Having recently backed Star Eagles the latest offering from Ganesha Games I was pleased to receive a copy of the beta rules to run through while the real deal arrives in September.
Mings Medium attack craft had a longer range then the rest but were slower. However even long range laser fire can inflict damage and the Arborians took a hit on round one - A sign of things to come.
You have the option to use sustained fire but it does leave you vunerable as it takes an action to recharge.
Flash and his rebel forces rush to engage Mings fighters, players have the option of "evading" which can help with your defence rolls.
Ming plays a blinder moving up fast and switching to evade mode which results in many of the opening rebel salvo missing. The formations start to break up as fighters look to get in on the tail of the enemy as this gives you a substantial bonus.
Flash gets into real trouble with enemy craft to his front and rear, but able to take 4 hits and a good quality pilot he manages to hold off a number of laser blasts.
Hits start to mount up, one of the great things about the rules is that fighters stick around without them going straight back in the box. they are fast and we had a number of instances where they would sweep in fire a blast and be out of arc before the larger ships could react.... Just what I wanted for a rule set.
Two hours in and it was all over 2 of Mings ships were lost to 5 of the rebels, Mongo would have to be liberated another day.
Flash limps home....
A great addition to the SBH family, simple mechanics and within the first turn we had the rules largely committed to memory... Given this was our first outing the rules handled over 20 ships and we acheived a conclusion in two hours.
There is plenty of scope to make the pilots and ships your own with separate traits and characteristics.
A great new rule set - but watch your six...
That looked really cool! These I'll have to check out. thanks for the preview!
ReplyDeleteThey were really quite fun Don, sweeping arcs and a fly by shot flaming annoying...
DeleteNow that looks like seriously good fun and wonderful to see the Flash Gordon ships on the table.
ReplyDeleteTempted to expanded them... curses :-)
DeleteLooks fun, have to give that a run out at the club.
ReplyDeleteSure... It would make for a great club game 4-6 small ships would last you all night.
DeleteSee you tomorrow.
Stu
So, "Gordon's alive" then. [groan! Sorry, I couldn't help myself from quoting]
ReplyDeleteThe photos look great and I'll check out those rules, as I'm building up quite the collection of Star Trek ships at present.
Roy.
DeleteAlmost did it myself - I would be lying if it was not mentioned after every saving throw :-)
They would transfer well to Star Trek, we even talked about upscaling and using the fighters to represent squadrons.
Stuart,
ReplyDeleteGood to see your Flash Gordon collection of ships out onto the starfield - looks like a great lot of fun...certainly like the retro ships - very 1930's/40's Sci-Fi. Cheers. KEV.
That was the plan Kev.
DeleteNone of your modern rubbish :-)
Great to see these in action once again:)
ReplyDeleteIt's been quite a while Steve.
DeleteThanks, fun read and nice breakdown of important factors.
ReplyDeleteGreat set of photos. How long do you think a game of roughly 5 ships a side would be?
ReplyDeleteNow that looks like seriously good fun and wonderful to see the Flash Gordon ships on the table.
ReplyDeletegoldenslot
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