Thursday, February 26, 2026

Battle in the valley - The allied push continues...

Continuing with the Tactics II campaign.


All out war across the entire front with the Allied forces pushing hard against the Axis & Vichy defenders. 


After a slow push through the mountains, like Hannibal in ancient times. The British Armoured regiment burst out of what thought to be impassable terrain. Another though ask of the German defenders.

Another outing flipping the rule system to Xenos Rampant whilst ironing out some of the kinks to in unit stats to better reflect the troops in theatre.

Allied - 1425 BA - 57 Points plus free spotter - XR
Axis - 1000 BA - 40 Points XR


The Germans hold the pass with an Infantry company and single light AT Gun facing off against a mobile column of Armour Infantry and Tanks.


Nestled amongst the rocks and dunes the Germans await the allied assault. 


The terrain was not the best for tanks, so as the AFV's pushed through the main road, the Infantry swept left by the oasis looking to assault the high ground. The Bren carriers moved quickly as Infantry filled the compound.



In the centre the armour pushed forwards, their advance slowed by off table artillery from the German rear area. The allies returned fire looking to supress the AT gun and AT Team.


Finding it tough going to the front the allies continued to probe the left flank, a Vickers light tank pouring fire into the Germans on the ridge line.


The Bren carriers assaulted the ridge line. The Germans (heavy Infantry with the Heavy weapon trait) pushed back the first assault but were picking up wounds.



In the centre the second Vickers Light Tank was a wreak having taken a number of hits from the defenders. This only served to drive on the British advance they can neutralised the AT team and were pushing into the pass supported by off table artillery.


The damn bursts. The Cruiser Mk III crashed into the AT gun driving the crew off, the allied Infantry seized the high ground as the surviving defenders were beaten back, who were then attacked by the flanking light tank.




An allied victory but at quite the costs.

Xenos Rampant makes for a fun game, the difference between the Allied Light Infantry & the German Heavy Infantry was telling, trying to wheedle the Germans out of heavy cover was hard work, next time they really need some additional heavy weapons to break them the Axis line.

A couple of additional tweaks to consider, company/squadron commands/activations given the games are larger than 24 points as stated in the book. - An armour deduction for flanks?

Overall pretty slick and fast moving for an evenings game.


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