Finally gaming is back on, this outing yet more 6mm, high time the new paddy fields and roads made it to the table top.
Despite painting the North and South Korean forces several years ago, I have never quite found a set of rules that struck the right balance for me in 6mm, to often it felt like I needed to be fielding corps rather than companies.
I had an idea after reading Jay's adaption of Bolt Action for modern warfare, I figured I could adapt them to 6mm and my micro armour. Jay's Wargaming Madness: Bolt Action Modern - v3.1 Update (jayswargamingmadness.blogspot.com)
By up scaling units to Armour elements of multiple vehicles and an infantry base with 'lives and fire points' it should give me what I need.
Let's see how this goes - South Korea - 1987
The North Korean's have broken through the DMZ, hidden tunnels and a massive artillery bombardment have breached the line. They are driving hard and the South Koreans have only been able to put a scratch force together to hold the line.
The NK had to capture the village or a third of the town to win the engagement. The South Koreans have to stop them, Southern units are hidden on the table, but markers denote where they are. The NK out number the South by 2:1
A few years ago I played Blucher which had a nice mechanism of Momentums, where your opponent rolls the number of active units for their opponent and keeps them a secret, leaving the active player to decide which units to active first. The problem for the active player is that he won't know how many activation's he has and which units to activate.
Adding this to the game gave the NK an advantage with a dice for each 6 units or assets and whilst they knew they had a minimum of 4 units to activate vs the Southern 3 dice they never knew if it was 4 or 24 points, ambush units could activate without a momentum but this reduced the flexibility as to what came out of the bag.
This added level of friction really changed the game play for the better and injected a level of jeopardy which is often missing in Bolt Action.
A couple of further tweaks are needed to here and there around off table and air assets but this could be the future of our modern micro armour in the Korean peninsula.
Ah, very, very ery cool scenario with excellent models and terrain, Stu. I was thinking of doing Korean War (1950's) in a smaller scale than 28mm for Bolt Action, bit hadn't thought of 6mm. This looks great and I will definitely consider this scale.
ReplyDeleteThanks Dean, BA does seem to work in this scale and an easy conversion from inches to centimetres. A few more games needed to iron out a few of the kinks.
DeleteCheers
Stu
Looked cool Stu and seemed to work well - unless you were the N Korean commander! Good to see you able to get back to some FtF gaming too.
ReplyDeleteAgreed, I think future encounters will be a very different affair, the hidden Anti-tank vs Armour had a good feel to it, it needed a good old fashion infantry assault to clear them out.
DeleteLooks like a further order to GHQ is required :-)
Cheers
Stu