Friday, January 30, 2026

Tactics II Campaign - Xenos Rampant - Go big or go home.

Campaigns.... I can't be the only one to run into the continuous problem, people lose interest or the games gravitate to huge battles beyond the scope of single evenings.

The Tactics II campaign has resulted in some great games mostly one formation a side, In the centre of the map the battlefield has been in deadlock as multiple units formed up to block one another...
Until now, with the Allies launching a push across the river.

Over the months we have tried Chain of Command, great for smaller games, Bolt Action for the scale up Company games, we have been playing a lot of 'rampant' games recently and a conversation turned to see if they would be suitable for fast play WW2... Let's see.
Taking the point values of a Bolt Action platoon V2 and comparing to Xenos Rampant gives a point value of 25 BA to 1 point in XR.

On with the game.

A combined Allied Armour and Veteran Infantry force attempt to breakthrough the German defences. Using the Platoon Forward for the terrain layout and scenario the already battle ravaged Germans need to defend the listening post.

The Germans had a platoon of Infantry and an 88mm AT gun against a range of Allied armour.

The Germans classed as heavy infantry opened up on the advancing British forces, inflicting casualties on the advancing infantry who were pinned and damage to the Matilda.

Looking to swamp the German lines a squadron of Vickers rushed forwards providing them with multiple targets.

The Allies cleared the wadi advancing on the entrenchments slowly chipping away at the defenders who put up a solid defence with the heavy weapon bonus representing the increased rate of fire for the MG34.

To the front of the village a section of Bren Carriers broke cover and headed for the village only to be countered by off table artillery that pinned the infantry rushing forwards in the open.

On the left flank the Axis AT rifle that had been chipping away at the slow moving armour finally ran out of luck showered with HE and then assaulted by charging infantry.

The Infantry screen was broken, a Bren fell victim to the 88.


However multiple MMG's from the Vickers and remaining Bren's caused the crew to abandon the gun. The German's remaining forces fall back.

A cracking game, Xenos Rampant played really well in WW2 setting, a couple of tweaks are needed to some units to make them better reflect their natural style of play on the tabletop. Game play was slick and we had a proper result in 3 hours... 

On the campaign map the Germans are pushed back from the river line with the shattered defenders down to 345 BA points or 14 XR points.

The allies lost a similar number of points but they had out numbered the Germans by around 3:1

A hole had started to open up in the German lines which would be need to be plugged but where from as they where under pressure across the line.

Looking forward to the next game and more rampant.

No comments:

Post a Comment