In the aftermath of the Shanghai fighting, the Imperial Japanese Army presses its advantage inland, seeking to exploit shaken Chinese defenses and maintain momentum.
Another outing for the Sino-Japanese War and the next game using Xenos Rampant.
Another outing for the Sino-Japanese War and the next game using Xenos Rampant.
With the main defense weapon committed a Japanese armoured column breaks right and rushes the for the wire in the open ground.
In the centre of the the table the wire road block is breached and Infantry poor through the wood, the Chinese militia are thrown back.
Similarly on the right flank the Japanese armour makes a breach in the line. A solitary Chinese armoured car makes a run for cover to shore up the left flank.
The armour rushed forwards the Chinese infantry fell backwards unable to damage the Invaders armoured thrust. Chinese morale falters and units fell back into the centre of the village.
The Japanese push on.
A comprehensive victory for the attacker, the village Y junction is secure, infantry flood the village and even had the nerve of assaulting the SDKFZ 222 and set it alight by throwing grenades into it.
Another fun outing for Xenos Rampant giving a good result in an evening which captures the challenge for the Chinese of trying to defend against a well trained, well armed, aggressive attacker. The Japanese did not have it all there own way, but the Chinese need a few more options, queue another order :-)










Very interesting report. Hopefully the Chinese will get the AT they need.
ReplyDelete