Crickey a month has passed since the first Crusaders cleared the paint table. Now time for the foot knights to enter the fray.
Next up Muslim Cavalry as the forces start to take shape.
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyre Forest Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
Crickey a month has passed since the first Crusaders cleared the paint table. Now time for the foot knights to enter the fray.
Next up Muslim Cavalry as the forces start to take shape.
Whilst the AWI 10mm project starts to take shape, an opportunity to give Rebels and Patriots a run out using the Spanish and Haitian forces.
I modified the native list for Haitian escaped slaves making them large units and aggressive but removing there firing ability, the total points were 29 vs 24.
The Haitian regulars were complimented by a couple of regular line units and skirmishers, whilst the Spanish were held the defences of the plantation with a veteran regular unit, a light cannon and a number of militia units.
The Haitian sweep through the fields and advance on the militia who were guarding the fence line of the plantation they were disordered from the fire from the skirmishers, the militia attempted to rally off the marker but failed their orders and charged the advancing Haitians before being soundly beaten and send packing.
Sometimes its nice to play on the same side.... Two games in two weeks both along a similar theme with commanders all trying to play together for a common good. The Pony Wars games have a sense of fear as the soldiers in blue head off into the hinterland. Although I am beginning to really resent the homesteaders :-)
Pony Wars
The cards fell well for the cavalry with limited Sioux appearing on the table, the federal forces were on the look out for gun runners looking to make a quick buck selling guns and whiskey to the Injuns.
Turn one and the Indians are already sending smoke signals to their buddies in the hills, we sent A troop up the high ground to drive them off as a wagon train enters the table and heads for the fort.
Meanwhile hearing that there was a clam bake sale at the church settlers head up the team only to be ambushed by the locals who were armed with bow and arrow, but then who should appear in the clearing but the flaming gun runners. Alas the settlers would not see another sun rise.
A week later and perhaps it was the fact we were British we entered the desert with a sense of purpose surely no savage could stand up to the might of the crown.
Unlike the Sioux the Dervish come on in huge numbers very often watching from afar awaiting for the Emir to give his signal. The occasional HE shell did nothing to change their mood.
Having watched plenty of movies like the Four Feathers the Brits new what was needed and kept a tight formation, the drums started beating and the natives charged getting pretty close to the British lines, with supplies close at hand the Brits and Egyptians poured fire into the Dervish and sent them packing.
With the Dervish attack shattered time to unleash the lancers.... It was a great plan sweep behind the natives and send the packing.....
Right plan but you need to know when to break off, the initial charge failed to break the Fuzzy Wuzzy and they were joined by friends keen to avenge their fallen comrades. The Lancers fled taking their wounded officer with them. That will take some explaining in the mess.
Time to head back to the steamer and the safety of the Nile.
Great games and both with a slightly different feel, you really have to plan ahead and balance you resources, the lancers head the oasis in sight but had to turn back when our of the heat haze came hundreds of Arab riders....
Looking forward to playing a few more of these games in the coming months and perhaps an adaption for Starship Troopers just for fun...
A bit of a mixed bag today, gaming has picked up of late with some great games and projects underway.
John over at the Wyre Forest club does put on a great game, I don't know where he stores it all or manages to produce so many fine figures and terrain pieces in such a short period of time. This is his Crete scenario using Rapid Fire rules as German Parachutist's defend the airfield against the British, Greek and Cretan civilians.
Some great individual pieces from the weapon caches and empty chutes in trees.
THE BATTLE FOR FORT NIBEIWA, 9 DECEMBER 1940
A portrayal of the Battle for Fort Nibeiwa part of the opening
moves of Operation Compass, an attack of British & Commonwealth forces
against Italian Positions in Western Egypt. The Western Desert Force (Consisting of the 4th
Infantry Division & 7th Armoured Division are tasked with an
attack against Group Maletti
Under the cover of RAF Bombardments and Artillery. At 7.30am
Matilda tanks flanked by Bren Carrier Platoons of the 7th Rajput Regiment attacked,
Italian tanks and defenders were caught off guard with many of the crew asleep,
as the crew scrambled for their vehicles they were overwhelmed by the Indian
Infantry and lumbering Matildas.
