Friday, August 27, 2021

Project Red Pheonix - Break Out.

Despite holding up the initial North Korean assault 24 hours earlier. Further armoured columns have broken through across the entire frontier and were making deep thrusts towards the prize of Seoul. The pace of the advance surprised the South Korean and US high command and meant many of the allied units were cut off and bypassed, left to be dealt with by the lesser divisions following up.

One such trust found one NK division trapped between the still effect southern defences near Seoul and several retreating units falling back from the DMZ. The retreating south Korean divisions now engaged in a desperate action to break through the forward Kim units to link up with the defenders still holding Seoul.

The South Koreans must exit at least 50% of their units from the Eastern Table edge.

The North Koreans win a major victory if no imperialists exit the board, a minor victory if less than half escape.



Despite a road running through the centre of the table the Southern Armour rushes down the left flank of the table, the North Korean Units were hidden, so taking no chances the south plasters the forward most farm in thick smoke.


The NK high command calls in his limited air support looking to stall the advancing armour.


The southern armour reaches the earth mounds of the paddy fields, still unsure what they were facing they call forward the infantry to flush out the defenders.


Meanwhile in the centre the Fox Armoured cars rush forwards tempting the defenders to reveal themselves, AP rounds and HMG's blazed away but the little Foxes held their ground.


Kim's forces rushed back from the front to stem the advancing southern forces.


The infantry charge through the smoke only to unearth a recon unit, the southern amour skirts the farm needed to speed up, what an unnecessary delay for a bunch of scouts.


Southern infantry flank the defenders looking to flush them out of the farm, this was taking far to long. 


The southern armour reached the road when the shells started to land, 155mm shells burst amongst the medium tanks, the thin top armour was no protection and two of the lead section brewed up.

Time had run out and with the blocking force now heading into town the window to escape had closed.

Another loss for the south,

A fun encounter, cross country was not a good choice, whilst skirting the bulk of the NK blinds was a good move the lack of speed allowed the Kim's to redeploy and block the advance.

The revised artillery and air power rules worked well which gave a good balance between attack and defence. I might speed up future games by increasing the unit sizes for the infantry from a section to a company.

7 comments:

  1. Attractive looking game Stu - the Southern forces better get their finger out soon, or the Americans will nuke the whole Korean Peninsula!

    ReplyDelete
    Replies
    1. If the 6mm bug takes hold much more, I might need to pick up some US troops.
      Cheers
      Stu

      Delete
  2. Nice game and an interesting period which I know almost nothing about 😢

    ReplyDelete
    Replies
    1. The benefits of a true wargames butterfly.
      Cheers
      Stu

      Delete
  3. I don't know anyone who games this period- interesting stuff! Thanks for sharing.

    ReplyDelete
    Replies
    1. Just one of a long list of weird periods John. Thanks for stopping by.
      Cheers
      Stu

      Delete
  4. What can I say but...excellent!
    I have a friend building 1/72 CoC Korean War armies for Skirmish gaming looking forward to it!

    ReplyDelete