The Crusader project rolls on....
The Christian forces are light on cavalry so these mounted Sergeants will be a useful addition to help keep the Arab cavalry at bay.
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
The Crusader project rolls on....
The Christian forces are light on cavalry so these mounted Sergeants will be a useful addition to help keep the Arab cavalry at bay.
These fine fellows have been on the paint table for a couple of weeks, a random collection of Footsore, Wargames Atlantic and Perry's Miniatures all part of the getting stuff done project.
It's looking like April will be another month of Crusading, a mix of Spear, Crossbow and Levy to complete a number of units for the Crusader project bringing the figure counts up to 12 and 6 for Lion Rampant and removing the need for casualty markers.
I seem to have increased the volume of figures on the go in recent years, it used to be no more than 12 at any one time, but now I find myself working through between 24-30 which take longer but there is something quite satisfying about finishing a large batch. This mob enable me to come a number of units.
Skirmish Unit - Christian Bow, I had 4 of these already the two additional Plastic Wargames Atlantic archers will complete the unit.
Light or Heavy Spear a mix of of Footsore metal and plastic a perfect match the only difference being the spears, the metal with the deadly metal pins verses the denser plastic ones from Atlantic. I might consider swapping one or the other out at some point.
Closely followed by their bulkier Perry breatharian, the Perry Figures were not a good match compared to the Footsore Spearmen in the same unit so they now get their own unit.
The Christian Levy get their ranks fleshed unit bringing them up to 12 figures, one of the levy even managed to get their hands on a large shield. Not sure it will really help when you look at their stats.
Finally an additional Skirmish Crossbow unit from the Perry Twins, these can be a stand alone unit or combine with the other Skirmishers to make a full unit of 12. Let's see if they can keep the mounted horses at bay.
Plenty more still to do before the plastic mountain is conquered but some good progress over the past week or so, an hour and a half an evening certainly made the painting process far easier than a whole days session.
Next up mounted sergeants.
The Lord of the Rings Campaign is back.... my wargaming buddy has been investing heavily in bad guys so to accommodate the larger forces we have switched to Dragon Rampant, amending the point values and reinforcements to keep the balance of the game.
In the south of Middle Earth, the Forces of Men have been looking to dodge the evil Orcs' but have finally ran out of room, chased by 4 armies the battered force moved into Fangorn only to be blocked by a far larger enemy force, pinned in on all sides They need to win the day or be wiped from the map.
The plan is a simple one, await the evil horde and hope to batter them as they crest the hill. I picked a largely archer force, paying for the sharp shooter skill to try hold them back and break their morale.
With approx. 100 points to field Sauron's forces were not short of impressive units chase down human forces, Trolls, Heavy Pike and lots of cavalry....
The heavy cavalry swept forward facing off against the Riders of Rohan who fired their bow and evaded the initial charge, some of the cavalry were felled as they charged into the skirmishers in the tree line losing their advantage... the evil guys would only fall for that once. The Trolls and skirmishers rushed forwards to clear the wood.
The men of Gondor refused their flanks as the enemy cavalry regrouped as their infantry pushed around the left flank.
The final post of March and a quick overview of our annual outing to WMMS hosted by the Alumwell Wargames Club. This year we opted for a WW2 outing on the Eastern Front.
A great show, with a very relaxed atmosphere, not the first on the list for traders with several of the main brands no longer attending, but then I have been going a very long time well before the internet.... However it does allow you to linger that little bit longer at each stand and pick up several pieces which you might have missed in some of the other shows where you are 2-3 deep in those first 3 hours of the day.
Numbers felt to be down around 15% to my eye, but it was Mothering Sunday which might account for the slight drop off. Let's of great games on offer and plenty of eye candy for future projects.
A great days gaming, chatting with the occasional bargain thrown in.
Apologies only our game on offer on this post and then mostly from the morning session, I am sure others will share their wider Pic's across the blogosphere.
OPERATION MAX UND MONTZ, SEPTEMBER
1942 – GROSSDEUTSCHLAND INFANTRY DIVISION – EAST OF TSCHERMASSOWO.
A portrayal of the advance of Sturmpionier
Battalion GD launching a daring operation in the Gostischka Vally against the
enemy bunkers of the so-called “Cemetery Hill” due east of the town of
Tschermassowo.
