Tuesday, October 21, 2025

RJW War - Not the Senluo Temple - Game 1.

Having played a good game a few weeks ago see Paul's post here. From borscht to sushi - The Russo Japanese War | movealongnownothingtoseehere

It gave me the bug for the RJW again looking for a scenario I came across Mark Fastoso's Colonial Campaigns book for the Boxer Rebellion and with a couple of tweaks could be good for converting to the Russo Japanese War.

The book has three interlinked campaigns within the supplement and are of the right size and scale for games within Men Who Would be Kings.

First up the an adaption of the opening scenario Senluo Temple. 

The pretext being a village held by Korean Nationals and the Korean/Chinese army which is holding out from an attacked by the Russian Army. The Japanese look to reinforce the village whilst disrupting the Russian attack.

The Japanese must accumulate 8 Victory Points.

Points are awarded for each Russian Officer figure killed, routed of moved off the board or for each victory area controlled these are the T junction at the end of the board behind the Russian lines, the Bridge or  3 of the 4 buildings.

A few local Chinese held the perimeter having seized the chance to be free of the Russian overlords.

The Russians advance on mass looking to break into the village before the Japanese can get into position to help defend the village.

On the bridge the Japanese move at the double as the cross the river they are brought under shell fire slowing their advance.

The Russians had placed an artillery piece and infantry unit on the left flank, but they were unable to stop the Japanese from rushing across the bridge and disappearing behind cover of a wood.

The Russians closed in on the village their skill was with the bayonet and the poorly trained defenders were too small in number to stop the advance of the Russian masses. One or two units were slowed and pinned but others made it to the perimeter.

A company of Russian Infantry rush the walled compound and push back the defenders forcing there way into the compound. A good start for the attackers.

The Japanese needed to grab the initiative from the attackers and sent their cavalry forward to slow the assault. It was quite a gamble as part of the victory conditions was for the Japanese to not lose a set number of units.

The Cavalry pushed a unit of infantry backwards they lost half there number but the Infantry were broken as a force and the flank exposed.

On the right flank with the first compound in Russian hands with a sailor unit forcing back a counter attack from a Japanese Infantry unit.

It's getting close, the Russian guard having fired a close range volley into the next house charged forward, they needed to clear 3 of the 4 buildings for the victory point.


Help was on hand for the Japanese, called back from the reconnaissance they galloped back from  scouting ahead  and were rushing back to support the defence. 


Crashing into a badly beaten Russian Infantry to take it out of the game. The Russians were too weak to be able to secure the objective objectives within the turn restrictions.

The Japanese held on, the Russians had battered themselves on the defences but were unable to shift the reinforced village. Had the Russians picked the wrong objective to focus on?

Japanese Results.
Japanese fulfil their victory conditions - 3 Points
2 Russian Unit Destroyed - 2 Points

Russian Results.
Japanese Cavalry Unit destroyed - 2 Points
Japanese Infantry Unit down to half strength - 1 Point

A Japanese win by 2 points.

On to the next game in a series of 3 the Russians will need to win the next one.

Rather worryingly I played this scenario 12 years ago - Here's how that one went....

Dust, Tears & Dice: Colonial Campiagns - Senluo Temple October 18th 1899 - Mud & Blood Playtest

How time flies.... :-(

Saturday, October 11, 2025

Egyptian Camp - Kings of Bronze.

After last months AWI push, a month of oddities and some of those pieces that have been hanging around for a while. Sometimes it's quite pleasant to just paint a one off.

I picked this up this Egyptian Pharoah's camp a couple of years ago from Studio Historia over in Greece with the intention of using it for a Kadesh outing.

A Resin sculpt but also available as a 3D print. It comes in several parts I opted to base it up with enough room to include a unit to defend the camp.

Some lovely internal within the tent even if getting at it with a brush was a little tricky.



It's been a while since the Egyptian's have had an outing on the table, I quite fancy giving Chariots Rampant a go in the weeks ahead.


Next up.... yet more from the cupboard of shame...

Monday, October 06, 2025

Wyre Forest - October Club - Objective Hammer.

