Saturday, November 02, 2019

Warlords of Erehwon Army List - Forces of Darkness.

After last weeks horror outing I thought it would be useful to post up the Army of Darkness, which I have priced up using Rick Priestley's latest fantasy rule offering. Warlords of Erehwon.

Given the demise of Yahoo Groups in the week ahead at least publishing the list on the blog will give people an outlet to share ideas especially if your not a fan of Facebook. 

I will look to post up the English and Spanish listings in the weeks ahead, but would welcome any feedback or suggested amendments or additions for the Witches and their undead hordes.


Army of DARKNESS

The Risen

Warrior Unit
Points Value: 50
Unit: Zombies
Ag
Acc
Str
Res
Init
Co
Special
10 x Zombies
2
2
3
3
2
5
Zombie, 1 x HtH SV0, Undead

BEGUILED Peasants

Warrior Unit
Points Value: 32
Unit: Peasants
Ag
Acc
Str
Res
Init
Co
Special
1 x Yeoman with cudgel
5
5
5
5
6
7
Tough, Surly
4 x Peasants with cudgels
5
5
5
5
6
6
Surly

The ReTURNED

Warrior Unit
Points Value: 30
Unit: The Returned
Ag
Acc
Str
Res
Init
Co
Special
5 x Zombies
2
2
3
6
2
5
Zombie, 1 x HtH SV0, Undead

CROWZ

Swarm Unit
Wild Points Value: 125
Unit: Swarm
Ag
Acc
Str
Res
Init
Co
Special
5 x Crowz Swarm
   6
-
4
5
3
8
3 x HtH SV1, Flies, Fast 7

RAT Swarm

Swarm Unit (Wild)
Wild Points Value: 75
Unit: Swarm
Ag
Acc
Str
Res
Init
Co
Special
3 x Rat Swarm
   6
-
4
5
3
8
3 x HtH SV1, Venomous

GIANT RATS

Swarm Unit 
Wild Points Value: 46
Unit: Swarm
Ag
Acc
Str
Res
Init
Co
Special
3 x Giant Rats
   6
-
4
4
7
7
2 x HtH SV1, Venomous

Werewolf

Monster Unit (Allied)
Points Value: 97
Unit: Werewolf
Ag
Acc
Str
Res
Init
Co
Special
1 x Werewolf
5
5
6
8
2
8
3x HtH SV3, Irresistible charge, Frenzied charge, 2 Wounds

WOLF PACK

Monster Unit (Beast)
Points Value: 98
Unit: Wolves
Ag
Acc
Str
Res
Init
Co
Special
7 x Wolves
5
-
6
7
5
5
Savage, Rapid Sprint

VAMPIRE

Warrior Unit
Points Value: 127
Unit: Vampire
Ag
Acc
Str
Res
Init
Co
Special
Vampire
5
5
6
7(8)
5
9
Tough, 2 wound, 3 x HtH, Venomous, Dread, Fast 8

WITCH Queen

Warlord Warrior Unit
Points Value: 158
Unit: Witch Queen
Ag
Acc
Str
Res
Init
Co
Special
1 x Witch Queen
5
5
5
5
7
10
Tough, Command, Zombie Master, 2x HtH, Wound, Magic Level 2

Chill Wind 20” CV 8
Wake the Dead 20” CV 8
4 x Zombie Bodyguard
2
2
3
6
2
5
Zombie, 1 x HtH SV0, Undead

WITCH

Warlord Warrior Unit
Points Value: 131
Unit:
Ag
Acc
Str
Res
Init
Co
Special
1 x Witch
5
5
5
5
7
10
Tough, Command, Zombie Master, 2x HtH, Wound, Magic Level 1

Chill Wind 20” CV 8
Wake the Dead 10” CV 8
4 x Zombie Bodyguard
2
2
3
3
2
5
Zombie, 1 x HtH SV0, Undead

WITCH on Bromstick

Warlord Warrior Unit
Points Value: 148
Unit: Flying Witch
Ag
Acc
Str
Res
Init
Co
Special
1 x Flying Witch
5
5
5
5
7
10
Tough, Command, Flies, Fast, 2x HtH, Wound, Magic Level 1

Chill Wind 20” CV 8
Wake the Dead 10” CV 8
3 x Crowz Swarm
   6
-
4
5
3
8
3 x HtH SV1, Flies, Fast 7

Special Rules
Command
Friendly units within 10” can use the model’s Co Stat to take command based tests.
Flies
Moves over any terrain/obstacle without test or penalties. Enemy cannot charge or follow-on in combat unless they can also fly, or if flyers are down.
Fast
Move the basic rate indicated.
Ferocious Charge
+1SV Bonus when charging.
Irresistible Charge
D3 SV bonus when charging.
Rapid Sprint
Sprint at 4 x Movement
Savage
Re-roll Str to hit in the first round of combat only
Tough
Re-roll a failed Res test.
Dread
-1 to hit shooting/close combat, -1to break test if defeated by a Dreaded Enemy.
Venomous
+1 hit if at least one hit is scored.
Wound
Can lose the 'wounds value' of lives before a further Res fail slays. Can't recover pins beyond wounds suffered.
Zombie
A failed order test is an advance order and not down, Cannot sprint, Cannot benefit from the Hero, Follow or Command unless character is Zombie Master.
Zombie Master
Can use Hero, Follow or command rules for Zombie units.