The main objective of
Code Name Max Und Moritz was the seizing of the strategic heights to control
the hill and observe enemy forces to the east and enable to make countermeasures
against Soviet artillery Positions.
Under an Artillery
Barrage and support Stuka’s the 2nd & 3rd Companies attacked
the hill with Satchel charges, flamethrowers, hand grenades, spades and knives,
while the 7th Company attacked to the East of the hill in “Prittwitz
Hollow”
The Game.
Can the Russians stop the German advance and the capture of Cemetery
Hill?
Played with using the Bolt Action Core rules alongside elements of Chain of Command introducing Force Morale, variable movement and turn end.
When the scenario calls for an air strike some is bound to bring a Stuka.... it took all day but it finally found it's mark, which gave the Germans a marginal victory.
I have been wanting to put a game like this on the table for a over two decades, admittedly the scale has increased than I originally planned when I backed the Footsore kickstarter a few years ago.
When I was a kid Standard Games Cry Havoc was all the rage, I always fancied turning it to miniatures. The board game had a bit of a renaissance in covid where two of us played over zoom with a game each moving the pieces on both maps.
Now it's time to finally get the toys on the table.
After three days on the road with very little water, the Christian horse is in desperate need of water. The Muslims are lying in wait for them at the watering hole.
I turned the forces from the scenario into a similar scale of forces from the Outremer book. The Victory conditions were simple the Arabs needed to kill more than they lose and not be forced off the table.
Looking at the diary coming up and a planned club game in April it would appear that painting is going to be limited in the next couple of weeks. Especially with Alumwell looming large in a few weeks, so I am going to have to grab an hour here and there.
Fortunately a clear day in the last week has allowed me to complete a two more units for the Christian forces in the shape of Christian heavy spear.
A March update and time for the Christian forces to enter the table.
A couple of evenings of snipping, trimming and gluing before the weekend was spent getting the first of the Fireforge Christians onto the table... This was meant to be one of the those projects that was a minor distraction to fight some skirmish games in the Middle East, it now stretches into several boxes and is most definitely one of the larger collections I hold.
A little bit behind on posts of late, hopefully things should calm down in a couple of weeks once year end is out of the way, this real life stuff can seriously hinder hobby time.
Last weekend saw a rarity on the hobby front, a show and an all day game..... I suspect I will have to make up for that in the coming weeks, lets kick of with Hammerhead. A great show as always from Paul and Sally at Kallistra the hall was packed with plenty of games to chose from and most traders 2-3 people deep. I was reflecting on traders that were missing and the number that now concentrate their efforts on perhaps 3-4 shows a year, you can't blame traders given the cost of overnight accommodation and travel costs. That's a lot of margin to make up before you have even sold a pack of figures.
I did my bit with a nice haul from the show. I am trying to be more proactive so on the evening started to prep them before they disappeared into the draw of things I really must get round to finishing, it might allow me to get a little bit of prep across the week.
The haul Pendragon for the AWI Project with a number of additional buildings and phase three of the project, with more Militia, British Cavalry, Indians and more casualty markers. The under cloth hills from Kallistra will give me more options on the tabletop.
Finally a a couple of packs from Perry to bulk out the Christian forces for the Crusades, separating the Footsore Mini's from their larger cousins. The next game is scheduled for early April so no pressure to get them complete.
With barely time to recover Sunday saw a Wyre Forest all dayer with a dry run for the Alumwell show at the end of the month, I won't give the scenario away but it sees German mechanised forces take on Russian defenders.
Having a dry run gave us the opportunity to tweak the forces and ensure that the scenario moves at pace and gives a balance of troops for each side.
A big shout out to Howard from the club, knowing my Crusades project is underway he very kindly gifted me his "to do" pile... Very generous.... but wow the list of things to do is growing day by day....
Meanwhile back from hibernation the LOTR's campaign is back, over a year has passed since the last posting - Dust, Tears & Dice: LOTR Campaign - Back from the annuals of time. New purchases from my wargaming buddy has perhaps pushed Infamy to it's limits so we discussed switching to Lion/Dragon Rampant it will certainly give a faster play and both rule sets have enough characteristics for the various troops types. We will need to tweak the points for each campaign force but it should not take long to convert.
A greater tester game saw a win for the good guys.... shame it did not count. It was great to be able bring the campaign back to life, as always so many games, so little time.