After what seems like weeks, finally some paint time and some extra's for the Haitian Project a small skirmish unit of Chasseurs Ste Domingue from Trent Miniatures.
As these forces begin to take shape I have been thinking about how I might pull the various forces together, I figured on creating a Maroon/Slave force from the early days of the rebellion and at the same time construct a conscript force made made up of free men, which could be used to surpress the slave force or both could face off against British, Spanish or French opponents.
I created the following stats for these fine fellows within the Sharp Practe 2 rules.
Skirmishers
|
Type
|
Irregular
Skirmishers
|
||||
Points Value
|
6
|
Weapon
|
Musket
|
Size
|
6
|
|
Formation
|
First
Fire
|
Controlled Volley
|
Crashing Volley
|
Step
Out
|
Drill
|
Characteristics
|
No
|
Yes
|
No
|
-
|
3
|
-
|
Tactical, Moveable DP, No
Bayonets.
|
Moveable DP - May be selected as a support
option.
Tactical - Can perform Ambuscade when two
cards are available.
No Bayonets - These troops are at a disadvantage in Fisticuffs.
The Chasseurs can be used to hunt down escaped slaves and members of the Maroon bands hiding in the mountains of Haiti or defend the island from the invading British.
They look nice, very nice...
ReplyDeleteGreat looking native troops, Stuart. I'm not familiar with this rebellion, but it sure looks and sounds interesting. I haven't played SP in a long time, but used to enjoy it. I also know there's a version 2, which is supposed to be even better. There's a local gamer here who always hosts SP games at our local big con in May. I may have to try it out again.
ReplyDeleteWell suited to that large skirmish outing, V2 is definately better than V1.
DeleteCheers
Stu
Very nicely done Stuart.
ReplyDeleteCool figures, great to see the backwaters being campaigned! Nice...
ReplyDeleteDefinately a missed opportunity for many CD.
DeleteCheers
Stu