Saturday, June 29, 2024

Tactics II - Turn 3 Allied - Game 5 Shoot and scoot.

Another game in the Tactics II campaign rather thin on Pic's I am afraid - The sign of a good game.

The allies were feeling confident they heavily outnumbered the Italian defenders as they pushed forward towards the main front. 


The Italian were already at 3/4 strength and were out numbered by at least 2:1 together with Headquarter support but they had rolled well on the scenario table - Ambush an the terrain was in their favour.

What seemed like an endless stream of allied troops snaked their way on to the table, looking in the dice bag there seem to be very few red dice for the Italian side, troops hugged the terrain in ambush awaiting their moment.

In the forward position the Italians waited.


The first Indian troops reach the killing zone and were wiped out to a man - that's 120 points in the favour of the Italians.

Protected by the mud wall they were proving difficult to winkle out even with the introduction of the A10 a risky move as anti-tank and Auto Cannon rounds narrowly missing it, that would have been expensive.

Many of the Italians were quite a way back, forcing them to bring forward the Armoured Car - The A10 fired and boom!!! - suddenly it was game on 105 points for the allies.

Turn 5 came and by now the Italians in the village were providing covering fire allowing the defenders to fall back slipping out of the walled field before the allies could mass enough troops. A few Italians fell scrambling over the wall, whilst the allies saw a number of casualties from a nasty sniper somewhere off in the distance.

Losses 205 allied to 165 axis an unlikely Axis victory. The allies are forced to fall back.


Initiative switches to the Axis but activation orders were poor and the Italians above were unable to withdraw which may make the next turn rather nasty for them.

As stalemate continues on the right flank reinforcements make their way up from the rear area for the Axis forces, there are sure to be some large fights ahead. The only significant engagement is the arrival of the Germans and elements of 1st Panzer Division who are looking to break through the allied parachute screen who is blocking access to the port city of Karalaan.


So next up an interesting encounter as the Germans hit the landing fields - quite telling the random roll with Platoon Forward is a Platoon attack - Take and hold a settlement on the main road to the port - To win the game.

Let's see if the Axis willing streak continues.

Sunday, June 23, 2024

Perry Miniatures - Muslim Armoured foot.

 After a few weeks away time to get back on the brushes..

The seems to be a distinct lack of Islamic armoured foot in the market, these are from Perry's Crusades range and are very nice, they might be slightly larger than the Footsore castings but will be just fine in a unit on their own.



When used within Lion Rampant they form up in units of 6, which makes use of the pack from the Perry Twins, Shield designs are transfers from Little Big Man Studio, such a time saver.



Next up..... more Saracen heavy cavalry.

Wednesday, June 12, 2024

Lion Rampant - Desert Raid

After a number of months on the paint table, enough models have come off the production line to put on a large game. 30 points aside with the Arab player tasked with attacking the camp and burning down the various tents. The Christian defenders had a scratch force defending the outskirts of the camp long enough for the rescue party to arrive.


The Muslim forces came on across a broad front looking to overwhelm the defenders. The camp was in the centre of the table, but the Arab forces were move mobile due to their light cavalry and Infantry.


The Christians held the line with a unit of spearmen, pilgrims and a skirmish unit, the bulk of the Christian forces were rushing to support the defenders.


The Arab forces pushed through the oasis looking to flank the defenders with medium cavalry and sneaky fire grenades. The Christian forces could do nothing but stand their ground.


The fire bombs did their work and whilst they missed their target the scrub around the spearmen caught fire and a number of men fell to the sticky flaming substance.... The balance was now with the Arabs.


Help was on the way with Templar cavalry rushing forwards.


The cavalry could not help themselves they charged forwards, the Arabs fell back which resulted in the cavalry crashing into the wall of spears, the cavalry fell backwards the Templars were peppered by a storm of arrows, the counter attack was blunted.


The Arabs had a new tactic and turned their attention to the spear unit still holding their ground their padded armour making them difficult to shift. The Arab stood off and fired into the defenders eventually their morale failed and they routed from the table.


Arab medium cavalry swept from the high ground on the left flank crashing into the pilgrims left in the camp, who were unable to stand against the cavalry.


Revenge was close at hand as the second Templar unit charged the Muslim mounted men beating them and sending them packing.


Muslim spearmen filled the centre of the camp, but were badly beaten getting to the outskirts and were driven back by the fresh Christian billmen and Templars.


