Friday, January 30, 2015

Songs of Deeds and Glory - A short SBH campaign.

Having enjoyed the last few outings of SBH I decided that the games would be a little more interesting if they were linked by an intermittent campaign so I picked up the expansion rules for campaigns Song of Deeds and Glory.

The book features a number of unique mechanisms for drawing up battlefields in a number of settings, Frozen wastelands, Marshlands and Mountainsides of more interest to myself was the aftermath of battles, character development and gold earned.

The book also includes 15 new powers for magic users and stats for 36 new creatures, which I am sure will come in handy.

Having drawn up a Warband for the Werewolf encounter, I thought I would use the same force structure rounding the number up to 500 points but using the results from the encounter to roll for  wounds and survival.



Capt Hernando De Leon - Squadron of Urcas
Quality 3, Combat 4
Leader, Fearless, Short Shooter, Unerring Aim, Lethal (vs Undead)
95 Points

6 Swordsmen
Quality 4, Combat 3
23 Points 138

6 Calivers
Quality 4, Combat 3
Long Shooter, Unerring Aim, Lethal (vs Undead)
42 Points 252

Total Points 485

After the encounter Hernando and 4 of his men were left on the battlefield having been been left for dead by their fleeing comrades.

With Songs, Deeds & Glory personalities roll 2D6 and Minions 1D6 on their recovery charts.
Hernando De Leon -  Rolled a 10 and whilst badly savaged is saved by his breast plate and will make a full recovery in time for the next encounter.
The 3 swordsmen felled by Werewolves all rolled a 5 and also received a minor wound but will be available for the next encounter unfortunately Juan Balboa the Caliverman rolled a natural 1 and is killed.

For the sheep escorted from the table the Spanish Patrol received 20 Gold coins, whilst losing the battle they did receive 25 Gold coins, providing them with a total income of 45 Gold coins.
More than enough to replace poor Jaun with another Caliverman (42 points)

Leaving Henando De Leon with a purse of 3 Gold Coins.
Each surviving character gains 1 experience point, which can be spent on new skills later in the campaign.

Rolling on the scenario table the next scenario is (12) Holdout.

More to follow shortly.

6 comments:

  1. Lovely figures - a rule set I've not played yet, but continue to hear good things about.

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    Replies
    1. Dean they surprised me how much fun they are.
      Cheers
      Stu

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  2. Looking forward to seeing how this develops Stu.

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    Replies
    1. Thanks Steve should keep the painting log ticking along.
      Cheers
      Stu

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  3. Nice to see the rules working out for you.

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    Replies
    1. Will ensure the various AAR's appear here.
      Cheers
      Stu

      Delete