October club and a modern outing with Operation Desert Storm using Force on Force.

Breakthrough at Objective Hammer.

British mechanized infantry supported by Warrior IFVs and Challenger 1 tanks must breach a heavily fortified Iraqi defensive line consisting of trenches, dug-in T-55/T-72 tanks, and ATGM teams. The goal is to secure a strategic metal road behind the defensive line.

A new regular venue for the club, that conveniently has a large table tennis table, which gives us that little but extra playing area and the ability to go big..... 

On the right flank a dual a T72 and a BMP1 hide out amongst the shell scrapes awaiting the British advance. Within FoF the Iraqi's need to really mass their fire to bring down the attacking dice of the better armoured and armed Challenger I's  

he British won this dual, but the defenders had the satisfaction of knowing that the had caused the British to lose a track, not great for an attacking force of only two MBT's.

Better news on the left flank as the 2nd Challenger engaged multiple targets brewing a T55 and T72 in short order. The heavy metal fight was sort lived and it was not long before all along the line Iraqi AFV's were burning. 

A little over confident they moved over the open ground and were greeted by Saggers and RPG rounds, many missed their mark however some got through. The loss of a couple of Warriors would be difficult to justify to the bean counters in Whitehall.


As the clock ran down and the Iraqi reinforcements were turned to burning wreaks the British neared the defensive line. a partial victory for the coalition but an expensive encounter with two Warriors destroyed and all three Challengers suffering battle damage.

A fun and bruising encounter, it took a while to get the tactics right for this battle to make the best use of the British firepower, tanks don't last long. But the AT teams can still pack a punch especially when deployed in numbers.

Force on Force gives a realistic encounter the improved qualify of the British gives them an advantage in supressing the poorer quality defenders, the high value dice means certain shots will automatically get through.

As both forces were regular it can lead to protracted exchange of fire, the trick is knowing when to stop and save some of those dice for that 'Just in case' moment.

The casualty and wound tables make you think about when to put your mini warriors in danger.

Tuesday, September 30, 2025

17th Light Dragoons - AWI Cavalry.

A couple of take nights but I was determined to get these finished whilst the calendar still said September :-)


The last of the core troops for the AWI project and the 17th Light Dragoons from Pendraken Miniatures. Based 3 to base for Rebels and Patriots.


Given most of the cavalry of the period seems to have been deployed in small detachments 3 units of British cavalry should be fine for most engagements of the war.


A little bored of the mass of scarlet, I thought I might sneak in a unit of British Legion in green. I know the head gear is wrong, but it's 10mm so I can barely make out which way round the infantry are so head gear is not a major concern.

Really pleased which how these have come out.... Now to get them on the table....

Sunday, September 28, 2025

AWI Logistic Corps....

Another batch clear the paint queue for the American War of Independence Project, these could be used for both sides of the conflict and will be useful for ammo markers or niche scenarios.

Two supply wagons and 4 mule trains should be enough for now.

Continuing the mounted theme I dug a few dead horses from the spares box, these will be perfect for extra shock/pinned markers for Rebels and Patriots.


Two days of the month to go, just enough time to finish the last of this project and the British cavalry..
No pressure....

Thursday, September 25, 2025

Monthly games round up.... September.

A glut of games recently, nice to get some of the boxed up collections back on to table.

First up a trip to the back to North Africa and the launch of a mission by British regulars into the slave states to free the local minister and numerous other captives.

Rank and file was the order of day as a number of crashing volleys sent the Arab guards and angry locals heading for the hills.

It been a while since we gave The Men Who Would Be Kings A run out they are subtly different to some of the other rules in the stable. Despite their simplicity, they offer meaningful tactical decisions—especially around unit activation and leadership each leader trait can make a big difference to unit performance.

A cracking game but perhaps a couple of tweaks to allow units to retreat or go to ground once pinned or they simply become target practice. I might explore borrowing pinned results from Rebels and Patriots which forces units backwards when we next play.

Roll on to club day and a mid week conversation about early war gaming turned into AVBCW discussion and next thing you know Operation Sealion was on the cards.

