Following on from the last game which was a close call and saw the Haitian's fall back as their morale fell away as the support units were beaten and driven from the fight, this scenario sees the British push inland towards the fertile plantations, fearing they would be returned to slavery the Free Haitians make a stand.
To win the game the British advancing from the bottom of the table must secure the deployment point at the far end of the table, clearing any defending forces that stand in their way.
Once again my dice roll let me down and I was limited to a Force Morale of 8 whilst the Regular Brits had 10 points, I let the British force come on hoping to draw them in and pick them off once group at a time.
Rather quicker than I had hoped for Blunt of the 95th rushed towards the crop field, I could not afford to give up such a valuable position and deployed by skirmish troops to slow him down. The firing was rather poor but the number of troops looked rather scary.
The British Regulars pushed forwards and I unleashed the first of my Wallahs armed with nothing but sticks, clubs and knives they rushed from their quarters to drive back the enemy.
The slave army closes in, armed with Big Choppers they fight as clan in the first round, they gave the Brits a fright in the first encounter and my opponents looked nervous as they closed with the red coat detachment.
Victorious in melee, but victory came at a price, the Brits were driven back but Cpt Blunt fired into the flank of the cheering slaves and killed their leader, the force morale dropped down a level.
By now thanks to some terrible rolls on the force morale table and wounding of a number of Haitan leaders I was in danger of losing the game before any of the main forces were deployed.
With shock mounting and my of the leaders at status zero, I order the light troops to fall back giving up the secondary deployment point and slave quarters to the cocky British who had limbered their gun and were now marching confidently forwards.
But it was a crafty rouse and as the British marched on in column the main Haitian force deployed and poured a crashing volley into the regulars marching towards the house and barn. The British stalled as shock started to mount.
The Sailors having who had been soundly beaten in the first encounter moved forwards looking to repair their damaged reputation.
Meanwhile I knew any further losses would make it difficult to protect my already weak force morale, I deployed my remaining forces looking to drive the Brits from the table.
Having fired off their only controlled volley the Haitian Regulars struggled to reload as the sailors charged in, over running the secondary deployment point and heading straight for the unloaded infantry.
In an uneven affair the quality of the sailors and the lack of ready muskets drove the Freeman back, the Force Morale fell again.
The Royal Navy pushed on crashing in to the flank of the remaining Infantry.
In an effort to distract my opponent I poured forwards hoping to bag Blunt, but the hero of the early skirmish took to his heels afraid of what the Big Choppers might do to him.
Even with Captain Lawnmower knocked to the ground, the Sailors pressed on looking to seize the Haitian colours.
It was all over Major Deliveroo leader of the Haitian Forces was wounded, his troops broken and his force morale at zero left the table to the British.
Another British victory but a near run thing, the Haitians gave a good account of themselves but they need to be more careful and look to perhaps deploy on mass, as on both occasions the force morale has been seriously reduced before the main force can be brought to bear. The war has a very different feel to European Warfare. Perhaps next time a counter attack will drive the British back to the beach.
Great game and for one moment, I thought the Haitians might snatch an improbable win. Looking forward to the next game.
ReplyDeleteSo did I Steve :-(
DeleteNice figures and terrain Stu 👍.
ReplyDeleteRegards Gav .
Cheers Gav.
DeleteGlad to see your beautiful figures in action...and on a fantastic terrain!
ReplyDeleteThanks Phil, throw on a few palm trees and spain becomes Haiti :-)
DeleteMy word that was close and nearly went the other way Stuart. This is really turning into a great campaign.
ReplyDeleteI really thought I had him Michael :-(
DeleteStill next time - just need to paint up a few extra's will tip the balance.
Regards
Stuart
Great looking game Stu - its nice finding these quirky "off the beaten track" era's to game in.
ReplyDeleteIt certainly is. I find it encourages players to be less than conventional with their deployments and no one likes the slave/clansmen :-)
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