Having enjoyed the last few outings of SBH I decided that the games would be a little more interesting if they were linked by an intermittent campaign so I picked up the expansion rules for campaigns Song
of Deeds and Glory.
The book features a number of unique mechanisms for drawing up battlefields in a number of settings, Frozen wastelands, Marshlands and Mountainsides of more interest to myself was the aftermath of battles, character development and gold earned.
The book also includes 15 new powers for magic users and stats for 36 new creatures, which I am sure will come in handy.
Having drawn up a Warband for the Werewolf encounter, I thought I would use the same force structure rounding the number up to 500 points but using the results from the encounter to roll for wounds and survival.
Capt Hernando De Leon - Squadron of Urcas
Quality 3, Combat 4
Leader, Fearless, Short Shooter, Unerring Aim, Lethal (vs Undead)
95 Points
6 Swordsmen
Quality 4, Combat 3
23 Points 138
6 Calivers
Quality 4, Combat 3
Long Shooter, Unerring Aim, Lethal (vs Undead)
42 Points 252
Total Points 485
After the encounter Hernando and 4 of his men were left on the battlefield having been been left for dead by their fleeing comrades.
With Songs, Deeds & Glory personalities roll 2D6 and Minions 1D6 on their recovery charts.
Hernando De Leon - Rolled a 10 and whilst badly savaged is saved by his breast plate and will make a full recovery in time for the next encounter.
The 3 swordsmen felled by Werewolves all rolled a 5 and also received a minor wound but will be available for the next encounter unfortunately Juan Balboa the Caliverman rolled a natural 1 and is killed.
For the sheep escorted from the table the Spanish Patrol received 20 Gold coins, whilst losing the battle they did receive 25 Gold coins, providing them with a total income of 45 Gold coins.
More than enough to replace poor Jaun with another Caliverman (42 points)
Leaving Henando De Leon with a purse of 3 Gold Coins.
Each surviving character gains 1 experience point, which can be spent on new skills later in the campaign.Rolling on the scenario table the next scenario is (12) Holdout.
More to follow shortly.
Lovely figures - a rule set I've not played yet, but continue to hear good things about.
ReplyDeleteDean they surprised me how much fun they are.
DeleteCheers
Stu
Looking forward to seeing how this develops Stu.
ReplyDeleteThanks Steve should keep the painting log ticking along.
DeleteCheers
Stu
Nice to see the rules working out for you.
ReplyDeleteWill ensure the various AAR's appear here.
DeleteCheers
Stu