By 10.40 the Fort was in British Hands in what one Italian
described as “the nearest thing to hell he had ever seen.” Over 4000 Italians
surrendered.
The Game.
Next up the first of the Christian Forces in the shape of Knights Templar for the Baron's War Outremer project great castings from the Footsore Miniatures Team.
They need a varnish once the weather warms comes and the wind drops together with a few tufts and rocks etc.
I went for a grey and white mix with a light flesh wash to give that lived in campaign feel, enough for a couple of units within Baron's War - Really do need to read the rules.
If anyone is interested I am looking to sell on the Fortified Hospital, I was one of the early backers and only 50 were produced. However with a slight change in focus I need to scale back my plans... I am looking to recover my initial investment its not yet available from Footsore so get yourself a great piece of terrain before it goes on sale.
You can find it on e-bay running for the next few days - Footsore Miniatures Barons War Outremer Fortified Hospital Crusader Fort | eBay The Photo below is the completed view.
No serious gaming yet but another fun Silver Bayonet Battle in the hunt for the remains of El-Cid.
After the last encounter the local priest tells you of a potential lead in the hunt. Local Guerrilla’s and Brigands had raided the tomb of El Cid and it’s rumoured that they had taken several relics and body parts. In the ruins of a local hamlet is a cage containing the body of what could be El Cid?
Four brigands will be positioned within 2” of the cage, any further brigands will be placed 8” away from the cage in random directions in cover.
Brigands will never make a random move during the game, instead they will end their activation. Once the relic is secured if called upon to make a random move they will pursue the relic pieces, if they recapture the relic they will move to return it to the cage.
In the centre of the table the Cage containing the potential cadaver must be opened using the key or a successful test of 15 or greater.
Surrounding the Cage are 5 treasure tokens - but watch out for the leader of the Brigands - A Demon!!!
A – The keys to the cage no test required to open the cage.
K – Ancient Scroll – Add 2 Monster Dice to the fate pool.
Q – 2 Brigands entering from the corner of a random corner, who will move towards the cage.
J – Leader of the Brigands in a random house – closest to the cage or relic (Demon)
10 – Book of Demonic sketches – Add one skill dice and one Monster dice to the fate pool
Experience Points available.
+1 For opening the cage.
+2 Taking the relic off board
+1 for each 2 Brigands killed
+3 Killing the Demon
Turn 1 - A common enemy and for once players unite French, Spanish and British each take the opportunity to thin the defenders in the square to open away to the Cage.
The Spanish make there way towards the cage clearing the house over looking the cage, could this be another win and a 3rd body part?
War erupts yet again between the British and the French, The red coats could not resist a pot shot at the French in the open. Before the French fire a volley back.
As the Spanish rattle the cage unable to prise the lock, the doctor from the second British unit having grabbed the keys rushes towards the cage, only to be shot down by the French. Who in a moment of madness firer on every nationality in sight.
The Demon is discovered and rises up from the Crypt.
With blessed weapons the British fire on the Demon.
The first output of 2024 and only a year behind schedule.
Having backed the Kickstarter over 12 months ago, finally time to bite the bullet and get some of the Footsore Miniatures on the paint table. For years I wanted to recreate the Standard Games Hex based game in miniature, but there was not a range of figures that I felt fitted the bill until now.
A great range of figures with lots of character and variety in the poses.
First up Islamic/Arab Archers....
I must be honest the colour combination goes against everything that I painted in recent years, the clash of colours gave me a headache, it matches a number of colour plates in the likes of Osprey and other sources, but initially they were rather garish however a flesh wash has dulled them down a little and the basing makes them feel a whole let better and they will be a real contrast to the Christian forces.
Not enough for a game yet, but a good start.....