At the close of day one we left the fight for the town nicely poised both the Federales & the Zaptistas forces had rushed to grab as much of the built up areas as possible. The Federales had entered the church grounds and were sheltering behind it's high walls with Zaptista's on all sides.
It was nice to turn up and be straight into the action. The Federales waited for a number of turns waiting for the cards to land in the right order and then stepped up to the wall, the turns leading up to that the Rebels had the initiative and went on to over watch, which would have stopped the Federales dead.
In the centre the Zaptista's prepared their assault on the church having reinforced the attack by falling back from the left flank.
The rebels morale faltered, whilst they were pushing on the one flank, the Church was firmly under government control and the loss of the heavy weapons made victory difficult.
A great game and nice to get all of the toys on the table. Mud & Blood was showing it's age a little when compared to some of the refined mechanisms in Sharp Practice 2 and Infamy Infamy. We might give this another run out using Sharp Practice and some modifications.
It's certainly given us a taste for the bigger games.