With Ed at Two Hour Wargames releasing Chain Reaction 3 for Free, I thought it was high time my Modern Brits got an airing.
Operation Palliser May 2000 Sierra Leone
This little known deployment of British forces is perhaps best known for Operation Barras and the rescue of British Military hostages by the SAS from the Westside Boys, a rebel gang within Sierra Leone.
Royal Marines were deployed in Sierra Leone to evacuate foreign nationals and establish order, once they had stabilized the situation. Brigadier David Richards, expanded the original mandate to supprt the UN forces and protect the Sierra Leone Government from rebal forces under the Revolutionary United Front and it's commander Foday Sankoh.
The RUF was a brutal force made up of boy soldiers very often high on drink and drugs, with the slogans, "No More Slaves, No More Masters. Power and Wealth to the People." It planned to overthrow the government of Sierra Leone and had committed numerous atrocities in any territory it captured.
The scenario represents a small British Patrol that is sent into the Occra Hills to seek out and destroy elements of the RUF who have been terrorising the local population and stopping aid agencies getting in to the area to assist the locals.
Mid day after a days route march into the Occra Hills and the Marines had reached the main camp of the RUF, the main British force under Major Jefferson had been pinned down by rebel fire from the entrance to the village, cloud cover having stopped the British bringing their air support to bear, unable to push forward and unwilling to break contact they are in a perilous position with the prospect of the RUF flooding the area very soon.
Sergeant Strickland and a section of 6 Marines notice a section of the village is undefended leaving a gate unguarded as many of the defenders have moved to join the attack on the main British force. If Strickland can enter the village undetected he should be able to outflank the RUF and drive them from the village entrance.
Strickland is Rep 5 whilst his fellow marines are Rep 4, facing them are an unknown number of RUF fighters, but given that they have spent much of the morning smoking and drinking none of them will be better than Rep 3.
Lock and load Chaps we must save Major Jefferson and the rest of their fellow Marines.
View from the tree line and Sergeant Strickland, I inserted 3 PEF chits for the RUF, represented by 4 fighters on the table.
Strickland and his team prepare to move out.
Members of the RUF line the wall and poor fire in to Major Jefferson and the main British force off table.
More RUF move to close in on Jefferson.
Winning the initiative Strickland break for the unguarded gate and break into the village. Some great rolls by the RUF and they pass 2 Dice moving 16" directly towards Strickland and his team. Coming in to Sight the British roll on the Resolution chart and find them selves facing not one but two groups each one as large as their own.
Insight Test abound with RUF fighters appearing in the alley to the front of the British just as they break into the right hand house.
RUF Fighters line the roof tops.
Poor rolls by both sides drive a number of the Brits and RUF to duck back, the Brits burst into the right hand house as the RUF fire a couple of RPG rounds in Strickland's direction. Out gunned Strickland and his team dive for cover.
On the left flank, the RUF on the roof tops poor fire in to the second British Squad knocking one to the ground and taking another trooper Out of the Fight, things were not going well for Strickland.
Meanwhile the Brits holed up in the house faced RUF Fighters to their front, a second PEF comes into sight at the rear of the builidng fortunately the contact roll is poor and only two RUF fighters are generated they pass their insight rolls and through the back windows killing Private Whitaker, who was rushing to reload.
Strickland makes a break for it rushing out of the back of the house under a hail of fire from the swarming RUF.
The British reach the checkpoint, whilst they failed to clear the checkpoint of RUF fighters Strickland's actions have drawn the RUF from Jeffersons position. A good initiative roll for the Brits and they get the drop on the RUF on the roof top.
RUF Fighter prepare to fire on Strickland. The RUF fighters are a mixture of Gripping Beast MoFo range and the TAG Somalian range together with a few Foundry, Copplestone and some Bobby Jackson Thugz for good measure.
The Marines win the iniative and after a swift fire fight the bulk of the RUF fighters are either Ducking back or are OOF, A second initaive win and Strickland Fast Moves for the tree line.
An encounter hardly worth a mention in dispatches but a good reason to follow up with game two as the fate of the out of the fight Marines is still to be decided. As Strickland was forced to leave men behind.
Chain Reaction 3 has a slick feel to them and changes from Version 2 to 3 has cut trimmed down on the number of dice rolled in the area of movement and spotting.
The reaction rolls still give that Hollywood feel, with figures ducking for cover espically if they have run out of Ammo.
The PEF movement and makes for a tense game as they can be upon your units very quickly should they pass enough dice but could turn out to be nothing or a serious number of enemy troops, the good news is very often you can dive for cover espically when one of the opposing fighters raises his RPG to fire...