Kenneth Macksey excellent Invasion Book and the what if landing on the South Coast.

German Paratroopers defending the landing grounds behind Hythe hold on awaiting the German break through on the beach head.

British Home Guard grabbed their helmets and rifles and headed to the crashed glider, Bobbies armed with rifles and pistols set out to arrest the invader.

Great fun watching the boys in blue scrambling all over German recon units to shut down the recon units. 

Bolt Action 3 gives a fast game, but I still have a problem with a couple of the improvements over V2. the rules appear to be more lethal with less opportunity for ducking and diving, the rally rules where all the pins are removed on one roll feels a little unfair given the effort that goes in to pinning units down and planning your suppression plans.

Sunday, September 21, 2025

American War of Independence - Hessians

Later into September than I would have hoped for and a determination to complete the last of the 10mm American War of Independence project.

First up Hessian Grenadiers whilst their are lots of choices amongst the German regiments deployed in the colonies, I opted for the classic feel of German Infantry. Painting up the regiment pack from Pendraken gives you for units for Rebels and Patriots, together with an officer base.

I threw in a couple of casualty/shock markers to make them a standalone formation. The flags are from Maverick Models to complete the formation.


Painting all four units in one go was a stretch, but 2 colours and night picking out the rifles, straps or boots and suddenly they are done.

Next up the British cavalry.... assuming all goes to plan.....

Saturday, September 13, 2025

Timecast Terrain 10mm - Return to the AWI.

After a brief detour to the New World, back to the last AWI and a concerted effort to clear the last of the AWI elements to crack the project before the of the month...

I felt the AWI battlefield lacked a little bit of colonial structure tucked in box was a bunch of trees from the guys at Time Cast perhaps some of the best trees on the market in this scale if you don't foliage shedding over years of gaming.


I opted for nice tidy rows so they could be used as an orchard or to line the roads on the approaches to towns or farm lands.


Also some poplar trees on make up sticks with some rounded edges to mirror the troop bases. 



Not really sure why it's taken so long to get them on the table but in the spirit of getting Sh*t done. On to the next unit.

Sunday, September 07, 2025

Ia Drang Valley 1965 - Force on Force.

Wyre Forest Club Day and the opportunity for a big game.

Ia Drang Valley 1965 

U.S. forces have inserted via helicopter into LZ X-Ray to engage North Vietnamese regulars. What begins as a reconnaissance-in-force escalates into a brutal three-day battle. The U.S. must hold the landing zone while repelling waves of NVA assaults. The NVA aims to encircle and annihilate the isolated American battalion before reinforcements arrive.

U.S. Victory Conditions

  • Hold LZ X-Ray during the day

  • Evacuate wounded units via helicopter

  • Prevent NVA from breaching command post perimeter

  • Enter the gulley clear of enemy troops

NVA Victory Conditions
  • Eliminate U.S. infantry units

  • Capture or destroy the U.S. command post

  • Prevent helicopter reinforcements from landing



The US forces stepped down from the helicopters and moved to cover the contact line and protect the LZ.


1st contact the US Fire Teams blaze away at the hidden NVA. 



Across the extended battle field units of North Vietnamese rushed to pressure the US landing zone. Numerous helo's were forced off the table as they attempted to bring in additional reinforcements to bolster the line.



The NVA were nimble and managed to pin a number of US units forcing them to rush across the LZ to plug multiple gaps as the NVA platoons concentrated on weak points, even over running a fire team who were wounded and unable to bring enough fire to bear on the attackers.


With casualties mounting across the LZ and a number of fire teams down to less than 50% the US fell back as the NVA moved down the ridge line to enter the open landing zone.

A tough day in the field for the US, the NVA's fluid movement and reluctance to leave dense cover until they have a concentration of forces put the Americans under pressure. the M60 Weapons teams were unable to get into an optimum firing position. When they did get set up they often lost the initiative which allowed the NVA to drop out of sight again...

I suspect next time the US will come in a lot harder with off table support. Sometimes games mirror reality.....