which also reduced him to a Status I.

What a game.....

In a mirror of history - Reynolds claimed victory having run off the herds and having cleared the village and broken several groups of Indians, however the lodges were intact and the Indian supplies still available to the Cheyenne. Several cavalrymen had been killed or wounded in the attack and had retired from the village.
In the minds of the Indian this was a victory for them.

Casualties after roles for recovery.
1st Battalion Capt Mills
Co M Third Cavalry - 2 Men KIA
2nd Battalion Capt Noyes 
Co I Second Cavalry 1 Man KIA/ 2 Men WIA
Co K Second Cavalry 
5th Battalion Capt Alexander Moore Wounded.
Co E Third Cavalry 2 Men WIA

Lot's to ponder for future encounters with the Sioux and Northern Cheyenne.

Dismounting would have increased the fire power of the Cavalry, but not knowing the strength of the defenders restricted their ability to keep mobile and escape any Indians encircling them. The attack on the village felt really good and the skirmishing Indians were unable to hold back the galloping cavalry or react to the attackers until their pickets had raised the alarm.

The charging cavalry found manoeuvring difficult when hemmed in by the river and high ground which allowed the braves the change to flank them. 

Reynolds one of only two Big Men II on the table stayed away from the fight with the ammo train, which restricted Mills and Noyes ability to reduce shock, which in turn restricted their fire power when faced with the reinforced Indian defenders, which turned the game into a more defensive game for the cavalry, although by staying in the saddle did save them from having to roll for low Ammo.

The capture of the pony herds further drove down the Indian force morale, although perhaps dismounting one of the companies would have allowed the US player to have engaged Two Moon at long range rather than being caught trying to drive the herd off table in a race for the finish.

A great opening game which really captured the feel for the period and casualties were very similar in which on the day saw 4 men killed and 6 wounded. 

If anyone is interested I have posted by house rules and Orbits here.

Monday, October 11, 2021

6mm Sioux & Cheyenne - Baccus Miniatures

I missed out on Partizan this year but the weekend was not without some gaming activity and yet more native Sioux and Cheyenne to try to stem the US Army incursions.

6mm is certainly growing on me, largely as a single batch on the paint table creates multiple units for Sharp Practice in this case 16 Irregular skirmish units, great castings from Baccus.



These are perfect for the first historical outing and a refight of one of the opening engagements with Colonel Reynolds attack on a Cheyenne encampment in March 1876


Can the Indian's defend their camp and pony herds?
Just the teepee's to go, nothing like the pressure of game to get the brushes working.

Sunday, October 03, 2021

Perfect Six Miniatures - Ponies

I really should be finishing off the dismounted Indians but a short detour to finish the recent purchases from Perfect Six Miniatures.

Many of the US campaigns and tactics of the Great Sioux War was focused on destroying the villages and Indian ability to wage war - This involved the destruction or capture of the Indian pony herds. So if I was to recreate certain engagements I would need a bunch of ponies - step forward Perfect Six perhaps the only provider of horses without saddles in 6mm....


I opted for basing them on circular bases, which represent them within their Indian camp, initially I had thought about having several bases to represent Indian horse holders but in the end will opt for one type or another, only having the cavalry needing horse holders.



Sioux warriors oversee a number of herds on the lookout for Crow or Cavalry raiders.


It seemed a shame to just buy ponies, so I also picked up several hay piles, these will be useful for the Battle of the Hayfield /Wagon Box Fight or an objective for the cavalry to defend as they venture at from Ft Phil Kearny.


Early memories the Ladybird book on Indians.... who would not want to refight this :-)


In breaking news Perfect Six Miniature have just released dead horses and buffalo..... How could I resist. 
Right back to the dismounted Indians........

Friday, September 24, 2021

Dispatches from the front XIX - The Supply Train Arrives.

Real life seems to have gotten in the way of late, so with no gaming for a week or two and a couple of long train journeys what's a gamer to do but look for distractions too while away the hours.

Damn you google and amazon :-)

So after a quiet period on the purchasing front a glut of new toys and reading, quite a coincidence as I just finished the mule train from Baccus for the Pony Wars Project.


These will double up as low ammo markers for Sharp Practice, another base for the hard pressed cavalry to defend. The supply tail is getting that little bit longer 8 bases should be enough.

On the mule train the following items landed.

Custer's Final Campaign looks like it will be perfect to turn one off games into a full blown campaign. Whilst the title suggests it is focused on Custer and the 7th Cavalry the game is actually a two player game fighting the entire Great Sioux War Campaign, including the regiments and battalions of the three main columns including Forts and River Boats - Now there's a thought..... Anyone know who makes a 6mm Steamer?

The card bases system looks quite slick and could easily be turned to a table top encounter.

To add to that some great reading material in the shape Orders of Battle & Battles and Skirmishes of the Great Sioux Wars - Both books detail the 28 deployments, skirmishes and Battles, some great scenario ideas outside of the obvious Battle at the Little Big Horn.
The first book details all officers and killed and wounded in each engagement, whilst the second provides first hand accounts of the main engagements. 


Another order from Baccus has dropped on the mat Boers masquerading as Cowboys and some of the specialists Pony Wars Packs of Indian Scouts and a characters together with a Wagon Train.

It turns out I really needed a Pony Express Rider and the The Lone Ranger. At least in 6mm they won't be to long on the paint table.

Whilst the Pony Wars rules lean towards Hollywood's view of the plains wars.

Many of the engagements and campaigns of the US were centered on destroying the villages and the Indians ability to raid and live off the land forcing them into reservations and trading posts, with that in mind I wanted to create some Indian Pony Herds to form objective markers. 

Surprisingly they were really hard to come by, step forward Perfect Six Miniatures, great service ordered and delivered in less than 48 hours. These coupled with their hay stacks will be great for a refight of the Hayfield Fight. during Red Clouds War in 1867.

Meanwhile the 6mm theme continues I picked up Dave Brown's scenario book designed for Battel Group Panzer Grenadier, but easily converted to other games,  I have been using the Eastern Front scenario book and converting them for some of the North Korean games. The scenario's are always well thought out and well balanced. Let's see how some of these convert for future encounters in the Korean Peninsula.


A couple of extras for the Red Phoenix Project from Leven Miniatures. The Radio Station and Airport Control Tower will be great objectives and the Ammo Dumps will be useful for rear echelons to be protected from the rampaging North Korean Armour.



Finally a sneak peek from Crooked Dice and more 'Not' V figures... Not sure when but they will be released but they are on the purchase list..... and a move back to 28mm before my eye sight packs up painting all this small stuff.


That's all folks......Now back to yet more tiny miniatures and dismounted Indians.