Time was running out for both sides to secure a win and the leaders in a last throw of the dice entered into a personnel challenge.


Victory went to the righteous and the Arab leader was felled.


A great game with so many 'what if' moments, the concentration of missile fire within the Arab forces makes the Christians go on to the attack. They will definitely need more missile men to combat the Arab threat.

The perfect inspiration to crack on the reinforcements coming through the post this week.

Sunday, May 26, 2024

Perry Miniatures vs Footsore Miniatures

Time for some more Christians for the long journey to the Holy lands, a mix of Footsore and Perry's... In there own right both lovely castings but I will need a few more from each company as the Perry sculpts look like they have eaten most of the rations....

First up a spear unit in padded jackets and chain mail, mostly Footsore but you can see 'Little Bill' in the front rank, not even similar basing can mask his stature.


Having decided on Lion Rampant for this project I can get away with a smaller units until  I in fill the ranks to make them up till 12 models.


The comparison between the two ranges - Footsore (L) Perry Miniatures (R) - I was thinking about the new Victrix range but by all accounts they are event bigger....


The Christians are likely to need some divine intervention so a bunch of Holy men and Pilgrims to be escorted across the table top.


Finally a bunch of Bill men from Perry's. In their own units they look great.



Not a bad effort before they take to the table for their first outing.

Tuesday, May 21, 2024

Dawn Raid - Barons War/Lion Rampant mash up.

Club night and a mash up, taking the first scenario of the Baron's War Death and Taxes supplement but converting the units to Lion Rampant. 

The hamlet of Wimentun has been under the heel of the Sherriff and his henchmen for a long time, taxes have been increasing month on month, it was time to take a stand.



The villagers had, had enough stirred on by hooded figure in green it was time to turn away the tax collectors and fight for their freedom gathering in the village square the men and women of Wimentun had to defend their hovels and notable buildings (Church, Blacksmith, Pigsty and Treehouse) from the attackers. The villagers start in the centre of the village with the tax collectors coming on from all sides.


The Hooded Man cheering on the defenders.


The outlaws take to the tree house as the spearmen rush into the village, firing arrows into the attackers.


Coming on from the 4 corners, the Sherriff's men are looking to surround the men in green as well as raiding each of the homes, taking every penny that could be found.


The heavy horse move down from the high ground looking to break into the village, the local loose their arrows slowing down the initial assault.



It turns out unarmoured archers are no much use against armoured cavalry and they are routed from the field. The villagers and defenders fall back heading to the church.


The outlaw heads into the forest being chased away by the Sherriff's men.... A change of tactics next time perhaps? - One thing is for certain the taxes of Wimentun will definitely be going up.

A great scenario that transfers well from one rule set to another..
With 4 players a number of which had not played Lion Rampant before it ran well and gave a realistic and quick outcome.

More games to follow as the Outlaws strike back....

Saturday, May 18, 2024

Perry Miniatures - Armoured Crossbowmen

The Christians are in need of some additional support - These Perry Crossbowmen are great casts and the compliment to the Crusaders already done. They are slightly larger than the Footsore range but to my eye the poses are more dynamic.


I opted for some uniformity with a white smock for all rather than the mix of colours for the Arab/Islamic forces I figured it would be a good contrast.


I have been looking over the Lion Rampant rules and these will make a great skirmish unit, although they made need an additional point in cost to increase their armour value given the chainmail shirt.


They should be appearing a table soon.

Saturday, May 11, 2024

D- Day - Fox Green Beach - Bolt Action

With the 80th Anniversary of D-Day approaching lots of chat at the club about returning to refight the allied invasion of Europe.

A few weeks earlier than planned and the US landing at Fox Green Beach. A great looking table, Andy S put in a load of effort to map the bunkers against the actual locations.



Can the 116th RCT clear the beach?
Played using Bolt Action with a couple of tweaks including increasing the number of allied troops available on the day.


Lots of home made bunkers and Tobruk turrets to hamper the allied assault.


The Americans storm ashore, with GI rushing across the open ground.


That flaming 88mm was playing havoc with the DD tanks as the Infantry stalled under MMG fire, fortunately a naval bombardment was able to pin a number of the defenders for a couple of crucial turns.


Slowly the allies made there way through the wire and knocked over one pill box at a time. Fox Green Beach was open ;-)


Great fun.... lots of talk about a bigger game and linking it to the airborne landings.... Let's see what June brings.

Now back to the brushes.